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Bunnies and Burrows is back, baby!

 

I only got to play two games, both of the second edition - and one was a Call of Cthulhu crossover. (Hey, Rat Things are bad when you are a rabbit! We died to a bunny.)

 



Something wicked this way hops!

It's not easy being a rabbit. Dangers abound in a hostile world of forests, fields, and farms. You and your woodland companions — rabbits and friends of rabbits — are a tough band of protectors and explorers, ready to take on the challenge. This tactical role-playing game views the world from a unique angle, with different goals and approaches than any kind of traditional role-playing game. Rich and complex mechanisms allow you to cover any angle of rabbit life — including wargaming — if you choose to expand the game beyond the basics of role-playing woodland animals in a world where nature is red in tooth and claw.

 

 
Art by Darlene. Art by Darlene.

Frog God Games has partnered with Dr. B. Dennis Sustare and Dr. Scott R. Robinson to return a venerable and influential piece of tabletop roleplaying games to print. This tactical roleplaying game weighs in at approximately 200 pages of full color adventure in the style of Redwall and Watership Down.

Featuring brand new, full color art by artists Darlene, Moa Wallin, Maggie Vandewalle, Faith Burgar, Terry Pavlet, and others, this book will be beautiful. It also contains a map of the known world (okay, the world is pretty small when you are a rabbit) and printable tactical maps and animal tokens for various encounter types and scenarios.

The Rabbit Known World. The Rabbit Known World.

It even teaches you how to count to 1000 (any number greater than four).

It is also versatile, allowing play either as a storytelling-focused game or as a tactical (and perhaps brutal) battle series between our plucky rabbits and voracious predators! After all, anyone who has read Watership Down knows that at times a rabbit’s life can be short and filled with peril. 

The book will be a perfect-bound softcover — but wait, there’s more! If 300 backers purchase the rulebook, it will be upgraded to hardcover for everyone who gets a physical book, free of charge!

A History of Rabbits in Roleplaying

Bunnies & Burrows (B&B) is a role-playing game (RPG) that features animal characters contending with enemies and hazards in a world of nature. Published by Fantasy Games Unlimited in 1976, the game centered on intelligent rabbits. It introduced several innovations to role-playing game design, being the very first game to allow players to have non-humanoid roles, and the first to have detailed martial arts and skill systems. Fantasy Games Unlimited published a second edition of the game in 1982, and the game was modified and republished by Steve Jackson Games as an official GURPS supplement in 1992.

As rabbits, player characters are faced with dangers mirroring those in the real world. The only true "monsters" in the game are humans, but there are many predators, traps, and natural hazards. The characters' position in the food chain promotes an emphasis on role-playing and problem solving over combat.

Same authors, new publisher, more bloody rabbit heroics. Original cover of the 1st Edition written by Dr. Sustare and Dr. Robinson, published by Fantasy Games Unlimited Same authors, new publisher, more bloody rabbit heroics. Original cover of the 1st Edition written by Dr. Sustare and Dr. Robinson, published by Fantasy Games Unlimited

Originally published in 1976, only two years after the first role-playing game Dungeons & Dragons was published, this original edition is now long out of print. The game was inspired by Richard Adams' fantasy novel Watership Down, and the players were given the opportunity to take on the role of rabbits. As such, the game emphasized role-playing over combat, and according to Steffan O'Sullivan, "You're playing a rabbit, after all — how much combat do you want to do?" David M. Ewalt, in his book Of Dice and Men, commented that Bunnies & Burrows "pushed setting even farther" than other early RPGs like Dungeons & Dragons and En Garde!, as the "player characters were intelligent rabbits and had to compete for food, avoid predators, and deal with internal warren politics”.

 

The Auld Grump

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Sigh,  Rabbits.  just when I think I am safe from another role playing game, a remake I missed from the past comes along and grabs me.  I always wanted to play this...  and as previously stated it goes really well with the killer bunnies KS, giving them and a number of my oathsworn and dark sword minis double duty (or at least the excuse of double duty ::D:)

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