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Our campaign is geared towards producing two opposing factions for the initial launch of the game. The Lords faction fight for mineral resources which sustain their immortality; the Omrath faction fight to protect lands deemed sacred in a religious war. We have designed 5 boxed sets for each factions. If you are seeking to play the game, and not just collect the miniatures, it is recommended to buy all 5 boxed sets for one of the factions. The reward structure is setup so that backers can spend in $50 increments, since all boxed sets have been designed to retail for $50 each. Below are the specifications for each boxed set, across the 2 starter factions:
By Lidless Eye
Fresh off the paint table, some Rogues from the Stars from...well, "Rogue Stars". They're very retro, and would definitely work for "Slipstream" or "Rogue Stars" as well.
The assembled Rogues:
The Captain (though he strikes me as more of a Rogue Trader:
The Dominar...er, Crime Lord:
The grand folks at Firaxis games produced a winner for me. They updated the classic XCOM game and produced XCOM 2.
I thought it stayed true to the feel of the original game while adding great looks and good game play.
The plot is Aliens have invaded Earth and are trying to take over. You have to stop them and save the human race.
In the second release you failed and your team are now a rag tag bunch of terrorists trying to bring down the one world government.
One of the nice things they did was to throw the game open to modding. If you purchased the game on steam you can also subscribe to the XCOM to developer package free of charge. They make the tools and ALL the assets from the game available.
I wanted to see if I could extract game assets and print some mementos for my self. I found out you definitely can extract the assets. The only issue with printing them is they're optimized for visual presentation and not for 3d printing. I started with something simple and edited it for FDM printing.
I present the Alien overlord statue! (You show your love for your overlords by blowing it up in the introductory trailing mission)
FDM has issues with "overhangs". You can't draw molten plastic with nothing under it. Gravity pulls the molten plastic and it doesn't just hang in mid air. Darn gravity!
I split the statue in half so there are minimal overhangs. The arms are built up vertically from the bottom to the top:
Each mirrored half was printed:
Then a test fitting:
Slapped on some one part bondo (for fixing scratches on cars):
a bunch of sanding:
Then some spray painted gold paint:
A 3d printed base:
And it's done!
I'm happy with the result. The surface texture is still not wonderful. I'm still experimenting with methods to improve that.
It's supposed to look like this:
Have a great weekend, See you at ReaperCon!
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