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Mel Bose – The Terrain Tutor – has been building terrain for almost as long as he can remember. When he was five, Mel built playsets for his little green army men in the corner of the craft store his mother ran. He was often assisted by model railroaders who were regulars at the store and, by the time he saw his first White Dwarf magazine at age 15, Mel was primed for a life of building terrain.
Mel has traveled the world, as a medic in the army, a physiotherapist, and even a salesman. He has worked with people from all walks of life, and looked at things from many different perspectives. It is this approach that he brings to his successful YouTube channel (The Terrain Tutor, click the image below to check it out). For the last fiveyears, Mel has been able to make a living from sharinghis passion – teaching people everything he knows about building terrain for tabletopwargaming, for hobbyists, clubs, displays, and for dioramas – and it’s that passion and knowledge that he is bringing to this book, TERRAIN ESSENTIALS.
This Kickstarter campaign is to fund a printed version of the book – TERRAIN ESSENTIALS – a 96+ page book perfect to add to the collection of anyone with an interest in creating excellent tabletop terrain, regardless of purpose or the builder's ability.
The Content of TERRAIN ESSENTIALS
Mel has spent many years researching all manner of tools, materials and techniques, as well as experimenting and documenting his process. He’ll be putting it down on paper for the first time, and TERRAIN ESSENTIALS will include:
• Theory – From inspiration and research to planning and set design, from colour theory and build types to workflow and longterm project management, this section will help you plan the best terrain for you before you even start building.
• Materials & Tools – Covering all the most commonly used materials, from basic craft and DIY to specialist modeling materials – including how and where to use them in terrain making – along with an in-depth guide to the essential simple, professional, and custom tools specific to making terrain, this section is all about making sure you have the right tool and right material for the job!
• Core Techniques – From cutting bases to sealing your finished terrain and a whole host of techniques in-between, this section will ensure you have a solid understanding of the core skills and techniques used across the spectrum of terrain building. Covering the essentials, from basics like cutting and gluing, to advanced washes, sealing techniques and combating warping, this section will not only give you the information and confidence to use these techniques but also troubleshoot them.
• Base, Texture, and Paint – Good terrain starts with a good foundation and this section provides in-depth coverage of basing, laying down the ground, realistic texturing techniques, and a range of earth tone painting guides. From cheap and easy basing materials to perfect pigments, you will have the information you need to make sure all of your projects start with a solid, realistic foundation.
• Grasses and Trees – This section is all about the greenery, from laying down beautiful and durable grasslands and pastures, to tufts, flowers, shrubs, bushes and hedgerows. As well as tackling the small stuff, this section will go into creating a range of trees; everything from armatures, to bark textures, painting and finally creating awesome looking foliage for your trees.
• Hills and Rocks – As the most common feature on gaming tables, this section covers those rocks, slopes, hills, and cliffs. We look at everything from a number of different construction techniques to maximising playability without sacrificing realism, realistic painting guides, and more advanced techniques for modular and large feature hills and cliffs.
• Buildings and Ruins – Buildings and ruins can be mini-projects in their own right, so this section breaks it all down and takes you step-by-step through building, painting and fine detailing for buildings from our history, or a dystopian, gothic, far-flung future. Covering multiple techniques for everything from the foundations to the roofs, this section will have you making the best buildings for your urban combat.
• Water and Snow – Often seen as the more challenging aspects of terrain making, this section will demystify water and snow pieces, giving you a range of techniques, core colour theory, and guides to the most common pieces like ponds, modular rivers, and snowy terrain.
• Terrain Kits – As kits, prints, and casts become more prevalent in tabletop gaming, this section not only equips you with the key knowledge to make putting your kit together problem free. But it’s not only about building kits; we will also take you through customising and tying your kits to your existing terrain collection, giving you what you need to turn each kit into a unique terrain piece.
• Mel’s Top Tips – Throughout the previous sections, Mel will be giving his top tips, tricks and fixes, making sure you learn from his mistakes so your builds go as smoothly as possible.
We are planning to cover each of these chapters in as much detail as possible, to give you as much information as we can. We have a number of stretch goals planned that will help us provide more in-depth knowledge on each of the techniques used and sample builds shown in the book.
Why create a book?
It has been quite a while since there was a great “Introduction to Terrain Building” type of book on the market, so after five years of helping the community build their terrain on Youtube, it seemed right for Mel to be the one to do it. On The Terrain Tutor YouTube channel, Mel presents a lot of great ideas, techniques, materials, and tools in a handy, episodic fashion, but we know that not everyone learns in the same way. The written word (particularly when accompanied by great photographs) can help many terrain builders connect with the material covered in Mel’s videos. Helping others enjoy their hobby is one of the key drivers behind The Terrain Tutor, and Mel finds there’s certainly a lot of job satisfaction when helping others be happy is your living.
Mel is partnering with Dave Taylor, of Dave Taylor Miniatures, to bring this book to life. Dave has been involved in tabletop miniatures wargaming for almost 30 years, has worked in "the business" for 25 years, and has known Mel for a decade. Dave recently delivered his own book aimed at helping wargamers complete more of their wargaming projects more often – Armies & Legions & Hordes – which he successfully funded here on Kickstarter last year. Dave is running this campaign, and will be coordinating the layout, editing, publishing, and distribution of TERRAIN ESSENTIALS.
Of course, this campaign is also a bit of an experiment. If things go well, we may look into a series of more detailed books for a future campaigns.
A small STL KS for 10 CA$. The first stretch goal has already been unlocked. It's a bit over the place (cheesecake, dwarves, grungs), but the models look nice and the price is good.
150 miniatures and counting! $109 base pledge.
By the Sadler Brothers (Descent, Gears of War, Mansions of Madness). "Roll to resolve" dice mechanic with some HeroQuest nostalgia. Playthrough videos explain the rules well.
"Using the Modular Deck System (MDS), introduced in Street Masters and Brook City, the game features incredibly modular gameplay using several different types of decks. Hero decks, threat decks, villain decks, and quest decks can all be mixed and matched along with altar cards, feature cards, and other game elements to create countless combinations of unique adventures. With an engaging one-off experience and narrative campaign play, Altar Quest offers players endless adventure in a unique fantasy setting with years of support planned for the game.
Miniatures are unpainted, but here's a painted pic by one of the designers and painter...
Thought some of you might find this of interest:
At Cult of Paint we've taught painting classes to hundreds of people all over the world. We make painting tutorials for YouTube and Patreon. We have signature series airbrushes with renowned manufacturer Harder & Steenbeck AND we produce a 54mm sci-fi miniatures range and bust collection that has won multiple international painting awards. Now it's time for something really cool............ OUR FIRST FANTASY MINIATURES RANGE!!!!!
Dræfend bust painted by David Colwell @davecolwell725 Ever since we created our sci-fi miniatures range we've had the bug for creating awesome models for people to enjoy painting. We LOVE fantasy settings and wanted to create our own world to explore the characters so often associated with fantasy and folklore, but with our own interpretations. And so Deorgard was born, with the elves being the first race we wanted to bring to life as gorgeous miniatures and busts......
Heargeard bust painted by Rodrigo Ciprés @rodrigo.akore Releasing the range in one go ensures we create tonnes of excitement while also enabling painters to get their favourite models from day one with no long gaps between characters coming out. And it means we can crack on with working on more miniatures for you to add to your collections!
As we begin to explore this wild land we wanted to introduce some elves from different regions of Deorgard. PLAY
In Heargeard we meet a woodsman. A guardian of the forests and the dark places where some of the most ancient parts of the land still endure.
Heargeard concept art by Max Fitzgerald @hieronymus_max Painted by David Colwell ( yes that base is insane ) As the trees give way to the grasslands a hunter needs not only patience but the frightening speed and savagery to survive. Dræfend is one such elf who excels here. She has learned to hunt as part of a pack, accompanied by one of the great wolves that make their homes in the foothills nearby.
Dræfend & Wulf concept art by Max Fitzgerald @hieronymus_max Dræfend & Wulf painted by Ruben Martinez @rma_ruben_martinez The land rises sharply and great peaks soar towards the sky. Here we find another symbiosis of elf and beast. Whilst Sceotend may be blind she does not lack sight, her hawk's third eye providing unrivalled clarity and vision.
concept art by Max Fitzgerald @hieronymus_max Sceotend painted by Richard Gray @daemonrich An equally harsh environment can be found in the vast desert that covers much of the centre of Deorgard. In this ever-changing and ruthless sea of sand, those such as Læl's word is law. She is judge and executioner, swift and merciless at dealing out punishment to any transgressors.
Læl concept art by Max Fitzgerald @hieronymus_max Læl painted by Andy Wardle @andywardle_artwork As primal and challenging as the landscape of Deorgard is there are still places where societies have settled and thrived. Guardians such as Indryhten stand sentinel over sacred places and those elected by their peers to rule these bastions of advancement.
Indryhten concept art by Max Fitzgerald @hieronymus_max Painted by Andy Wardle
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