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My 5 1/2 yo son is super into Batman. I had set up a Pathfinder game for the grownups, but only filled 2/4 seats. My son has shown a little and growing interest in tabletop gaming. So I made some stats for Batman as a Pathfinder character and used his LEGO Batman on the battle grid.
Here are how it came out: attributes were rolled.
Class Ranger (Urban) lvl 1
Dex 19 (+2 human)
Favored Class Ranger +1 HP
Trait: Rich Parents
Trait: Deft Dodger (+1 Reflex)
Favored Enemy Humanoid (human)
Feat - Improved Unarmed Strike
Feat Human - Exotic Weapon Prof - Shuriken
Skills - don’t remember exactly, sheet isn’t in front of me:
Acrobatics, Craft (alchemy), Disable Device, knowledge (local), perception, Survival, Stealth
Gear- I took some liberties here for flavor:
Mwk Studded Leather, Batarangs(shuriken shaped like a bat available in a lethal or non lethal variety), smoke bombs (combine thunderstone and smoke stick in one thrown item same price as both combined), Mwk thieves tools, sap, spiked gauntlets x 2 (his sharp things sticking out of his arms), Grapnel: (Light Crossbow + 50ft silk rope + Mwk grappling hook + 100gp to account for the “gnomish winch”) I would have loved to make it a hand crossbow, but didn’t want to waste two feats on exotics. I just tacked on cost to the various gear to use up the gold from rich parents and still leave him with a good kit.
He made level two and I chose an alt. Option for weapon style: thrown weapon. That gave him bonus feat of Precise Shot without needing Point Blank Shot, but I plan on adding it later.
Let me know what you think.
My son didn’t have the attention span to stay at the table for long: his cousins were in the pool, so he ended up there. My friend always plays the Cleric, but he ran Batman as a second character and had a blast with it.
Belius versus Angus and Branag
Belius the Black is a giant with mysterious origins. We say about him that it is the reincarnation of a god, or even, the guardian of an ancient temple. In short, according to the babarian tribes of the North, it is a black legend related to Bregan Lorelei’s great-grandfather.
Bélius is a 70 mm figurine sculpted by me, not counting my hours, in order to obtain the incarnation of the warrior of evil, chaos and destruction. The resin cast will be made by Mr Dès, former melter of Rackham , a pledge of high quality. This project , a range of dark fantasy figurines, is important because I can create from A to Z what i want while satisfying the fans of my work.
Indeed, I have been sculpting figurines for more than 20 years : First, for Rackham for 9 years and then for various freelance brands such as Mierce Miniatures, Monolith with Conan, Mythic Battles and Claustrophobia which are successful on Kickstarter.
The Kickstarter platform will allow me to finance the moulds for all the figurines, which are all my personal creations. Knowing that the fans of my work will be able to hold them in hand, paint them, or play with them in any kind of games is really a great pleasure for me. This first step is important because i imagine that these figurines are destined for a game in the future.
Belius is accompanied by two brothers, Angus and Branag (35mm): They are barbarians from northern tribes. They are elite soldiers ready to do anything to protect their lands and the Elebore Forest from any intrusion in the name of their leader, the demigod Siegfried.
NEXT SG to come:3480€
BAAL-Thus, 60mm of brutal force! Shipping informations:
The shipping costs are the same for all pledges and for a number of unlimited miniatures.
Rest of the world:10 euros
Corvus Corax Miniatures is a small hobby project created in 2013. Since then, three projects have successfully funded on Kickstarter and all have been fully delivered on time without any delays. The feedback from the backers have only been positive. Thanks to the support through Kickstarter, 17 miniatures have been made available.
The goal of this project is to raise funds for the production a total of four (4) miniatures for the Clansmen of Caer Loch. The miniatures will be cast in high quality, non-toxic resin. The scale of the miniatures is 35mm (measuring to the eyes in a standing, straight pose, although some characters may be slightly larger because they are supposed to be large characters).
You can also pick up the other Corvus Corax minis from previous projects as add ons
I've backed the previous projects and been very happy with the results
Fantasy Grounds Unity is the name of the upcoming version of our virtual tabletop software, Fantasy Grounds. It's been completely rebuilt from the ground up in Unity. Read on to find out what this all means and why we are excited for this project.
Fantasy Grounds is a popular system for playing a host of different roleplaying games online. It is used by more than 130,000 gamers worldwide to connect and play popular games such as Dungeons and Dragons, Pathfinder, Savage Worlds, Call of Cthulhu, and more. This type of program is commonly referred to as a virtual tabletop, or VTT, due to their ability to emulate various part of an RPG session in a digital form.
What makes Fantasy Grounds different than competitors is how we expose character sheets and automate large portions of gameplay specifically for each system we support. This is done through rulesets. Your experience playing Deadlands Reloaded will differ from D&D and will be unique to that environment, contain custom graphics, character sheets, and automation specific to that game system.
One feature shared across most game systems is maps. Some may use hexes while others use square grids and some may not use grids at all. Facing is important in some and less so in others. While FG has featured maps for many years, they have been primarily focused as reproductions of maps in existing adventure modules from our many licensed publishers. We believe that we can enhance these to provide dynamic line of sight, fog of war, and even map building support with painting and tiles.
What you get for backing this project will be a license for Fantasy Grounds Unity (or FGU). This new game engine has all the great features of current version of Fantasy Grounds (soon to be called Fantasy Grounds Classic) along with new enhanced features.
Original Features Supported:
Multiplayer support for playing tabletop games of Dungeons & Dragons (2E, 3.5E, 4E and 5E), Pathfinder RPG 1, Pathfinder RPG 2, Starfinder. Built-in content for D&D 3.5E, 5E and Pathfinder 1 Officially licensed add-on content available for D&D, D&D Classics (2E), Pathfinder, Starfinder, Savage Worlds, Call of Cthulhu, Basic Roleplaying, Castles & Crusades, Mutants & Masterminds, 13th Age, W.O.I.N., Traveller, and Rolemaster Classic Generic system support through our CoreRPG ruleset Brilliant Campaign Management Integrated character sheets with lots of automation built in for playing and leveling (depending on ruleset and content owned) Combat Tracking 3D dice Fantasy Grounds Unity Enhanced Features Include:
64-bit support to allow for more content (quality and quantity) Native support for Mac, Linux and Windows PC Network lobby for easy hosting and joining of games (no port forwarding required) Tile based map building Enhanced Drawing Tools Additional Dice Macros support A new FGU only skin Dynamic Line of Sight with enhanced toggle blockers Paint with images, such as walls Animated image effects Backward compatibility with all existing campaigns and DLC from FGC In addition to these features, we are now poised to add even greater functionality going forward. We have lots of ideas for new features and this rebuilt engine will make it easier for us reach those goals and deliver consistent updates for free.
Tile based Map Building
Dynamic Line of Sight (LOS) and Fog of War (FOW)
Map Fx Layers
We have already devoted over 4 years and 10,000 developer hours to this project. Any funds raised will help us push it over the edge and begin work on new features and functionality. If the project does exceptionally well, this may even allow us to add even more resources to the team.
We have over 1200 existing DLC and add-ons. Our goal is to prioritize these by popularity and work on enhancing as many of these as we can. Without enhancements, they will continue to function as they always have in Fantasy Grounds Classic. You will be able to add dynamic line of sight to maps and begin using the new features straight away. As we work through this large back catalog of DLC, we will do all the enhancement and upgrade work for you so you can just load it up and begin using the advanced features without having to define any Line of Sight blockers yourself.
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