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This is the Wizard from Grenadier’s Wizards box set circa 1980. Most of the minis from the set were called variations like Sorcerer, Illusionist, Magician, and Warlock. But there are also 2 druids and a cleric included.
I painted all the minis from the set in my teens, then wanted to repaint them in my early 20’s so I had my friend sandblast(!) the paint off. That eroded much of the detail. So the detail in the beard, hands, imp, is almost all painted in.
Here is the Tiefling Sorcerer I just started working on for my next D&D campaign. My lovely wife is a writer and helped me with the backstory. Take a gander at the backstory and let me know what you think if you'd like... Otherwise, just take a look at the figure and follow along. I've been going back and forth with whether or not I should cut his horns off to fit the backstory or not.
I'm painting a mini with a light source, and decided to rebase the beastie with some water effects, probably epoxy resin. I'll probably try to make the water at least slightly rough, creating interest for the eye. I woke up in a cold sweat this morning realizing that the light source should be reflected (or possibly just highlighted) in/on the water.
My initial thought was to:
lightly (heh) color the bottom of the pool as if it were dry and lit by the light source pour and texture the water highlight the water by drybrushing from the light source out.
My concern about this is that if the viewer looks toward the light, the surfaces of any wavelets will be highlighted on the opposite side from the POV. In other words, the viewer will see the undersides or backsides of any highlights through the translucent wavelets, and this might not look the way the viewer expects.
Has anyone done this? I looked around for a few examples but although there are plenty of doing wave effects (froth and foam), I haven't found any yet that look like translucent glare.
Finishing up the Goblins from the Bones 4 core set.
click for close ups and all that
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