Recently Browsing 0 members
No registered users viewing this page.
A little more than 48 hours left for this one, I think it looks really cool.
Kamigakari: God Hunters is a tabletop role-playing game set in modern-day Japan that combines centuries of Japanese mythology with a modern-day setting and urban fantasy action. You play as a God Hunter, a being wielding supernatural strength, magical abilities, and reality-warping spiritual powers. Your mission is to protect an unsuspecting populace from evil beings known as Aramitama, and to prevent the supernatural from leaking into the public eye.
Originally, the game was released in Japan by Arclight Games on November 2013 as Legendary Arms RPG Kamigakari, to great popularity. In January 2017, a text-only fan translation appeared on the internet, exposing Kamigakari to the attention of English-speaking RPG fans world wide, and creating a thriving fanbase that continues to grow to this day!
Serpent Sea Games is a team of experienced RPG translation and development professionals, including the creator of the fan translation, who have licensed Kamigakari from the creators at Arclight Games for publication in English and want to bring the game officially to Western audiences.
But we need your help to bring this book into existence!
The world of Kamigakari features a distinctly seinen action anime and style to it. With crazy abilities and flashy powers, it's an over-the-top world where you can battle kaijus, giant robots, gods and demons all under the same umbrella. The system is designed to keep interactions as simple and intuitive as possible, for an easy pick-up-and-play. Kamigakari splits its play up into "scenes", which are short, episodic and will often split the focus onto individual players. It's a different experience compared to western systems that often assume the party is always together, which allows for more varied and engaging character focus and development.
So what is a God Hunter? A God Hunter is a person who, through one means or another, has gained supernatural powers by possessing a shard of a legendary weapon, relic, suit of armor, or maybe even the crystallized soul of a legendary hero. These powers can be anything from a master of the sword or magic, transforming hero, a living avatar of flame, or the ultimate hacker. Instead of a familiar class-based system, Kamigakari uses its own character generation called Styles, which lets you mix and match your power sets to create a gun-slinging samurai, a chainsaw-wielding magical girl, a hacker who codes his magic into existence, or a hunter who stalks his victims through the shadows.
And it's not just limited to your class: weapons and gear are utilized under the Arms system, a mechanic where a base weapon is upgraded over time by using materials or spending gold. Two basic swords, in the hands of two different god hunters, can end up very different weapons after extensive modification!
An average God Hunter on a normal day. Does being a God Hunter mean that you hunt gods? Of course it does! With concepts rooted in Shintoism and traditional Japanese folklore, a God Hunter is tasked with tracking down dangerous beings known as Aramitama - a dark god that is born and grows in power by devouring the souls of its victims. Aramitama come in many forms - from recognizable Japanese icons like oni and tengu, mythical beings like the Pegasus or Griffin, to eldritch monstrosities made of gnashing teeth and glowing orbs. Upon defeating an Aramitama, God Hunters can use their remains to create stronger Regalia - magical weapons and equipment, in order to face even even more powerful Aramitama. It's not just a fun gameplay loop, either: These creatures threaten the sanctity of innocents and the world in their lust to reach their ultimate form, the Avatar of Ruin, a true god of destruction capable of ending the world. It's up to the God Hunters to prevent that!
An Aramitama awakens. Kamigakari utilizes the unique Numen Dice pool. Numen Dice are resource wherein you roll a set of dice and use it to pay for abilities or change the outcome of a roll. There's many ways change, swap and spend dice. Players must be careful how they manage their Numen Pool to both survive the battle and save the perfect set of Numen Dice to activate their ultimate abilities!
We'd like to support this game far into the future, and plan on translating and releasing supplements if financially viable. Arclight Games has also requested the creation of original content exclusive to the western release, but that can probably wait until we have a few expansion books finished, we're only mentioning it now in the interests of full transparency.
With my wife and I preparing to buy a house we've been clearing out a lot of our clutter to make packing and moving easier. We've also been working hard to bring in extra money too, and this project will hopefully do both.
Today my wife signed up for a craft fair to help sell the wreaths she's been making for the upcoming holidays. From what she's heard from friends and other crafters this particular craft fair is really eclectic and pulls in quite a diverse crowd. As she told me about it that's when the idea seemed to hit us both, why not try to clear out all that terrain junk I've been hoarding?
So instead of sitting down and painting or creating my latest joke piece I got started. First up was a couple of single tent encampments. I made one on a rounded base to better fit in a table of terrain and I made the second one squared to fit better on a grid system.
Both pieces have their good and bad points but like usual I learn by doing; no amount of research or prep work make up for actual experience. Which is the main reason I made these single tent camps. Hopefully I've learned enough to make any subsequent larger camps better.
Next up are a couple of joke pieces that were honestly going to get made anyway. That's right, they'll be 40k statues when I'm done with them, besides Buzz looks kinda like a space marine already. I had some glue left over so I also started making some sci-fi barrels and I know I'll be making a ton of those.
The last piece of the night is going to be a simple 40k watchtower. At the moment it's really just in its infancy. The main features are finished barring creating a door and applying some details to the piece.
Now before anyone gets too excited, I'm not selling any of these pieces online or anything like that. These are literally pieces that are made to be sold for less than five bucks or so and are really only being made to clear out my hobby hoardings.
This is something I started working on a looong time ago. I finally made the push to get it done and get it out--probably donating it to one of the FLGSs. WIP here: https://forum.reapermini.com/index.php?/topic/87566-ruined-building-terrain-pic-heavy-ish/
I wasn't trying to get too, too fancy with this. Rather I began with the intent to see how quickly I could make a good enough piece of terrain. Had I not taken a year-long hiatus from it I may have succeeded, as I think that barring drying times I have around.
You can see a Bones skele or to lurking around for scale. I was having a challenging time with my camera and the lighting (room is kind of in disarray at the moment), so I have a few different exposures here.
Had a lot of fun with the fiddly bits like the graffiti, wire conduit, and dead plants.
In the fist and second pics you can even see one of my new backgrounds in the...background--too bad I made it for a standard mini, not a large building.
Questions, comments, critiques welcome!
Who's Online 18 Members, 1 Anonymous, 225 Guests (See full list)