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Coming in March.
"3D printable STL files for RPG / wargaming - support-free minis, terrain, and vehicles for your Scifi and Cyberpunk game tables."
By Kuro Cleanbrush
Hi everyone! As some of you know from watching my progress over in the WIP section of the forums, I've been busily working away on Cordelia! This super cute and characterful little mini was an absolute blast to paint, and I appreciated everyone's advice and encouragement!
So, without further ado, here's my cyberpunk version of Cordelia, now to be known as Synth-ia!
Once again, thank you so much to everyone who followed along at home!!!
By Jordan Peacock
Okay, first of all, this isn't so much about, "Gee, look at what awesome paint jobs I managed to sloppily churn out over the holiday," as it is more about, "Wow, this board game has some rather cool minis that could be interesting for a cyberpunk campaign."
Anyway, every now and again I work on painting up board game minis for a friend with at least enough detail that they can be visually distinguished easily enough on the table. As such, most of my effort goes into color-coding, and that's especially the case here.
(AGENTS - L to R: Orangutan, Cobra, Blue Jay, Spider)
The game has two teams: Agents, and Hunters. The big catch of the game is that you don't just stick all the minis and move them around as playing pieces like you would in a normal game. Rather, there's a hide-and-seek element at play, where the player of the Agents is secretly tracking their actual positions, and the player of the Hunters is trying to hunt them down before they can complete their secret objectives, with some predetermined missions and a lot of tracking required to keep things honest.
The cards for the characters have color-coded frames -- red for Agents, blue for Hunters -- so the first and easy part was just to make sure that the figure alignments are clear by the color of the rings. The character art is nearly monochromatic -- the suggestion seems to be that just about EVERYONE is dressed in black, and so the main color elements of the artwork seem to be based upon the idea of bathing each character in a different shade of light. So, maybe Orangutan is really dressed in armor that looks rather orange (or brown -- hard to say), or he just happened to be bathed in some amber-red light, or something like that. This color-coded scheme serves me well for the Hunters, but not so much for the Agents: Aside from Orangutan, their artwork depicts ALL of them as dark with primarily bluish highlights. Fortunately, their silhouettes are SO different from each other that I don't think anyone's going to mix them up.
Cobra suffered from having a hopelessly bendy sword blade that defied attempts to straighten it out. I ended up fashioning a replacement out of a pewter sprue tab, and pinning it in place.
(HUNTERS - L to R: The Beast, The Prophet, The Puppet, The Gun)
See, here I had a bit more color to work with. Beast's artwork is mainly purple-blue, the Prophet is all green, Puppet stands around in red light, and The Gun stands in a dusky sunset scene that makes him look all golden-orange. I could have just dry-brushed them all with the requisite color and called it a day, but I added a few details here and there (skin tones for bare skin anywhere I got a hint that there SHOULD be any skin tone, for instance, and bright points of white -- usually the eyes). I probably could have done the gun of The Gun in more of a gunmetal look, but I felt that it would detract too much from the otherwise one-color look that dominates the figures, since the gun comprises SO MUCH of the figure.
I suppose the Prophet could have gotten some skin-tone as well, but the artwork for him makes him SO GREEN. I tried to compromise by mixing a lighter and slightly greyed shade of green for the head, but it doesn't really show up well in the photo. Too subtle? Probably.
For the bottoms, I painted them graphite-grey, then wrote the figure name in white acrylic, but that's only barely legible. It's more a clue for someone who already knows the names but for some reason can't FOR SURE remember which mini is which. ;) I'm not showing THAT, since it'd just look painfully ugly in a photo.
Sometimes inspiration strikes and you start fiddling around with an idea without really planning it. This is my second ever piece of terrain, and first one in about 20 years (did a paper towel tube bunker in my teens).
Started off with some packaging material, and decided I would make a garage. That then turned into a workshop, and then kept growing. Somewhere I decided that this would be the cyberpunk equivalent to a wizard's tower, by being the home of some sort of technomagus. Also when I paint it, will make more sense with the wizard reference (hint: yellow bricks at the garage entrance and an Oz themed mural on garage door.)
Early WIP pics in second comment.
First two pics are from when I first started amd it was still going to be just a garage.
Third through fifth images are when I started getting the wizard tower idea wth it.
Satellite Reign. A real-time, class-based strategy game, set in an open world cyberpunk city, from the creator of Syndicate Wars.
Closing in 3 days, and it looks like it'll make funding no problems. Be interesting to see if they manage to get any of the stretch goals funded.
It does look gorgeous, and with Shadowrun Returns delivering in the next 36 hours, I need another dystopian Cyberpunk game in the oven. Pledged. If nothing else, check out the concept artwork in the updates: the soldier looks like he could headbutt his way through a tank.
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