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By Al Capwn
So CMON came out with an updated version of Project: Elite, a game that has been lauded as a super fun real time game. Thankfully, the contents of the game are a bit smaller than Zombicide: Invader, and the gameplay is a little bit more fun if I am being totally honest. Additionally, the scale of the miniatures are slightly larger, so instead of being around 25mm, they are closer to the 28-32mm heroic scale. Now that being said, this is a real time game. Which means that the miniatures will be handled a lot, and sometimes roughly. As much as I would like to slave over some of these, I am trying (key word here, trying) to keep the time investment shorter on this one. The chances of a paint job getting dinged up are just greater than some more casually-paced game. All figures receive a generous coat of varnish to help protect them as much as reasonably possible.
Here are some shots of the work so far...
Gustav (The 'Ahnold' clone.)
Pretty pleased with how his face turned out, probably one of the better ones I have done if I am being completely honest. This sculpt of the face was pretty clean and well-detailed, so painting it was really straight-forward.
Sandra (Totally not Jennifer Anniston)
This sculpt's face was a little wonky, specifically the lip area, which made getting her expression looking correct difficult. Additionally, I had accidentally ripped up a layer while using ScaleColor's skin tone paints, leaving some additional texture that I did not want. Still some areas to tidy up.
Used a combination of inks, Contrast paints, and regular ol' paint here. Skintone was actually done using ScaleColor's flesh tones, which I find tend to work pretty well for African skin tones. Shading on the shoulder pauldrons was done using purple, which gives a lovely and natural looking effect. This mini's color scheme though is totally all over the map, and the reds and greens are a little "Christmas" like. Not a huge deal, just not my favorite color choices here.
The runners have been my speed-paint job so far. They have lots of texture that a wash hooks into easily enough. They were given the typical zenithal priming treatment, but using a fairly bright pink color as their top highlight (this would be close to Rosy Skin Highlight in Reaper colors) and Reaper Burgundy Wine was used along their spine. They were given a coat or two of GW Reikland Fleshshade, and finally their lips/gums were highlighted with some Kimera Magenta + Burgundy Wine, and teeth with some Vallejo Flat Yellow + FW White Ink.
Massive Darkness 2: Hellscape takes the exciting dungeon-crawling action of the original Massive Darkness and brings it to a whole new level!
Take on the role of Lightbringers, a group of Heroes fighting the forces of Darkness in this thrilling cooperative game for 1-6 players.
Inspired by classic RPG games, this board game needs no game master to take you to the depths of Hell and beyond, fighting a variety of mobs and epic enemies to save the world!
For your consideration I present my take on the Wizard’s Workshop. This piece was created in response to a challenge issued by a Twitch streamer that I follow. The challenge was themed Fatherly for Fathers Day 2020. I spent several hours searching for the right model until I came across this piece. Inspired by Alexi Z’s example on the Reaper website I decided to try OSL for the first time. (Using an airbrush is almost cheating lol) I wanted to find a unique base for this project and settled on the Shattered Ritual 100mm base by Secret Weapon Miniatures. In addition to the Wizard’s Workshop I also added 77318: Bookshelf, 77248: Crates (Large and Small) (2) and 77249: Large Barrel Small Barrel to the scene
The Glowing effect was created by adding LIT Green Glow Pigment by Culture Hustle and mixing it with the acrylic paint and applying it with the airbrush. C&C welcome
I recently finished a group of Reaper Bones miniatures. As they are so small they were a little hard to paint at some points. I'm fairly new painting miniatures so I was looking for some feedback and potentially some tips on how to improve in the future. All comments, advice, and constructive criticism is welcome.
My own main criticism with them is the highlights as I'm not 100% where/how to paint proper highlights to make a natural look without a ton of brush strokes.
This model is a Dark Sword Miniatures masterpiece of a sculpt by Jeff Grace. Never before have I seen so many tiny etchings on plate armor, especially on a figure that is barely 1.6 inches high. I feel a bit let down by my red OSL, but then again, this was only my second real attempt at the process, which is surely one I need to practice more.
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