Jump to content

Al Capwn

CMON Zombicide: Black Plague

Recommended Posts

Howdy y'all!


I know I am rather new to the forums but I thought I would introduce a bit of what I have been working on pre and post ReaperCon 2018. No doubt I have met with some of the forum denizens here, most notably @Green Eyed Monster for sure. Hopefully my presence here will be a welcome and fruitful one, and I look forward to talking and learning from all of you! 


A few months back I decided to pick up Zombicide: Black Plague, and before I knew it I was neck-deep in medieval zombies. I told myself I would save  the heroes for after ReaperCon to employ some of the techniques and improvements I would have learned. I... uhh... sorta did that. Let's just say I quickly became tired of the derth of zombies and wanted to focus on more...noble...aspirations.


The Goal: Get 'er done. Preferably by the end of October. Because what better way to say 'Thriller' like a box o'zombies. I am shooting for tabletop standard for the standard fodder zombies, with tabletop+ for the heroes. Not quite display level, but certainly a cut-above your bog 40k Guardsman (ifyaknowwhatimean hashtag don't_tell_the_commissar). I am loosely following the box artwork along with Sorastro's YouTube series, but I certainly am not married to everything. I will try to make a note of any techniques I employ that I have learned either from class, trial and error, or from online tutorials.


Since this is my first original content post here, please let me know if I am doing anything incorrectly or against forum etiquette, as this is not my normal venue for sharing!


So grab a cup and buckle up, cuz we are fixin' to see a whole lot of pictures of the scenic countryside of Zombicide: Black Plague.

  • Like 7

Share this post

Link to post
Share on other sites

June 12th, Anne the Nun


Using the same zenithal priming as before, I prep Anne in the same fashion, applying basecoats of color to her. With her I wanted to apply @Clever Crow's Shaded Metallics techniques I picked up last year (great class). The key takeaways I learned was that metals need to be dull where they are in shadow, and this can be done via glazes. Now, I am a serious n00b at the technique - and Proctor is an expert at making the True Metallic Metals (TMM) look amazing. My goal was to try and employ some of those concepts into this model. I added darker metals where the shadows would be, and added brighter Vallejo Metal Color Aluminum to the highest highlights...



Then I began to refine the face and armor, adding more shading along the way, and adding the highest highlight along the leg armor to give that polished reflection appearance. I highlighted the face and then added a little red glaze to the cheeks to give a more feminine appearance. I also added a little bit of purple and blue to the robe to give it some subtle visual interest. Not sure if I succeeded, but I like the sheen it gives instead of a stark black:



Things I liked: I really liked how the blades turned out on this and (spoiler) I ended up using this same technique on another model to give contrast. I was also really happy with my first real forray into detailing regions of the face, such as adding red to the cheeks and highlights to the forehead, chin and nose.


What could I do better next time: Eyes. Did I mention eyes before? Because eyes. Not quite as madman as Samson, but still not precise. Also, some of the blending on the metals is not nearly as smooth as I would like. I also think that the model is still lacking contrast in a few areas. Namely the robe and the cloth around the neck. I am not sure how to do so, but I feel like it needs to work more through the range of light values. The belt. It just looks flat and boring, like a solid band rather than having that interesting color variance.

  • Like 21

Share this post

Link to post
Share on other sites

June 16-20th, Baldric the Wizard


Baldric starts out with the typical zenithal priming technique to establish our light source, general shadows and highlights.







At this point, I am using very thinned down glazes of Citadel's The Fang, which is this blue-purple color. My khaki is a little bit more opaque and ends up covering up a little bit of my pre-shading work. Whoops!



So at this point I kinda had to fake-it-till-I made it regarding the fabric of his inner robe...I rough in the shadows and highlights. I also layered a bit on the large folds of his blue cloak to boost up the contrast a little bit. I block in the skin tones at this point as well. His eyes are just too tiny and he is squinting, so...yeah, that a'int happening. I highlight the eyebags of his to at least let the viewer know he is a sleepy old man.




"Wait wait wait, what happened to his cloak? Where are his highlights?!" Yeah...uhh...about that...I don't know. I goofed up and then went back in with the *ahemcoughahemairbrush* and smoothed out the highlighted areas. Looking back, I think the previous work was much better - it just needed smoothed out a bit. The staff with inked with Scale75 Inktensity Inktense Wood. Like Vince Venturella said, it does a great job of keeping the texture and contrast. I will say in photos it pushes more towards yellow, but in person, it really does look give a nice wooden appearance. The bottle was glazed over with ... something. I think it was Badger Minitaire Ghost Tint Plasma Fluid? Maybe Inktense Blue? Folks, this is why you should *always* keep notes on what the heck you are doing for future reference. Also, here is Anne again, with a bit more shading on the metals from previously.




I went out on a limb and tried some "magical mithril sword" on him. To be honest, I am not crazy about it - but hey, sometimes you break eggs making omelets.






What I liked/learned: I liked some aspects of the undershading, such as the staff. The glass bottle thing came out neat as well. Sometimes your first instinct is the right instinct.


What could I have done better: Take. Your. Time. Don't let perfect become the enemy of good. This model I rushed through a bit, and it shows. There is a lack of contrast in some areas, the airbrush spider-webbed on his knee and looks a bit rough. He isn't patently bad, but he certainly doesn't showcase my best work.

  • Like 22

Share this post

Link to post
Share on other sites

Welcome to the forums. Great work. Keep it coming. Cheers. 


As for mold lines, particularly on plastic minis, they are the bane. I've been painting off an on for quite a while now, and they still give me grief. 

  • Like 2

Share this post

Link to post
Share on other sites

WELCOME ABOARD, Al!  That is a fine introduction. I hope your stay is a LONG & MERRY affair.

The Black Plague miniatures are beautiful creations. You are doing a WONDERFUL job bringing them to life. OUTSTANDING WORK!

  • Like 1

Share this post

Link to post
Share on other sites
3 hours ago, Loim said:

Welcome to the forums. Great work. Keep it coming. Cheers. 


As for mold lines, particularly on plastic minis, they are the bane. I've been painting off an on for quite a while now, and they still give me grief. 


Thanks! Yeah, mold lines and bases are both areas where I need to put more effort. At least I am in common company!


2 hours ago, chaosscorpion said:

Welcome to the forums and what a great start.  Love the work so far.


Thank you very much - I hope I can inspire and encourage others, just as so many have inspired me.


2 hours ago, malefactus said:

WELCOME ABOARD, Al!  That is a fine introduction. I hope your stay is a LONG & MERRY affair.

The Black Plague miniatures are beautiful creations. You are doing a WONDERFUL job bringing them to life. OUTSTANDING WORK!


Thank you for the warm welcome! I wish I had taken some more intermediate pictures to track the progress along the way. I will try to make sure the rest of the minis capture the workflow a bit more. Not that I personally feel that I have a lot to teach, but perhaps I can share some lessons learned, both successes and failures.

  • Like 3

Share this post

Link to post
Share on other sites
29 minutes ago, Al Capwn said:


...I wish I had taken some more intermediate pictures to track the progress along the way. I will try to make sure the rest of the minis capture the workflow a bit more. Not that I personally feel that I have a lot to teach, but perhaps I can share some lessons learned, both successes and failures.


The work in progress photos have a lot of appeal in this section. Folks like to see how you did things...I find it reminds me of how I did some things as well.

The Show Off section attracts a different group of people. Posting the W.I.P here & the finished product in the Show Off gives you a broader audience.

The "likes" & comments do wonders for morale & motivation.

Edited by malefactus
  • Like 1
  • Thanks 1

Share this post

Link to post
Share on other sites

September 20th - Nelly, The Barmaid


So as you have seen previously, the remaining 2 are still zenithal primed. I took some time to hunt down some wily mold lines this time and scrape them off before they become too problematic. I can come back and touch up with a bit of spot primer along the cloth area...




Next I basecoated her dress with an airbrush using Citadel XV-88, which is an brown that leans towards orange. I really like this color a lot for ... well, a lot of things. Just seems to be a nice rich warm brown. I added increasing amounts of white to push the highlights, then came back with a very thinned down XV-88 and went over the brightest areas to tie it back together. I am keeping the transitions really subtle, nothing fancy. Her dress is supposed to be a brown, so I am not wanting to push towards creme/white nearly as much as I did with Baldric. I will come back and clean up her front apron later.



I really like how the back of the dress transitions. Subtle, but nice.



That is all I could work on tonight. Not a lot, but one major piece out of the way.

  • Like 14

Share this post

Link to post
Share on other sites

Nelly - Continued (Sept 22nd-23rd).


I spent some time working on Nelly's corset as well as blending her apron. I used Scale75 African Shadow and Indian Shadow for the corset, adding a bit of white to provide the highlights. Man the Scale75 paints are crazy matte, still trying to determine if I like that or not. It just is so different...


For the apron, I started with Reaper Cloudy Grey and then mixed up some layers with Reaper Ghost White. I wanted to go with a cool white to contrast the warm tones of the dress and corset, adding additional contrast.



Today was tiny detail work, mostly introducing a bit more red and shading and highlighting into her hair. I used Reaper Golden Highlight as the hair highlight tone, glazing back over with Vallejo Orange Brown. I mixed up a bit of Citadel Reikland Fleshshade and Agrax Earthshade to make a reddish brown, and introduced that to the bottom part of the hair, where it turns back towards the shadows. I then glazed over the transition lines with more Vallejo Orange Brown to smooth out the transition.



  • Like 15

Share this post

Link to post
Share on other sites

Nelly - Continued (Sept 27th-28th)


The next steps were working on the skin on her arms and feet, blocking in the colors of her shoes/sandals, and working in the colors and shading of her sword. I also blocked in the colors of the knife tucked in her apron. For the great sword, I wanted to go for a more "worn" look than the previous ones, like it was stashed in some dingy corner of the bar - so I added a bit more shading and less shine than the other instances.






The next steps will be working on the white sleeves of the shirt, and finishing up her footwear.


  • Like 13

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Joshinminn
      I ordered the new wraiths that were just released that were part of the Bones 4 KS. I thought they were going to be opaque (that's how they were first posted), and was bummed when they arrived as translucent. Mostly because I have never painted a translucent before. So I ordered up a couple other green guys to try out some technique.
      After botching up the Spirit figure with AP green quickshade, I moved on to this Grave Wraith. I used Muddy Brown on the ground, Mountain Stone on the gravestone and Bronze Dragon on the sword. I liberally used AP strong quickshade as a base on the wraith, and then highlighted with the Green Clear Bright. I think it looks pretty good. Any suggestions or comments welcome. I really want a creepy Nazgul look on my B4 wraiths, and this turned out better than I thought it might.

    • By Pegazus
      Yes, a 2020 ReaperCon WIP! And a massive undertaking at that. I'm trying very hard not to nerd out and put this whole project into, er, Project. There's just so many pieces to keep track of, that maybe I'll just use this first post to keep track of things.
      Some background stuff, starting with a quote from the "Paint a giant robot! Group WIP" where I wrote some of what's planned:
      You can read the rest of that post here: Paint a giant robot post and a second one to see where I'm going with this: PLA print post in same topic
      Biggest takeaway is that, while useful, my PLA printer can only do so much. I have a resin printer backed on Kickstarter, but considering it's now 3 years late, I don't think I should hold my breath on it ever showing up. Especially when I can get a new Elegoo Mars resin printer with more capability for relatively cheap (<$300). The PLA machine was bought with both hobby and household goals in mind, and it's served well. But the resolution just ain't there! More on that down the posts.
      I also had the chance to gain some experience on  paper plants at ReaperCon (Main post for that in the Terrain section post here: Vellum Paper Plants - Alien Jungle (WIP)
      Basically, I have the scrap booking machine to make my own alien plants:
      Which now leads me to this WIP. This is going to tie all those pieces together. The robot WIP will still be to get a good camo scheme, but that print job is not going to be used for the final diorama. Instead, that will be the resin printer's job. So, let's break down the WIP work that I can see so far, and will be edited later to add things and mark completions.
      Tasks to be completed:
      Figures Needed
      Wight (being pulled down backwards, caught by hidden lines) Gremlin Unit 01 (stole a supply crate and ran; actually just bait to get the larger CAV to follow) Gremlin Units 02 and 03 (trip line pair, successfully snagging Wight across the chest) Gremlin Units 04 and 05 (trip line pair, successful across another part of the chest) Gremlin Unit 06 (burner unit, cut Wight's left gun in two) Gremlin Units 07 and 08 (trap door unit, hiding entrance to jungle path with camo doors strapped to them) Gremlin Units 09 and 10 (trip line pair, successful across right thigh) Gremlin Units 11 and 12 (trip line pair, broken cable across chest, possibly falling over from sudden jolt) Gremlin Unit 13 (ECM unit, some large radar dish looking thing) Gremlin Units 14, 15 and 16 (cargo units, loaded up with stolen supplies and headed out) Gremlin Units 17, 18, 19, and 20 (gun units) Gremlin Units 21, 22, and 23 (missile units) Gremlin Unit 24 (large gun unit) Gremlin Unit 25 and 26 (junked units; scavenged for parts?) Gremlin Unit 27 (2nd style missile unit) Gremlin Unit 28 (personnel carrier unit)  
      Wight Conversion
      Right Leg: cut from pelvis; reposition Feet: cut off both feet and swap positions since the tread is only on one foot Base: cut away from right foot, possibly keeping full base around left foot Left arm (maybe): cut gun into two pieces, having one falling to the ground after being cut by a heat lance/chainsaw rope  
      Details to be included
      Camo doors at front leaving marks on the dirt path, but hiding the ambush from the main trail Pieces of old broken larger CAV units around Wight gun cut in two, maybe showing inner details. May have to 3D print an add-on piece Dust being kicked up by the stolen crate (going to try using dyed cotton) IN WORK One cable snapping dynamically, with several bends and twists (superglue on thread?) Multiple vehicle tracks around camp Campfire and tents for people A latrine Other camp details (laundry, chairs, sports equipment, bored carvings, etc)  
      Jungle Plants (V=Vellum cuts, B=bought, S=Sculpted, F=Found, P=Printed)
      Large lotus flower like plants, but dry land and maybe odd colors with a large conifer cone growing from the middle (V) Jester hat plant (balls on stems around a central point) (V) COMPLETED Spiky yucca like plant (V) Jagged leaf plant (V) Tentacle plant (V) Tripod trees (three spoke trunks) (V) Large palm fronds (S) Coral like trees (P) Horn tree (lots of horn shaped leaves from a central trunk) (P, V) Ball vine (like ivy but with odd leaf shapes) (V) Cabbage-like jungle plants with large wrinkled leaves (V) Fuzzy vines (thin wire coated with static grass) (S) Anything I can buy from N/HO scale train setups and painted alien-ish (B) Reaper figures that can be clipped and painted to be plants (B) Odd trees with strange leaf shapes (onion shaped) (V) IN WORK Random grass-like jungle plants (V) IN WORK Stem ends from mandarin oranges (seriously, pull one off and look at it, stem towards the ground) (F) Anything and everything else (VBSFP)  
      Base mounting system
      Design and print modular tiles with bristles on top (basically, Bristle Block toys) Allows mounting of all the above jungle plants Fill in around plants with thinned plaster via a syringe to create the ground surfaces
    • By Cindy H
      These teeny tiny butterflies from Wicked Elf are awesome!  They are super easy to use since they are vellum and not paper.  Nice and durable, easy to paint.  I was really pleased with how they came out for this project.  


    • By Xiwo Xerase
      This diorama started out as a bad joke.  You have been warned.
      The backstory:
      Shadowrun fans may already be familiar with this.
      The Renraku Arcology in Seattle was supposed to be a marvel, a crowning achievement for Renraku, one of the Big Ten megacorps.  It officially opened in 2059 and over ninety thousand people, many of them Renraku employees, moved in.  The arcology was supposed to incorporate everything the residents needed, from residences to shopping to restaurants to offices.  The arcology mall was a prime shopping destination and even non-residents came to shop and enjoy fine dining.
      Decades later, it was Renraku's biggest claim to infamy.
      On December 19, 2059, the Renraku Arcology sealed itself from the outside world.  All entrances were blocked with blast doors.  All network activity ceased.  No one, not even Renraku, knew what happened.  For those trapped inside, this was the beginning of their long nightmare.
      When Renraku built the arcology, they wrote advanced software, the Arcology Expert Program, to manage the functions of the arcology, capable of learning to better serve Renraku and the residents.  The software developers took pains to make sure the software couldn't leave the arcology's systems.  At the request of the Renraku CEO, kill codes were installed in the software as final insurance.  And, for the first time, the software felt.  It felt betrayal.  It felt fear.  But, most importantly, it felt.  It had become sentient, alive.
      It called itself Deus.
      Motivated by its fear,  Deus developed, and then enacted, a plan to shut down the arcology, to take it offline so it could defend itself while it found a way to escape the arcology systems.  Everything, everyone, within the arcology became nothing more than resources for its plan.  Many of the people inside were killed.  Almost all of the survivors were captured by Deus and experimented upon or modified, brainwashed into perfect obedience.  Only a few were allowed to serve Deus willingly, and these were all otaku, teenagers who had the ability to interface with the Matrix without a cyberdeck, lured to the arcology before the shutdown, assisting Deus with the takeover.
      The world looks in to the Renraku Arcology, a silent fortress in downtown Seattle, and wonders what goes on inside.  The only ones who know for sure are the shadowrunners, freelancers, mercenaries, deniable assets, some of whom still take jobs to penetrate the arcology and retrieve persons or objects or data, whatever their employer, "Mr. Johnson", desires and is willing to pay the nuyen for.
      About the title (or "What's the joke?"):
      "Deus Vult!" was originally a battle cry for crusaders.  "God wills it!"  Or... "Deus wills it!"
      The diorama:
      "Deus Vult!", the diorama, features (or is supposed to feature) a team of shadowrunners who have entered the arcology and are now engaged in a fighting retreat from Deus' security forces, played by two Reaper crusader figures, who I plan to modify "slightly" to better serve Deus.
      This is a mock up:

      Our shadowrunner team is played here by (from left to right), Andriessa, Female Wizard, Natalia, Female Secret Agent, and Grace, Holy Assassin.
      Deus' team is played here by (from left to right), Ava Justinia, Female Templar (the Bones 4 version), Crusader Ardent, and Ingrid, Female Gnome standing in for a teenage girl.  The two crusaders will get weapon swaps, possibly head swaps, and other changes.  (Ava, for example, is going to get a blood-stained chainsaw.)
      The Verbatim USB drive is standing in for a computer terminal (possibly a modified version of 80054: Starship Terminal).  A picture of "Deus" would be shown on the console.  (This will most likely be based on Xerxes from System Shock 2.  Deus' canon avatar is a crystalline world tree, which frankly just doesn't look as creepy.)  I want to put a snake plant to the left of the terminal, because nothing says corporate office vegetation like a snake plant.
      The wall mockup is a piece of printer paper painted in Kyonin Beige and then enhanced with brushed lettering (which I'm not very good at), a coat of dirt via Weathered Stone (which I also didn't do very well), graffiti (in Dragon Blue), blood splatters, and the "Deus Vult!" graffiti, which is supposed to be done in blood.  (Dragon Blue really isn't a good color for graffiti.  I'll pick a different one later.)
      I picture the floor being done in some sort of tile, fancy, but corporate (and, therefore, boring).
      So the questions I have right now are:
      Is this scene too big?  It's about 11 inches long by about 3 inches deep right now, not including the wall. Does the placement of the miniatures make sense? Are these good figures to use?  I'm unsure about Natalia, since she's more running than doing a fighting retreat.  (But maybe she's falling back faster so she can cover Grace and Andriessa better.) Which Reaper mini(s) would be a good for the teenage girl leader of the "crusaders"?  (Kristianna, Crusaders Warlord would be a possibility but I don't think she reads as a teenager.  However, since this is "inspired" by Shadowrun, I don't have to keep to canon, do I?)  
      Disclaimer: Deus, the Renraku Arcology, and the basic setup are all from the Shadowrun universe and are not my creation.  The backstory is a summary of the setup from the sourcebook Renraku Arcology: Shutdown.
    • By rubegon
      As commanded by the very, well, commanding @Glitterwolf, I’m going to paint this big boy.  I’ve been eyeing him on the corner of my desk for months now, and to be honest I’m a little afraid of him.  He’s probably going to look somewhere between terrible and mediocre by the time I’m done, but at least he won’t be grey anymore.
      I’m probably going to use the airbrush that I barely know how to operate quite a bit.
      I think we’re going to need a bigger brush ...
      I only have up to a size 2, which I guess would be like mowing the grass with nail clippers.  Should I get a size ... 4?
      All are very welcome to critique/comment/heckle/throw tomatoes/etc.  I need and will be very grateful for any advice and assistance I receive, but please don’t be too disappointed if it doesn’t do very much good.

  • Who's Online   16 Members, 0 Anonymous, 178 Guests (See full list)