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Lidless Eye Hobbies: Rising Sun Clans
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By ced1106
They're coming to get you, Barbara...
"Night of the Living Dead: A Zombicide Game, a new standalone addition to the Zombicide franchise, will bring two great horror franchises together. The George A. Romero movie set the standard for zombie movies. Meanwhile, Zombicide set the standard for cooperative zombie-fighting games. Both were filled with groundbreaking innovations. Bringing the two together has brought more innovations to bear. In this article, we’re taking a look at some of the new elements in Zombicide that make it a loving homage to the movie that started it all. ... For example, the game’s tiles recreate not only the interior of the house, but also the surrounding land. Fans of the movie will see that the house has been lovingly recreated in detail and they’ll be able to pick out specific elements from the film on the game board. This recreation has been updated with Zombicide’s usual movement system, with different spaces delineated for gameplay. ... The zombies (or, more appropriately, ghouls) have also been reworked to fit a more Night of the Living Dead feel. Zombicide players will recognize the Walkers and Fatties from previous games, however, they will now have to deal with new threats in the form of Breakers and Ghoul Relatives. Yes, Runners and Abominations have been removed from the game! But players shouldn’t breathe a sigh of relief yet. Breakers can, as the name suggests, break through the barricades that the survivors have created. What was once thought a safe haven will no longer be once a Breaker ghoul has its way. Meanwhile, Ghoul Relatives represent characters that the survivors had once known in life. Their appearance will cause mental anguish to the survivors. It’s not easy to have to shoot someone you’ve known and loved. The addition of these two new ghouls will pose different, and arguably more dangerous, types of threats. Using old tactics will not be feasible in these new games. Forget what you know about Zombicide’s main antagonists." https://cmon.com/news/melding-undead-classics-together
Ghouls, btw, were really what these creatures were called. Zombies wasn't used until later. "For anyone that isn't familiar with the classic 1968 film directed by the late George Romero, Night of the Living Dead never uses the word "zombie," referring to the shuffling, virus-infected living dead as "ghouls" (which is more appropriate, given their hunger for human flesh). The association with zombies largely came from the sequel, Dawn of the Dead (1978), which used "zombie" in place of "ghoul" and which was distributed internationally under the title Zombi. ... Perhaps Romero changed the name because he discovered the word "zombie" in the interim. Ghouls were quite popular across the western world for centuries, or at least since Grimm's fairy tales. But zombies are from Haitian voodoo, and were largely unknown to the public at the time." https://www.reddit.com/r/AskHistorians/comments/6ntim5/how_did_the_ghouls_from_night_of_the_living_dead/
CMON's FB page has preview pics and a video overview of the game. : https://www.facebook.com/coolminiornot/
Yes, the KS is coming out right after the Zombicide 2nd edition KS, and in the middle of the holiday shopping season. The game's had delays in development (makes sense, with the most game changes I've seen in a Zombicide game) and, iirc, was meant for retail.
And Barbara, evidently, must be the name of my wallet.
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By Carnacki the Ghost Finder
Live Link:
https://www.kickstarter.com/projects/cmon/cthulhu-death-may-die
Two week campaign
Information is growing on Cmon page and BGG. This rings all the right bells and is likely to mug me quite severely.
From the Facebook announcement:
"The ritual has started, and there’s no stopping it now. The only hope for the Investigators…and the rest of the world for that matter, is to disrupt it just enough so that when the Elder One arrives, it will be vulnerable for a split second. Just long enough to kill it!
They’ll get their chance when Cthulhu: Death May Die comes to Kickstarter on July 10 at 3 PM EST. The new game from CMON and Guillotine Games combines the creative talents of Eric M. Lang and Rob Daviau. Stay tuned as we reveal more about the Investigators risking their lives and the unspeakable horrors they will face off against."
Or as Mr. Lang says in interviews, the game where you "shoot Cthulhu in the face."
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By Lidless Eye
Recently arrived from Japan, here's my work on the Space Marine Heroes III: Death Guard set.
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By Lidless Eye
Fresh off the painting table come the Dwarf Adventurers II from Stonehaven Miniatures. Their first Kickstarter, another set of Dwarfs, was the second Kickstarter I ever backed!
First, a group of the "traditional" Dwarfs, if any of them can be called as such.
One of my favorites of the set, a Dwarf Barber:
Here are the Dwarfs I thought would work better as Duergar.
My Duergar take some inspiration from World of Warcraft's Dark Iron Dwarfs, not just having white hair. Gives them a bit of variety.
Dead Tom:
And preparing for Eberron, the Dwarforged:
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By Lidless Eye
Fresh from their latest Kickstarter, here are some Mercenaries from MOMMiniaturas. They're really making me want to play Mordheim again.
The Ogres:
A Witch Hunter type:
A self-portrait that I had to get as an add-on:
A very obvious remake of one of Mordheim's first special characters, Johann the Knife:
The rest of the Empire-style mercenary scum:
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