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Star Hat Miniatures for DuckQuest Fantasy Role Playing Games
A fantastic new range of heroic miniatures: ducks, crows, turtles (and more) for your tabletop RPG (Rune/Dragon/Hero/Duck) Quest games.
YOU asked for it! DUCKQUEST FANTASY ROLEPLAY. This is the cover, with gratitude to Jon Hodgeson the illustrator and Rom Brown (Whippersnapper Artworkz) for the logo design and layout. What will be beyond the cover? As much as we can pack into it! It's Time for Epic Adventure!
Time to explore Duckwyrld... where four valiant Heroes of Quackmoor have been summoned by Mandrake, founder of the Guild of Delvers, to do battle with the nefarious Mordux and his evil minions. Seated upon the legendary Throne of Bones, the power of the Duck Lord grows with each passing night. You must boldly descend into the darkest dungeons of Castle Greyduck, defeat the Champions of Chaos and end the wicked rule of Mordux!
Four Duck Heroes + Mandrake! (cast in premium white metal - supplied unpainted). Three Duck Champions (cast in premium white metal - supplied unpainted). Three + One = Four! Minions of Mordux (now with added Aduk-Esun-Amon). Six Crow Denizens (cast in premium white metal - supplied unpainted). Four Turtle Warriors (cast in premium white metal - supplied unpainted). Four Magic Mushies (cast in premium white metal - supplied unpainted). Three Mercenary Ducks (cast in premium white metal - supplied unpainted). Ah, Stretch Goals, it wouldn't be a Kickstarter without them! In previous Star Hat Miniatures campaigns there have been a steady stream of stretch goals (usually miniatures), brought forth in a storm of creativity and backer-fueled inspiration. As the campaign develops, expect to see new creations appear here... I can't wait to see what we come up with!
Aduk-Esun-Amoon. Add-On NZ$12. FREE with the Minions of Mordux set! Sarge, 82nd Airborne. Add-On NZ$12. FREE for Epic Duck and Legendary Duck Pledge Backers! Giant Cave Droll. Add-On NZ$24. FREE for Epic Duck and Legendary Duck Pledge Backers! Mandrake the Magus. Add-On NZ$12. FREE with the Heroes of Quackmoor set! Daffyd Platypyros. Add-On NZ$99. FREE with the Legendary Duck pledge! More to come...
A little more than 48 hours left for this one, I think it looks really cool.
Kamigakari: God Hunters is a tabletop role-playing game set in modern-day Japan that combines centuries of Japanese mythology with a modern-day setting and urban fantasy action. You play as a God Hunter, a being wielding supernatural strength, magical abilities, and reality-warping spiritual powers. Your mission is to protect an unsuspecting populace from evil beings known as Aramitama, and to prevent the supernatural from leaking into the public eye.
Originally, the game was released in Japan by Arclight Games on November 2013 as Legendary Arms RPG Kamigakari, to great popularity. In January 2017, a text-only fan translation appeared on the internet, exposing Kamigakari to the attention of English-speaking RPG fans world wide, and creating a thriving fanbase that continues to grow to this day!
Serpent Sea Games is a team of experienced RPG translation and development professionals, including the creator of the fan translation, who have licensed Kamigakari from the creators at Arclight Games for publication in English and want to bring the game officially to Western audiences.
But we need your help to bring this book into existence!
The world of Kamigakari features a distinctly seinen action anime and style to it. With crazy abilities and flashy powers, it's an over-the-top world where you can battle kaijus, giant robots, gods and demons all under the same umbrella. The system is designed to keep interactions as simple and intuitive as possible, for an easy pick-up-and-play. Kamigakari splits its play up into "scenes", which are short, episodic and will often split the focus onto individual players. It's a different experience compared to western systems that often assume the party is always together, which allows for more varied and engaging character focus and development.
So what is a God Hunter? A God Hunter is a person who, through one means or another, has gained supernatural powers by possessing a shard of a legendary weapon, relic, suit of armor, or maybe even the crystallized soul of a legendary hero. These powers can be anything from a master of the sword or magic, transforming hero, a living avatar of flame, or the ultimate hacker. Instead of a familiar class-based system, Kamigakari uses its own character generation called Styles, which lets you mix and match your power sets to create a gun-slinging samurai, a chainsaw-wielding magical girl, a hacker who codes his magic into existence, or a hunter who stalks his victims through the shadows.
And it's not just limited to your class: weapons and gear are utilized under the Arms system, a mechanic where a base weapon is upgraded over time by using materials or spending gold. Two basic swords, in the hands of two different god hunters, can end up very different weapons after extensive modification!
An average God Hunter on a normal day. Does being a God Hunter mean that you hunt gods? Of course it does! With concepts rooted in Shintoism and traditional Japanese folklore, a God Hunter is tasked with tracking down dangerous beings known as Aramitama - a dark god that is born and grows in power by devouring the souls of its victims. Aramitama come in many forms - from recognizable Japanese icons like oni and tengu, mythical beings like the Pegasus or Griffin, to eldritch monstrosities made of gnashing teeth and glowing orbs. Upon defeating an Aramitama, God Hunters can use their remains to create stronger Regalia - magical weapons and equipment, in order to face even even more powerful Aramitama. It's not just a fun gameplay loop, either: These creatures threaten the sanctity of innocents and the world in their lust to reach their ultimate form, the Avatar of Ruin, a true god of destruction capable of ending the world. It's up to the God Hunters to prevent that!
An Aramitama awakens. Kamigakari utilizes the unique Numen Dice pool. Numen Dice are resource wherein you roll a set of dice and use it to pay for abilities or change the outcome of a roll. There's many ways change, swap and spend dice. Players must be careful how they manage their Numen Pool to both survive the battle and save the perfect set of Numen Dice to activate their ultimate abilities!
We'd like to support this game far into the future, and plan on translating and releasing supplements if financially viable. Arclight Games has also requested the creation of original content exclusive to the western release, but that can probably wait until we have a few expansion books finished, we're only mentioning it now in the interests of full transparency.
What is evil, yet cute? a KICKSTARTER that's what.
Since SoC's delivery is in full throttle, it's time to announce the SIBLINGS OF CHAOS. Coming from the dark places of the galaxy, and serving Gods of terrible designs, they march for the total ruination of everything! from the same team that brought us Siblings of Conflict, Impact! Miniatures and Marchen return with more goodies for us (after delivery of the Siblings is complete
... The larch?
Heh. No, but I want to try something very different from my preferred style in order to branch out and try new things. I recently watched Coco (um... several times) and took a liking to the alebrijes, especially Pepita. I really want Reaper to make a Pepita. So this is my way of showing how fun it could be!
The plan: A chibi lion with patterns like the traditional Oaxacan Alebrijes. This means fun bright colors and an attempt at making a piece look like wooden folk art. It can be done!
First step, research.
...and my personal favorite:
Perfect! I wanted to practice red anyway. I ended up choosing red shadow, dragon red, big top red, seoni scarlet, volcanic orange, marigold yellow and sun yellow as my colors.
Second step is to pick a mini.
I supported Impact's kickstarter quite awhile ago and almost forgot I had this fellow. It's the Venetian Lion.
I set forth in an effort to prep the mini.
Um... it took a lot of prep. I decided to go ahead and attach one wing at the risk of making the body harder to paint. I sanded for about half a day then filled in all the bubbles and sculpted one set of claws. Er, I'm hoping their QC has improved since the kickstarter, because this piece took almost a day to prep. Oddly, I think the 3D print went into the mold un-sanded and with texture, because the large surfaces had a texturing I associate with those prints. It took several layers of sealer to smooth.
But, I finally got him primed. Isn't he cute!
Next, I basecoated with red shadow. why red shadow, you ask? Because red is awful at coverage because of its translucency. So, basecoat with a red brown. This will save you frustration down the road.
Next, layer with dragon red. Leave a few areas of the red shadow as deepest shadows. Here's where I had to decided to commit to the wooden/statue route, because a real lion would have a darker back and a pale belly, whereas a figure in top-down light would be the opposite.
Still not red? Never fear! Also, put a lot of layers of each step. Lots and lots of layers. Next step big top red.
Next, seoni scarlet. I like this color. It's super intense. Very shiny. Except it's matte, but you know what I mean.
Boom! Now we're in the red zone.
Now, I need eyes. A miniature is lifeless until we add eyes. I like doing them early because they often help guide the rest of the project.
I basecoated the eyes with marigold yellow. Then shaded the edges with volcanic orange.
Then I added some sun yellow to the center. Even a chibi eye can afford some shading, otherwise the socket looks too flat.
After that, I drew in the iris shape.
I used red shadow and added a pupil of nightshade purple.
When I was happy with the shape and balance, I filled in the eye with some terra nova tundra and more of the yellows.
Excellent! I also mixed a bit of linen white into the yellow just at the edge of the iris ring. Here's a front view:
Last step in eyes if adding the white reflection. I used pure white for contrast.
So he's sort of a demonic cute lion. It could work, right?
Then I wanted to try out wing patterns. For the last 3 days I've been wanting to get to the fun part, so I forged ahead and rushed to this step. As it turns out, that was an error, but it worked out in the end. I think.
Ok, the key to freehand is breaking down a pattern into something simple. I started with circles.
Filled in the circles and added some teardrop lines.
added some more lines.
and on and on...
Until I felt like I was getting closer to pattern. It was then I realized the wing looked way to flat and dull. I needed more shading. What I should have done was make the feather lighter near the origin to add more contrast. So I glazed over the pattern. I'll just have to pick it back up again after I'm done with the shading.
Here's the wing with the shading. I'll touch it up a bunch, then rework the pattern. But I think I like it better with the change in contrast. We'll see. I can always paint over it. Sigh. That will teach me to skip to the fun stuff.
More later! As always, feel free to ask questions!
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