Dai-Mongar Posted September 30, 2018 Author Share Posted September 30, 2018 I think maybe commanders would be cool for one-off missions, but I don't know if I'd want them in a campaign. But I can definitely see them working narratively, like having a Space Marine librarian joining a Kill Team for psychic support against a Thousand Sons sorcerer, or a Chaos Lord joining a band of insurrections on a crucial mission that will allow him to subjugate an Imperial world, or a stony-faced commissar keeping careful watch over the penal legion troops placed under his command. 3 Quote Link to comment Share on other sites More sharing options...
WhiteWulfe Posted December 1, 2018 Share Posted December 1, 2018 So... It's been a few months... How's everyone liking the game? I'm rather tempted to get the boxed set.... And some of the 40k boxed sets to help "fill out" the various model counts *laughs nervously* Quote Link to comment Share on other sites More sharing options...
Kangaroorex Posted December 15, 2018 Share Posted December 15, 2018 we've played 4 times now and I enjoy it. Much more fun than the wonders of full 40k. almost all of the experience and a 30 minute run time instead of 3 hours. I would say a lower investment but i already have a couple of armies so that would be pointless for me... I think they significantly improved the game with alternating fight rules and the new movement changes. The only real drawback I see right now is that some of my favorite armies are seriously hobbled. Eldar without aspect teams or psychers are a rather bland and pointless army. they also don't feel right storywise. Same goes for when we played necron. Other than that the game gets a definite thumbs up in my book and i am happy to play when the opportunity arises (as opposed to 40k which i have to be dragged into) 3 Quote Link to comment Share on other sites More sharing options...
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