Jump to content

Judging the Reaper Con MSP Open - Diorama Division


Recommended Posts

This is the third in a series of four posts each concentrating on a different entry category. You can find information about the scoring system itself in the Painter Division post. From here forward I will just concentrate on how the component guidelines apply to the other three divisions

 

Diorama Division

The Diorama Division does not exist in the MMSI structure. At MMSI a diorama goes into the Open Division as it encompasses the same set of skills. I, however, felt the Open Division ignored or down played the story and what is a diorama without a story?  This is the division that lets you show off the same skills that the Open Division does and wrap it around a story. Again if you have just a single entry then the judges can just go ahead and score your entry, no discussion is necessary. If you have multiple entries, then there will be a discussion between the judges on which entry they want to score. That conversation is typically the only conversation although these discussions tend to be longer than they might be in the Painter Division.  However, when selecting the scoring entry the conversation is still based on “I can score this one higher than the others” or words to that affect, till they come to a decision just as it would be for the Painter Division. 

 

Let’s take a quick look at the scoring guidelines the judges use (which is published as part of the MSP Open rules. One cautionary note’ these particular scoring guidelines may change slightly):

Difficulty: 15%

Creativity: 15%

Workmanship: 25%

Painting Skill: 30%

Presentation: 15%

 

What does this mean for the Diorama Division? In this division we are really want to see all your hobby skills as well as your story telling ability. While the components remain the same the emphasis has obviously changed a great deal.

 

Difficulty: This is a tough one for the Diorama category, since most dioramas are difficult to begin with. We reduced the emphasis here because we feel that you should not take a hit for a good story that is comparatively simple to tell.  

 

Creativity: Creativity steps up a bit here.  While painting is still factor this is the portion that shows us the story you are telling. Now painting is combined with your ability to convert, sculpt and tell a story to your audience. The entrant’s imagination comes into play here, you are looking to tell a story to your viewers. You are striving for the audience to understand your story without commentary from you. It can be subtle or in your face but if you have to explain it then you have not succeeded.

 

Workmanship: This remains a pretty straightforward component but in the Diorama Division there is a higher emphasis on it. It reflects how well constructed the entire piece is. Any type of non-painting effort is represented here. This is includes your ability to do conversions and/or scratch sculpt or at least be able to blend your miniatures in with the scene you have constructed. A missed mold line, poor assembly or a poorly executed conversion could easily drop you a while numeric value in the scoring.

 

Painting Skill: Everything that was said about painting still applies in the Diorama Division but there is less emphasis. At this point workmanship and creativity components exceed the painting component. While we don’t expect your abilities to be exactly equal in those areas you cannot count on your ability to paint alone to carry you over the top.

 

Presentation:  There is more emphasis on the is component as well. You are building the entire entry, essentially from scratch, and the presentation of everything you do affects the story. From the miniatures to the setting, this is where it all comes together. How you present it can be the difference between gold and silver.

Edited by Heisler
  • Like 3
  • Thanks 8
Link to post
Share on other sites
  • Replies 9
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Double thanks!

 

I have an idea for a diorama involving several pieces that aren't all Reaper, but still mostly Reaper (ironically, the centrepiece would be a Sophie sculpt).

Edited by Cranky Dog
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Dan S
      It feels like an age since I last posted a terrain build, my last build journal (still unfinished) was actually in October of last year, so it has been a while!
       
      Anyhow, my circumstances have changed and I have found myself with more free time to enjoy my hobby, and so this week I was able to sit down and start a new build, another photo backdrop, this time a cemetery (sorry no build journal this time, I just wanted to enjoy the project).  This one had been on my to do list for ever, the gravestones, coffin and the wall are all Reaper accessories.  I had a lot of fun with this one.
       
      On another positive note, I've now got some time to go back and revisit my 'Post Apocalyptic Suburbia' build journal.  I'm sure  many people don't even remember it, but leaving it unfinished has really been bugging me, so hopefully that one will have a much overdue update by the weekend!  

       

       

       

       

       

       

    • By lexomatic
      I decided because I have a bunch of grass boards, that I should do some backdrops for nice dioramas and maybe just regular photos. So I primed (mostly matte medium which I have liters of and a little primer and a tiny bit of craft paint for volume) some of my many cereal boxes.
      Should I do anything more than sky and land/horizon? Tree silhouettes maybe? Got any good examples

    • By Metalchaos
      Hello everyone, now that my Perils of the Underworld diorama is built, I'll post here the detailed steps of my paintings sessions. The Work in progress of the display base can be found HERE.
       
      Let’s start the painting section with a hack to save time. When I paint a large surface, typically a terrain piece, I apply paint straight on the surface and spread it with a large brush. It’s way faster, since I don’t have to go back to the palette each time to reload the brush bristles. Here I’m using a #8 flat brush.
       

       
      As a base coat for the display I used 09660 powderburn brown.
       

       
      I filled the gaps and hard to reach areas with a #1 brush. At this step, I’m using old brushes as it doesn’t matter if the bristles are sharp or not.
       

       
      I then applied a dry brush of 09028 muddy brown all over the base.
       

       
      I dry brushed of 09028 muddy brown on the upper part of the 03602 stone lurker and started painting the bat as well. The bat is from the 02018, Familiar Pack I. I used the same colors on the bat's perch that those I used on the display base. I painted the bat body in 29843 solid black.
       

       
      Next, I started layering the bat wings with military grey (this out of production color can be substituted by 09438 tempest grey).
       

       
      Here’s the picture I referred to for the bat wing colors.
       

       
      For the bat fur, I used 09059 aged bone and the fingers were painted with a mix of 29839 maroon red and 09059 aged bone.
       

       
      Even if it will be impossible to see the back side of the bat when it would be attached to the display base, I painted it anyway.
       

       
      17mm wingspan ready to take off. I applied a 29822 suntan flesh highlight on the stalactite, then a mix of 29822 suntan flesh and 09059 aged bone for the final highlights.
       

       
      Here’s the back side completed with a final 29822 suntan flesh highlight.
       

       
      Here you go, that’s it for today. Spread your wings and go explore the Underworld.
       

    • By Metalchaos
      Good day everyone, I will share here my progression on a project I wish to do for a long time. I already know all the parts I'll be using for this diorama. Starting with the carefree 03082 Ingrid sculpted by Derek Schubert (I'm converting her as a svirfneblin prospector), accompanied by her faithful familiar the 14453 hunting cat sculpted by Sandra Garrity. They are taken as prey by a 03602 stone lurker sculpted by Kevin Williams. I will also add a 02018 bat from the familiar pack 1 hanging somewhere on the rock wall. I already worked on Ingrid. I removed the base and give her a pickaxe. I made her tool with a paperclip and a piece of scrap metal. This all-project idea started with the gemstone she’s holding in her left hand.
       

       

       

       

    • By Kangaroorex
      I am not good at telling stories on paper.  my mind races far ahead of where the story wants to go and I never get it right so I will let the diorama tell itself.  this is an original copy of the Clutch of Fear produced by Ral Partha in the early 1990s.  The piece is high lead content.  so soft infact that without some strategic pinning the joints fail (or so I have been told). 
       
      The basic story is that 2 egg thieves come to relieve a mother dragon of one of her eggs and she comes back early catching them just as they are leaving.  The setting on the box seems to be some type of sulfur spring or volcanic hot spring and I get the impression of stillness of morning broken only by the shriek of an enraged mother.
       
      I went pretty classic on this one, going with the red dragon and robin blue eggs like the box art but decided that the spines and chest plates should be more contrast than the slightly darker red of the box.  I took the original base pieces included in the box and expanded them to a small diorama of a hotspring using Magic water, a transparent epoxy to create the water around the spring.  The resin developed a little bit of a lip at the edge but I wasn't willing to cut it down and risk the clarity of the water by trying to sand and polish the resin. (its more rubbery that solid and difficult to polish -- I tried on two sample pieces and it didn't work out well.)
       
      anyway the WIP is here if your interested:  https://forum.reapermini.com/index.php?/topic/94482-a-new-year-a-new-old-dragon/
       
      and here are the images of the final project.  Hope everyone has as much fun looking as I did creating this.  Feel free to comment and question away as always.  The project was a lot of fun and the they got the expression of the egg thief who is looking back to see an enraged mother dragon bearing down on him just about right!
       



      One shot from the human's perspective to give an idea of the trouble they are in....



      And one from a mothers perspective as she hones in on the ones who are trying to steal her precious eggs!

       
       
  • Who's Online   7 Members, 0 Anonymous, 32 Guests (See full list)

×
×
  • Create New...