Jump to content

Kill Team


Dai-Mongar
 Share

Recommended Posts

I think maybe commanders would be cool for one-off missions, but I don't know if I'd want them in a campaign. But I can definitely see them working narratively, like having a Space Marine librarian joining a Kill Team for psychic support against a Thousand Sons sorcerer, or a Chaos Lord joining a band of insurrections on a crucial mission that will allow him to subjugate an Imperial world, or a stony-faced commissar keeping careful watch over the penal legion troops placed under his command.

  • Like 3
Link to comment
Share on other sites

  • Replies 47
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

we've played 4 times now and I enjoy it. Much more fun than the wonders of full 40k.  almost all of the experience and a 30 minute run time instead of 3 hours.  I would say a lower investment but i already have a couple of armies so that would be pointless for me...

 

I think they significantly improved the game with alternating fight rules and the new movement changes.  The only real drawback I see right now is that some of my favorite armies are seriously hobbled.  Eldar without aspect teams or psychers are a rather bland and pointless army.  they also don't feel right storywise.  Same goes for when we played necron.

 

Other than that the game gets a definite thumbs up in my book and i am happy to play when the opportunity arises (as opposed to 40k which i have to be dragged into)

  • Like 3
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...