Jump to content

08/07/18 Battle Report - TTS, Carrollton TX


Savage Coyote
 Share

Recommended Posts

A few nights ago I managed to get a game of CAV in with MiniAddict and is son at Texas Toy Solider in Carrollton, TX.  Because of the three player nature we were faced with, his son and I were a team with each of us taking 3k points and MiniAddict taking 6.2k or so points!  We set up long ways on the table and the only modification due to the terrain type we had was to play "true line of sight."  Our terrain wasn't leveled well as it was more 40k/Fantasy terrain so this seemed to work.  Forces were all "mercenary forces" by the rules due to composition/unit types"

 

Templar Mercenaries:

2x Centurion

3x Duelist

Spartan

 

Spartan

5x Javelin

 

ADON/Terran Mercenaries:

2x Naginatas 

2x Wolves

2x Poltergiests

 

6x Chieftains

 

Ritter Mercenaries:

4x Lion II's

1x Cougar

 

Catamount (Jaguar model)

3x Puma's (blue Cougar models)

Thug

 

We also decided to use individual model activation with the cards as opposed to section activation.  

Turn1.thumb.jpg.8df26e408a895122ec263381d5276378.jpg

 

So Turn one was pretty much everyone rushing forward and/or moving forward and activating ECM to discourage target lock pot shots.  The Templar force was a little more cautious in it's approach than our side I think.

 

Turn1End.thumb.jpg.2e973f64c9064841f54501fa6439e734.jpg

 

Turn 2 was really more of the same, though we had our first suppression with my Catamount suppressing the Spartan that had used it's ECM.  One of the Javelins Run 'n' Gun'd and dropped four damage on my Cougar while the heavy tanks dropped a Javelin on the far left side.

Turn2end.thumb.jpg.2f14db2199d71432e835dd1635ee734e.jpg

 

For all intents and purposes, the game ended on turn three.  We were positioned to be able to do a lot of damage and lucked out in the card deck draws.  We had five or six cards turn in row.  I took charge, activated the Catamount, and fired off his Active Phased Array 2, which netted all of the forward Templar elements.  Next, two Chieftains raced up to the center Spartan (he's behind the rock in the center of the board) and killed him with medium PBG's.  Next, my Thug moved over to put six damage on the far right Shootist.  The Shootist attempted defensive fire and did maybe one damage.  Everything else that shot at the Thug missed (honestly I thought I was trading the Thug to severely hurt the Duelist!). My Lion II's move up and gain line of sight to the second Duelist and kill it with one burn out (marked with a yellow 1.). Three chieftains peel left and kill the second Spartan while the other two Chieftains race over the left side Duelist and inflict some damage.  Our heavy tanks move forward and kill the brave Javelin, while wiffing on the other.  In MiniAddict's defense, his dice were about as cold as you could get.  All night.  It was painful for him and honestly for us because, in situations he should have inflicted damage or killed something (my Thug should have been dead) he'd only hit once or not at all.  The only glimmer of light was one of his Centurions putting six damage tracks on one of my Lion II's.  So there was that.  My Puma's all used their ECM 2 and we moved on to Turn 4.

Turn3end.thumb.jpg.f78737c626413fcbe7894508a578b08d.jpg

Turn3endcloseup.thumb.jpg.f7d8cc10414946fa6a3fe87b05230f27.jpg

 

Turn Four was mainly advancing and cleaning up for our side.  My Catamount activated APA2 again while my Thug brought down the Duelist (though he burned out and I retreated back around the corner before his Centurion could engage again.  My Lion II's advanced forward and brought the center Centurion down to six damage tracks while follow up Chieftain hits brought it to 12 damage tracks.  On the other side, the heavy tanks damaged the lone Javelin and the Chieftains played tag with the left side Duelist slowly wearing it down, though the Duelist did manage to kill one of them and severely damage the other.  I lost a Lion II to a Centurion but my other three soldiered on.

 

Turn4end.thumb.jpg.7ba58d350addbcc4728a78fb4136a6b6.jpg

Turn4endcloseup.thumb.jpg.67fe23d608218b5128a00ab95f9e88fe.jpg

turn4endcloseup1.thumb.jpg.4098be29653cff3db834dc7f57760131.jpg

 

We called it after turn five, as the Lion II's and three Chieftains finished off both Centurions, the Duelist fell to the LBG of the Puma, and the Javelin was smoked by a Poltergeist or Wolf.  All in all MiniAddicts cold dice made this a lopsided game!  There were a lot of lessons and questions for this game and we look forward to playing again! 

Turn5.thumb.jpg.5921d1745cf42bf04ebc66dba0e1d7e4.jpg

  • Like 2
Link to comment
Share on other sites

  • Replies 1
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

This was a lot of fun and like you said a lot of lessons learned. 

My advancement was slown because I couldn't get my electronic warfare out there. Tried a couple of times to counter but the dice where never in my favor. Took my Six guns (Duelist) and opened up on a couple of targets and managed to to do nothing more then annoy (missed on almost every shot 1 out of 6 maybe hit). I think I calculated I did a total of 54 damage to their entire force taking only 3 units down.

The PBG and LBG's I feel would have had better performance if I had the electronic warfare going (APA). but I will say that the only time my dice ever worked in my favor was pilot checks.

 

Lesson learned 

Get the electronic warfare going early and often.

If possible get the big guns out there quick

Have dice that work 

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Similar Content

    • By Pegazus
      (Now a 2022 WIP)
       
      Yes, a 2020 ReaperCon WIP! And a massive undertaking at that. I'm trying very hard not to nerd out and put this whole project into, er, Project. There's just so many pieces to keep track of, that maybe I'll just use this first post to keep track of things.
       
      Some background stuff, starting with a quote from the "Paint a giant robot! Group WIP" where I wrote some of what's planned:
       
      You can read the rest of that post here: Paint a giant robot post and a second one to see where I'm going with this: PLA print post in same topic
       
      Biggest takeaway is that, while useful, my PLA printer can only do so much. I have a resin printer backed on Kickstarter, but considering it's now 3 years late, I don't think I should hold my breath on it ever showing up. Especially when I can get a new Elegoo Mars resin printer with more capability for relatively cheap (<$300). The PLA machine was bought with both hobby and household goals in mind, and it's served well. But the resolution just ain't there! More on that down the posts.
       
      I also had the chance to gain some experience on  paper plants at ReaperCon (Main post for that in the Terrain section post here: Vellum Paper Plants - Alien Jungle (WIP)
       
      Basically, I have the scrap booking machine to make my own alien plants:
       
      Which now leads me to this WIP. This is going to tie all those pieces together. The robot WIP will still be to get a good camo scheme, but that print job is not going to be used for the final diorama. Instead, that will be the resin printer's job. So, let's break down the WIP work that I can see so far, and will be edited later to add things and mark completions.
       
      Tasks to be completed:
       
      Figures Needed
      Wight (being pulled down backwards, caught by hidden lines) Gremlin Unit 01 (stole a supply crate and ran; actually just bait to get the larger CAV to follow) Gremlin Units 02 and 03 (trip line pair, successfully snagging Wight across the chest) Gremlin Units 04 and 05 (trip line pair, successful across another part of the chest) 2/27/22: Too busy; cut Gremlin Unit 06 (burner unit, cut Wight's left gun in two) Gremlin Units 07 and 08 (trap door unit, hiding entrance to jungle path with camo doors strapped to them) Gremlin Units 09 and 10 (trip line pair, successful across right thigh) 2/27/22: Too busy; cut Gremlin Units 11 and 12 (trip line pair, broken cable across chest, possibly falling over from sudden jolt) 2/27/22: Too busy; cut Gremlin Unit 13 (ECM unit, some large radar dish looking thing) EDIT: Maybe use older model (2018 or 19 ReaperCon entry) Gremlin Units 14, 15 and 16 (cargo units, loaded up with stolen supplies and headed out) 2/27/22: Too busy; cut Gremlin Units 17, 18, 19, and 20 (gun units) 2/27/22: Too busy; cut Gremlin Units 21, 22, and 23 (missile units) 2/27/22: Too busy; cut Gremlin Unit 24 (large gun unit) 2/27/22: Too busy; cut Gremlin Unit 25 and 26 (junked units; scavenged for parts?) 2/27/22: Not going to be a permanent camp, so no junkyard Gremlin Unit 27 (2nd style missile unit) 2/27/22: Too busy; cut Gremlin Unit 28 (personnel carrier unit) 2/27/22: Too busy; cut  
      Wight Conversion
      Right Leg: cut from pelvis; reposition Feet: cut off both feet and swap positions since the tread is only on one foot Base: cut away from right foot, possibly keeping full base around left foot Left arm (maybe): cut gun into two pieces, having one falling to the ground after being cut by a heat lance/chainsaw rope  
      Details to be included
      Camo doors at front leaving marks on the dirt path, but hiding the ambush from the main trail Pieces of old broken larger CAV units around 2/27/22: No longer a permanent encampment Wight gun cut in two, maybe showing inner details. May have to 3D print an add-on piece Dust being kicked up by the stolen crate (going to try using dyed cotton) IN WORK One cable snapping dynamically, with several bends and twists (superglue on thread?) Multiple vehicle tracks around camp Campfire and tents for people A latrine Other camp details (laundry, chairs, sports equipment, bored carvings, etc)  
      Jungle Plants (V=Vellum cuts, B=bought, S=Sculpted, F=Found, P=Printed)
      Large lotus flower like plants, but dry land and maybe odd colors with a large conifer cone growing from the middle (V) Jester hat plant (balls on stems around a central point) (V) COMPLETED Spiky yucca like plant (V) Jagged leaf plant (V) Tentacle plant (V) Tripod trees (three spoke trunks) (V) Large palm fronds (S) Coral like trees (P) Horn tree (lots of horn shaped leaves from a central trunk) (P, V) Ball vine (like ivy but with odd leaf shapes) (V) Cabbage-like jungle plants with large wrinkled leaves (V) Fuzzy vines (thin wire coated with static grass) (S) Anything I can buy from N/HO scale train setups and painted alien-ish (B) Reaper figures that can be clipped and painted to be plants (B) Odd trees with strange leaf shapes (onion shaped) (V) IN WORK Random grass-like jungle plants (V) IN WORK Stem ends from mandarin oranges (seriously, pull one off and look at it, stem towards the ground) (F) Anything and everything else (VBSFP)  
      Base mounting system
      Design and print modular tiles with bristles on top (basically, Bristle Block toys) Allows mounting of all the above jungle plants Fill in around plants with thinned plaster via a syringe to create the ground surfaces
    • By Mckenna35
      Picked up a bunch of the CAV terrain before Christmas t use for CAV and/or 28mm sci-fi gaming. Have been working my way through it and thought I'd post what I've finished so far.
       
      72607 Ammo dump

       
      72608 Fuel dump
       
       

       
      72610 Short Containers (3x sets)

       
      72615 Bunkers

       
      72611 Generators

       
      Generator with a couple of 28mm Warlord figures to show how it looks in that scale

    • By CAVBOSS
      Set aside some time for our 2nd virtual gaming convention coming March 26-27! We are currently working on a full line of events that will include online gaming, special guests, virtual painting contest, and much more! Special miniatures and prizes will also be available.
      We are looking for more content contributors and would love to host your event! Please email us at cavcon(at)talon-games(dot)com ASAP! www.twitch.tv/talongamesonline
       
      MAINVIRTUAL CC 2021 MAIN_2.mp4
    • By MusicalFeline
      Brief word of introduction. I know next to nil about CAV. My current interest in it is solely from a painting perspective. With that in mind, please excuse any blunders I make.
       
      So, I'm a painter looking for some cool stuff to paint. I see CAV's mechs. I think "I like mechs, those look cool, I think I'll grab some". Then my eyes flicker upwards towards where it says "10mm scale". I think you can see where this is going.
       
      Long story short, how big are these? It looks like they come on 1" hexes, and $4.99-$6.99 is quite a lot to charge for a small mini (in my opinion, of course).
       
      Many thanks, all!
    • By Werkrobotwerk
      I had painted a flail as a test model, and then decided to do a group since it was an easy color scheme.
      had too many tags, but it's a pillager, wolverine, flail, outlaw, and poltergeist 








×
×
  • Create New...