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Started this guy back in 2010 and, after eleven years of on and off work (mostly off), I'm going to say he's finished. There are things I could do better now than when I started him, and certainly areas I could try to tweak more, but I'd rather save the energy/time for another figure. 54mm Games Workshop "Brother Artemis" Space Marine from the old "Inquisitor" game. Made a few minor tweaks (repositioned the sword) and left off a few bits 'cause I didn't like how they looked. Base was sanded down and then rebuilt with plastic card to look industrial. Nowadays I can just buy 40mm bases that are done this way. It was actually the first part thing that got painted which meant I had to be careful when I was painting the figure! Painted primarily with Reaper paints.
By Colonel Kane
Mods if this is not acceptable please feel free to delete.
I started a new project. last week. I bought the mini at a game store that I go to to paint with Ludo. I had another friend give me more minis... so I am turning this what was going to be just the one, into an army. I am still working on this one, but I thought you all might like to see it.
Anyways here is the Commander:
Lots of pictures. I've done my best to keep the size down.
In the waning days of the Galactic Rebellion, before the Battle of Yavin and Scariff, the Empire had nearly wiped out not only the Jedi but also many users of The Force. Emperor Palpatine had special hunters, known as Inquisitors, that scoured the galaxy and captured/killed those rogues that survived Order 66.
The Grand Inquisitor tracked another Force user to the remote Tibana gas mine known as Cloud City hovering in the Bespin atmosphere. The Inquisitor had orders to capture the rogue and return him to the Emperor for purposes unknown. After setting up a carbon-freezing chamber in the depths of the city, the Inquisitor set his plan into motion. Hired muscle, in the form of notorious Trandoshan bounty hunter Bossk, would help drive Hawkbat to the chamber into the waiting trap manned by Agent Blaise and two Imperial Security Bureau agents.
The large sums of money thrown around by the Empire aroused the suspicions of vile gangster Jabba the Hutt who, despite his long residency on Tatooine, has decided to make a rare off-world trip to witness the hunt. Bringing along a trusted, if slow on the draw, bounty hunter known as Greedo. Jabba would attempt to maneuver the happenings to his own advantage.
Agent Hawkbat, despite being useful on many occasions to Cloud City administrator Lando Calrissean, had run out of allies there. Unbeknownst to him, Obi-Wan Kenobi had picked up his lightsaber once more and sought to foil the Inquisitor's plans. After contacting an old friend, Ithorian Diplomat Murne Rin, the two would seek aid from the Administrator--If Hawkbat were no longer in Cloud City the Imperials would likely leave. The Tibana gas mined here was not of sufficient quantity or quality to warrant further action by the Empire, and the Inquisitor seemed to barely notice anything not directly related to his quarry.
But could Obi-Wan and Murne count on Calrissean's aid, or would he betray them all to Imperial forces?
It appears that I've missed the rings on a couple bases. I'll have to go back, one of these days, and tidy those up.
After the capture of Han Solo by the Bounty Hunter Boba Fett, Princess Leia Organa selects a group of operatives to accompany her on a special mission back to Hoth in order to recover files and equipment that will be necessary to implement Solo's rescue. The rebels expected the remains of the base to be empty, but Darth Vader's prescience led him to leave a small garrison force on the remote ice planet.
Dengar, and his cadre of assassin droids, were too late to Bespin to participate in Solo's capture and the attempted capture of Luke Skywalker, but he continued trailing the Millenium Falcon when it left Cloud City. Unfortunately for Dengar, the rebel sniper Loku Kanoloa trailed the rest of the band and now has the bounty hunter in his sights.
The rebels managed to acquire their assets but were discovered on their way out of the base. General Sorin, eager to not fail Darth Vader, has deployed all his best assets in an effort to capture the rebels before they can return to their transport and escape.
All the activity in the area of the base has alerted a small band of wampas that were living in the ruins, and they are investigating.
Again, I need to redo some of the Scum & Villainy bases. I think I changed ring-colors and the darker green just doesn't show well.
Dengar's armor is the wrong color. I was originally going to do more of a feldbruan, but I got caught mentally on feldgrau. I also need to go over the dots on the HK's bases. I was originally going to mark the bases to distinguish which tokens to use, but I came up with a better way (as many IA gamers/painters did) of just hitting the base with a hash mark in the appropriate color. That makes it much easier to distinguish which models go together and which ones are which.
Loku is shown in the printed materials as being a red Mon Calamari wearing green. But, after Rogue One introduced to Admiral Raddus and his crew, I knew I didn't want to paint him red. It makes no (visual) sense for a sniper on an ice world to be wearing so much brown and green, so I went rogue and painted him blue with more lighter colored gear. I thought about painting his skin white, but...
I just couldn't do it (and I still have 11 or so characters who will be wearing white)! I think I should have started with a little bit lighter shade, but I did what I did and I'm not redoing it or Dengar's armor. It might not be accurate, but tough noogies.
I finished Hera a few days ago, then Chopper earlier today, and finally the Dewback Rider this evening!
I'm not feeling up to writing out a little story or dragging out the tiles for the game, so it's straight up pictures. Even the pictures are lacking in quality tonight with too much light and bad focal ranges. Still, you'll get the idea.
Regular and Elite Jet Troopers. FFG sent two flight pegs with each base, but honestly that's a lot of height. Although I admit I thought about having the Elites on two pegs.
Regular and Elite Gamorrean Guards. I varied the colors on the fur pants and through their skin tones.
Weequay Pirates. Again the skin tones and uniform colors were tweaked a bit. The rifles are a bit flimsier than they look. I just about broke one by accident.
In order: Onar Kona (an Aqualish bodyguard), Shyla Verad (Mandalorian bounty hunter), and Vinto Hreeda (Rodian gunslinger).
The art has Onar as green, but I defaulted to blue and by the time I realized my mistake it was too late. Onar is one of the rarer four-eyed Aqualish.
I used the Twilight Purples for Shyla. I'd been looking for an excuse to use that set. Her cloak is grey-white and the Beskar shines brightly.
Vinto was a bit of a splurge in terms of colors I wanted to use. A little louder than most Rodians we see, but I don't think it's outlandish. I'm going to have to get back to "regular" green for Rodians pretty soon when I get back to "Hired Guns."
I wanted one Dewback for each configuration, so I've got the regular rider and Captain Terro. The regular dewback is a little lighter than I wanted, but I think it works well enough. Captain Terro's dewback is based on a lizard I saw in the central part of the state. I originally dropped the first Terro torso and snapped the tip of his flamethrower straight off. I was not happy.
The Jawa Scavenger (or Luke Skywalker, Jedi Knight) might well count as my first speed paint! Only about an hour and a half on it, and I think it looks like a solid enough job for tabletop.
Jabba the Hutt. We saw him back in The Bespin Gambit, but this is his home. Easy enough job, lots of drybrushing. I started trying to highlight, but quickly realized that the skin texture would lend itself to the drybrush well enough.
Alliance Rangers. I was surprised when I realized that they were women (you pretty much have to look up from under the arm or straight down from the top to notice). The rifle gets in the way of the painting.
Luke Skywalker, Jedi Knight. I used Muddy Soil to bring up the black on the jump suit. The tunic is a grey. The lightsaber blade is too short, and the handle too long. Nothing I can do about those things with my current skill set. Luke was another speed paint, or close to it. I tell you, finishing two minis in under five hours made me feel like a king!
C1-10P (aka Chopper, aka Spectre 3) and Hera Syndulla (aka Spectre 2). I'm not that into Rebels...It's kind of fun and fluffy. And that lack of engagement has hurt my ability to focus and get things done on these two. Plus there was more green, and as a rule I do not much care for green. I used one of the bone triads on Chopper as I felt his age and general bad attitude would keep him a bit dingy. Hera's not quite the right shade of green, and I should have really worked some freehand circles for the designs on her lekku, but I think it works.
Which leaves us at the Rancor. This thing's huge. The base is a little undersized at about 2.5" x 1.75" (instead of the full 3"x2" that it should be). It went faster than I thought. I used two different brown triads on the Rancor, one for the "armor" plates and the other for the flesh. It's tough to see in the picture, but it's more obvious in person.
Up next: Ahsoka Tano and the AT-DP from Heart of the Empire or the nagendra from Bones IV. Decisions, decisions.
Thanks for stopping by!
I forgot about BT-1 and 0-0-0. They were done, but even though I actually picked them up, I forgot to include them. D'Oh!
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