Dai-Mongar Posted July 7, 2018 Share Posted July 7, 2018 GW has revealed a lot of new information about their new iteration of Kill Team on the Warhammer Community page. The boxed set: Whoo Genestealer Cult! Main points from the article: - Approximately 5-10 minis per team. - Similar but different to 8th edition 40K, including an alternating activation system. - Designed for matched play (tournaments), narrative play (campaigns), and open play (throw down some minis and go for broke). - Progression in campaigns involves skill trees. - To be expanded by Killzone sets (with a new board, terrain, and rules to represent a particular warzone) and Kill Team starter sets (with a squad of guys, a terrain kit and relevant faction-specific rules). - The previously teased Rogue Trader will be an expansion for this game. - This will be replacing Shadow War: Armageddon. Personally I'm pretty hyped for this. A 22"x30" board is very portable, the terrain looks ace, it's by the same rules team who did Shadespire, and having Genestealer Cult in the box makes me think there'll be a GC codex release to coincide with it. 6 Quote Link to comment Share on other sites More sharing options...
Werkrobotwerk Posted July 7, 2018 Share Posted July 7, 2018 looks good. But after shadow war, and Necromunda I'm not touching this unless it's being played locally 6 months post launch. 5 Quote Link to comment Share on other sites More sharing options...
Boaz Posted July 7, 2018 Share Posted July 7, 2018 2 hours ago, Werkrobotwerk said: looks good. But after shadow war, and Necromunda I'm not touching this unless it's being played locally 6 months post launch. <--- in same boat , most win and get better lose and , well , lose systems have a few good/lucky players jump out ahead and the rest drift out... usually in about a month or so ... The mention of tournament play dose suggest a balanced game but with a very small model count ... looking forward to how this one turns out. 2 Quote Link to comment Share on other sites More sharing options...
aku-chan Posted July 7, 2018 Share Posted July 7, 2018 Not interested in the game, but I am going to keep an eye on what minis they do for it. Hopefully they'll do more stuff like that lovely Rogue Trader set, and less using it as an excuse to repackage old minis they're trying to shift. 1 Quote Link to comment Share on other sites More sharing options...
Moderator Chaoswolf Posted July 7, 2018 Moderator Share Posted July 7, 2018 They made a Rogue Trader set? Was it limited edition or something? I can't find anything about it.... 1 Quote Link to comment Share on other sites More sharing options...
Werkrobotwerk Posted July 7, 2018 Share Posted July 7, 2018 4 minutes ago, Chaoswolf said: They made a Rogue Trader set? Was it limited edition or something? I can't find anything about it.... they showed one, it has not been released yet.it is apparently an add on for this 1 Quote Link to comment Share on other sites More sharing options...
Moderator Chaoswolf Posted July 7, 2018 Moderator Share Posted July 7, 2018 Ahhh, ok. Quote Link to comment Share on other sites More sharing options...
aku-chan Posted July 7, 2018 Share Posted July 7, 2018 1 hour ago, Chaoswolf said: They made a Rogue Trader set? Was it limited edition or something? I can't find anything about it.... https://www.warhammer-community.com/2018/05/11/signal-breach-intercepted/ I can't find the pictures I saw, but they did put out a little teaser for it a couple of months ago. 1 Quote Link to comment Share on other sites More sharing options...
Moderator Chaoswolf Posted July 7, 2018 Moderator Share Posted July 7, 2018 Thank you. There looks like some really neat stuff in there... Quote Link to comment Share on other sites More sharing options...
Dai-Mongar Posted July 7, 2018 Author Share Posted July 7, 2018 4 hours ago, aku-chan said: Not interested in the game, but I am going to keep an eye on what minis they do for it. Hopefully they'll do more stuff like that lovely Rogue Trader set, and less using it as an excuse to repackage old minis they're trying to shift. I can see why they'd use existing kits. Itmakes it an easier segue into full 40K; Genestealer Cult, Space Wolves and Orks are among the first factions being released for KT and are the next codex releases for 40K; and it's probably also a way of keeping the cost of the boxed set down with all of the new terrain that's going into it. I wouldn't be surprised if the Rogue Trader set comes with a terrain setup more like Necromunda, representing the interior of a Rogue Trader's ship, rather than a full 3D kit. 3 Quote Link to comment Share on other sites More sharing options...
Werkrobotwerk Posted July 7, 2018 Share Posted July 7, 2018 38 minutes ago, Dai-Mongar said: I can see why they'd use existing kits. Itmakes it an easier segue into full 40K; Genestealer Cult, Space Wolves and Orks are among the first factions being released for KT and are the next codex releases for 40K; and it's probably also a way of keeping the cost of the boxed set down with all of the new terrain that's going into it. I wouldn't be surprised if the Rogue Trader set comes with a terrain setup more like Necromunda, representing the interior of a Rogue Trader's ship, rather than a full 3D kit. That is what the preview shows. 3d doors, 3d captain chair, big space pirate treasure chests, escape pod, engineering thing, and a flat ship map. Quote Link to comment Share on other sites More sharing options...
WhiteWulfe Posted July 8, 2018 Share Posted July 8, 2018 I'm curious as to how this will pan out, and I do hope for it's success... But two things come to mind as potentially worrysome... The price (they've been steadily increasing the cost of the starter sets, Necromunda for example is $150 CAD, while Blood Bowl is a lot easier to buy into at $119... And I won't comment on the cost for full on 40k starters now!), and a worry they might try and do the same kind of segmentation that they did with Necromunda (aka to get all the rules it's what, six different purchases?). I also am sorely wishing for Mordheim to come back. That, paired with good plastic terrain (since the cardboard terrain in the original didn't always wear so well) is something I know I'd pay somewhat decent cash for... Probably the same for Kill Team actually, since it looks interesting... 1 Quote Link to comment Share on other sites More sharing options...
Dai-Mongar Posted July 8, 2018 Author Share Posted July 8, 2018 I'm guessing it'll probably cost around the same as Necromunda, despite having the terrain that Necromunda didn't have, because they're using existing kits for the teams. If they included all-new kits in the box I'd expect it to be considerably more expensive, just like if they included this kind of terrain on the Necromunda box. 1 Quote Link to comment Share on other sites More sharing options...
Erifnogard Posted July 20, 2018 Share Posted July 20, 2018 (edited) Having watched some previews and a batrep, I can say that they have yet again come heartbreakingly close to the 40K skirmish game I want and then face-planted at the finish line. Overall I like the rules (at least the ones I've seen previewed). A nice, less whiffy Necromunda for the most part. What I don't like is that the model choices for the forces are only slightly expanded from Shadow War. They are going with a slavish 'if it isn't in a plastic troop box it isn't in Kill Team' approach which leaves out lots of things in most forces which really should be available in an elite kill teams on special missions type game. Off the top of my head, Craftworld kill teams absolutely should have access to striking scorpions and howling banshees. Harlequins should probably have access to a Death Jester. I'm sure if I went through most of the other factions I could pick out other omissions that don't really make sense. I also think dropping the cross-faction, keyword driven force building possibilities that 8th ed 40K opened up is a major missed oppurtunity. Why can't the various Imperials work together? Or the various Eldar? Etc. The campaign rules have another Yes/No dichotomy. On the one hand, the scenario results affecting kill team ratings for Intelligence, Territory, etc is a much more satisfying take than Shadow War's. It's also really nice that if you are eliminated you don't get booted completely, you become guerillas and can still effect the results (with a hail mary chance of still winning if everyone else ends up as guerillas as well). But the fact that specialists that are killed are perma-dead with no capability to replace them stinks. Also if there is a non-specialist type you don't start with, you can never recruit them. Overall, I might frankenstein the core rules of this with 40K codex lists if that proves reasonable but otherwise this is a miss for me at least until it is either expanded more or in a new edition. I will get some of that sweet, sweet terrain though. Edited July 20, 2018 by Erifnogard 3 1 Quote Link to comment Share on other sites More sharing options...
Dai-Mongar Posted July 20, 2018 Author Share Posted July 20, 2018 (edited) Well as far as the troop choices are concerned, there's still room for expansion. Wouldn't be surprised to see Scorpions, Banshees, Warp Spiders and the like show up in their own Aspect Warrior team, for example, or see new options added to the Genestealer Cult when their codex releases. For me, I'm not sure how I'm going to buy into this one. The big box is tempting, but sounds like it might be $50+ more expensive than Necromunda (in NZD) and I do have plenty of minis to make Kill Teams for about half a dozen factions plus plenty of terrain, so if the book is significantly cheaper I think I'll just go with that. Edited July 20, 2018 by Dai-Mongar 1 Quote Link to comment Share on other sites More sharing options...
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