Jump to content
Sign in to follow this  
Darcstaar

Doomsday Dawn, Pathfinder 2nd Edition Playtest

Recommended Posts

So for party comp we have the following so far

 

goblin alchemist

dwarf rogue or gnome sorcerer

half-elf ranger

??

 

I'll work on my character this weekend (mainly tomorrow as Sunday, I'll be out of town, school shopping for my son that day) & I'll get him posted up as soon as I can.

  • Like 1

Share this post


Link to post
Share on other sites

Name Kautu Player TTuckerman
     Mod  Score          Weapon Prof             Armor Prof         Traits
STR   2     14           Simple T Martial T    Light T  Medium T           
Dex   3     16      Mele Longsword 1d8 T 3 S(P)                     Versitle P
Con   1     12    Ranged Long Bow  1d8 T $ P Range 100              Deadly d10 Volley 50
Wis   2     14
Int   1     12
Cha   0     10

Speed 30 Class DC 14 Hero Pts 1 HP 19
Perception 3 E

Low Light
Saving Throw Fort 3  E Reflex 5 E Will 4 E
AC 15 T TAC 14 T

Skills 
Acrobatics    4  T        Medicine      T
Arcana       -1           Nature       3 Sig T
Athletics     0 Sig       Occultism   -1
Crafting      2 Sig T     Performance -1
Deception    -2           Religion     3 T
Diplomacy    -2           Society     -1
Intimidation -2           Stealth      4 Sig T
Lore PFS      2 T         Survival     3 Sig T
Lore         -1           Thievery     1 

Ancestry
1/2 Elf

Class Feats & Features
Hunt Target
Animal Companion

Skill Feats
Additoional Lore PFS


Equipment
Leather Armor
Longbow
2 (10) Arrows
9 Days rations
Longsword
Ordinary Clothing
Silk Rope
Backpack
Waterskin
Bulk 5 Max 7

Coins
1 SP

Name Kautu' Eagle Player TTuckerman
     Mod  Score          Weapon Prof             Armor Prof         Traits
STR   2     14           Unarmed T               Unarmored T      
Dex   3     16      Mele Beak 1d6 T 3 P                            Finesse 
Con   0     10           Talon 1d4 T 3 S                           Agile,Finesse
Wis   2     14
Int  -4      2
Cha   -1     8

Speed 10 Fly 60 Class DC 14 Hero Pts 1 HP 10
Perception 3 E
Saving Throw Fort 1  T Reflex 4 T Will 3 T
AC 14 T TAC 13 T

Acrobatics    4 Sig T     Medicine    -4 
Arcana       -6           Nature      -4
Athletics     3           Occultism   -6
Crafting     -5           Performance -2
Deception    -3           Religion    -4 
Diplomacy    -3           Society     -6
Intimidation -3           Stealth      4  T
Lore         -3           Survival     1  
Lore         -3           Thievery     1 

Ancestry
Eagle

Class Feats & Features
Work Together

Skill Feats

Edited by ttuckerman
Animal Companion & Low Light

Share this post


Link to post
Share on other sites

Eek, sorry, missed that. Can shift easily to human.

 

Name Marius Tucca Player Lostbug

     Mod  Score          Weapon Prof             Armor Prof         Traits

STR   3      16         Simple T Martial T    Light T  Medium T           Heavy T   Shield   T 

Dex   1     12     Mele Scimitar 1d8 T 3 S                  Forceful, Sweeping 

Con   2      14     Ranged Short Bow  1d6  T $ P Range 60             Deadly d10 

Wis   1    12

Int   0    10

Cha   2   14

Speed 25 Class DC 13  Hero Pts 1 HP 20

Perception 2  T

Saving Throw Fort 4  E Reflex 2 T Will 3 E

AC 18  T TAC 14 T

Skills 

Acrobatics    0        Medicine      3  E

Arcana       -1           Nature       0 

Athletics     2  Sig T   Occultism   -1

Crafting      -1  Sig     Performance  1

Deception    1           Religion     2  Sig T

Diplomacy    3 Sig T      Society     -1

Intimidation 1    Stealth      0 

Lore Saranrae      1   T         Survival     0 

Lore         -1           Thievery     0

Ancestry

Human-Taldoran

Class Feats & Features

Hospice Knight

Warded Touch

 

Skill Feats

Student of the Canon

 

Equipment

Chain Shirt Armor

Heavy Steel Shield

Heavy Shield Boss

Short Bow

2 (10) Arrows

9 Days rations

Scimitar

Ordinary Clothing

Silk Rope

Backpack

Waterskin

Bulk 6 Max 8

Coins

3 SP

 

Edited by Lostbug

Share this post


Link to post
Share on other sites

I see a 15 hp for the goblin. 6 Goblin 8 Rouge +1 Con.  Trained in fort (+1 for level) and Expert in Perception, Will and Reflex (+2, +1 level and +1 for expert)

Share this post


Link to post
Share on other sites
30 minutes ago, ttuckerman said:

I see a 15 hp for the goblin. 6 Goblin 8 Rouge +1 Con.  Trained in fort (+1 for level) and Expert in Perception, Will and Reflex (+2, +1 level and +1 for expert)

 

He's a dwarf so 10 from that. 

Share this post


Link to post
Share on other sites

Hmm. I may have missed a few things then. A lot of back and forth in this new system, making sure I got all my i's crossed and t's dotted

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By HolkDiggity
      The Cleric in my D&D group leveled up and acquired the Spiritual Guardian skill. He needed a model to represent his Guardian. Honaire looks so cool, but he didn't have a shield. I found one in my bits box, and painted the symbol of his chosen Deity, Chauntea. I loved painting this because the simple palette left more room to just relax and enjoy the work.


    • By dks
      I don't actually have a "Shelf of Shame" of half-finished miniatures like some painters do, but if I did, this figure could have been on it.
      I sculpted Ulf Gormundr for Reaper's licensed Pathfinder line in late 2012.  Ulf is a character in the "Jade Regent" Adventure Path. 
      Although I have painted almost every one of the figures I've sculpted, I neglected to paint Ulf and a few others, mostly from 2012-2014.  Probably it was because Martin Jones was working as Reaper's staff painter and giving them good paint jobs for the gallery as soon as each figure was released.
      Several years ago, I prepped this metal casting of Ulf but then put it aside.  I removed the moldlines, patched a little pit in the handaxe, clipped away and bent the wolf-pelt leg (which is attached to pommel of the sword in the original casting) to make the overall pose a little more dynamic, and twisted his sword slightly out-of-plane for the same reason.
       
      Despite the sheltering-in-place over the past eight weeks, I haven't painted or sculpted much (er... anything).  My painting area had gotten even dustier than usual.  I resolved to paint something this week.
      I poked around my painting area, found the prepped-but-unpainted Ulf, and spent a few late-night sessions painting him.
      The color scheme is the "official" one -- from the portrait by Wayne Reynolds on the cover of Adventure Path #51, plus the shield design by another artist in the interior of AP #50 (I don't know who, but there are several artists listed in the credits and I could rule out a few; does anyone out there know?). 
      The figure has some complicated layering of clothing and armor and gear (but I actually simplified Wayne Reynolds's design a bit for the miniature).  I made it even more fiddly with freehand textures.
       
      For the base, I glued the figure to a plastic base, sculpted a layer of putty over the top (including his last footprint behind him), painted it blue and white to look like snow, and glued on a "Winter Tuft" grass product.  I cut the smallest tuft into 3 sub-tufts because I didn't want to hide his legs behind a big clump of grass, especially in the front view.
       
      Enjoy!
       
        
       
       
      Derek
       
    • By Lostraven
      Here is Zadim, Iconic Slayer from the Pathfinder Iconics stretch goal to the core set. He was sculpted by Bobby Jackson and is also available in metal sku 60179. I kept pretty well to the Wayne Reynolds artwork for the colour scheme.
       




    • By Darcstaar
      Hi people.
      Im going to start another PBP.  So far I have interest from @ShadowRaven, @dwarvenranger, @Dilvish the Deliverer, and @Kangaroorex.
       
      We’re going to start the Serpent’s Skull adventure path.  Pathfinder 1e.
       
      All books are in play, but I reserve the right to veto something if it seems too gross/bloated.
       
      Please utilize the Serpent’s Skull Players Guide from the Paizo website.
       
      Abilities: 4d6, reroll all 1’s, drop lowest score, yielding ranges from 2-18 pre mods.
       
      Avg. Starting gold.
       
      We’ll follow the AP leveling track when possible.
       
      We’ll have individual initiative.
       
      I hope to get this started soon, so please post those characters.

      -edits-
      House Rules
      1. HP beyond first level.  Roll the hit die.  If the roll is less than”avg” then take avg instead.  Example: Wizard d6.  Rolls a 1.  Gets 4hp instead, before Con mod.
      2. Acrobatics can be used to avoid AOO when standing from prone.
      3. If someone is not responding and action is waiting for them, I’ll send a pm after 24 hours.  If no response 24 hours later, I’ll take over that character to get action rolling again.
    • By Darcstaar
      Part 1 of the Serpent’s Skull Adventure Path.  By James Jacobs, (c) 2010.
      Paizo Publishing.
       
      Using the Pathfinder Rules from the Pathfinder Core Rulebook
      Sixth Printing, 2013 and copyright 2009 and on
      Also uses Open Game License Content 1.0a Copyright 2000 Wizards of the Coast
  • Who's Online   27 Members, 1 Anonymous, 40 Guests (See full list)

×
×
  • Create New...