Jump to content

ECM vs. Jamming question


CitizenCane
 Share

Recommended Posts

Is Jamming an ECM signal an active process that must be maintained like current Electronic Warfare counter Measures or is it more like an EMP that just turns off ECM?

 

In practice:

 

If my Talon activates ECM to block Target-Locks, then my opponent successfully Jams my ECM with his warden, is my ECM gone until next turn or would it be back if I immediately destroy the warden that jammed my ECM on my next activation during that turn?

 

 

Link to comment
Share on other sites

  • Replies 5
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

15 hours ago, CAVBOSS said:

If the Warden jams you it is gone until your next activation and you use it again, regardless if you kill it. Its an abstract way to keep the game moving in the actual amount of "game time" that is passing.

 

On page 15 of the errata document, it mentions "either cancelling a currently active SA or preventing the use of either SA during the affected model’s next activation."  So, if I Jam an already active ECM/APA, then on the Jammed units next activation, it can reactivate the ECM/APA?  But if I catch an ECM/APA unit that hasn't activated yet and successfully Jam it, it can't use those SA's until the next turn, basically forcing it to not use that SA for an activation?

Edited by Savage Coyote
Link to comment
Share on other sites

  • Reaper User

If the model is currently using ECM/APA and you jam it the effect is removed. On that models next activation it can activate again. If it is not using ECM/APA it will remain jammed until the end of its next activation.

Think of it as two sides of the same coin... if its already going, the unit has made the necessary motions to allow the effect to be successful. By blocking it you are trying to over-power them and shut it down. If its not going yet, you are making him work hard to figure out how to get it up and going, making him power up and get through you.

Edited by CAVBOSS
  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Similar Content

    • By Rob Dean
      I recently ordered some POD rules through Amazon, since that wasn’t an option in the DriveThru RPG version, and I’m old school enough that it’s a lot easier for me to learn a set of rules I actually intend to play from a paper copy.  
       
      Anyway, Amazon’s algorithms decided that I probably also wanted Fantastic Battles by Nic Wright (doing business as “Irregular Wars” but apparently published in collaboration with Ganesha Games, makers of A Song of Blades and Heroes etc.).
       
      It is apparently both scale and miniatures agnostic, with the base unit mounted on squares (although there are options for rectangular bases).  Since all of my mass battle fantasy figures are on 60mm squares, this seemed like it would be easy enough to test out.
       

       
      I’m drawing up a couple of small orders of battle; at “500 points”, my first army looks to have 10 bases of troops and 4 characters.  The recommended game size on a 4x6 table with 60mm bases would be up to 1000 points, or perhaps twice that.  I’ll report back when I get a battle fought…
    • By Inarah
      "Starting with the latest expansion to the GURPS Action series (see Warehouse 23), your pledge of $3 secures you a PDF copy of GURPS Action 8 - Twists. This 10-page PDF, written by Sean Punch, aims to shake things up. "
       

       
      https://www.kickstarter.com/projects/warehouse23/steve-jackson-games-gurps-2021-pdf-challenge?
       
      10 PDFs for as little as $3 seems like a deal. 
    • By Kireek
      An ongoing collection of Reaper miniatures that I have brought to completion.
       
      REAPER  77623   Avatar of Courage
       



      REAPER 77489 Bregan Valkyrie
       
       



    • By CAVBOSS
      The Construction Program went to a major update to clean up some code as well as adding data cards for every model currently available in game and a few more to boot (I even put the Scorpion in there for you :).
       
      The Force Manager is also now available windows based machines. The FM zip contains the latest CP as well.
       
      http://talon-games.com/downloads/CP/CAVFMv1728b.zip
       
      Updated 2/25/2019
       
      If you have any questions on its operation (either program), find a bug, find a model we missed, etc. please submit an email to: bugstomper(at)talon-games(dot)com
       
      The following file compiles all of the data cards from the CAV CP and puts them in one master PDF file.
       
      http://www.talon-games.com/downloads/CP/MASTERJOR.pdf
       
      I have also updated the model list.
       
      http://talon-games.com/downloads/MODELLIST2275.pdf
       
×
×
  • Create New...