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I rescued Bonnie and Max from the box of goodwill and made them ready for table use, sharing a simplified palette of colors: blue, tan, green, and orange. Max got a weapon swap, and some resculpting of the left arm because it was so much larger than the right it looked like it came off a different figure. I reposed Bonnie slightly more upright than her original position. They are both on CMON/Microarts graveyard bases.
Max pulled his collar up against the wind and puled his old college scarf closer around his neck. "Come on Bonnie, there's nothing out here."
"I heard something over there," Bonnie replied.
"It's a cat. I don't think we need to worry about it. "
Well mostly scenic base. Made a town centre that will get dressed up as a market once finished. Basing material is foamex with a plastic receipt spool covered in Milliput. Painted with a mix of craft, PP and GW paints. Further tinted with a treatment of oils.
By Jordan Peacock
Online, from a certain market of miniatures, I found some "Kaosball" team expansion packs on clearance (for a better price than what they're listed at now, as of this writing). Each pack contains 13 32mm-scale minis in 2 poses (6 of one pose on 25mm square bases, and 7 of an alt pose on 25mm round bases), a "bust" that represents the "team coach," and a game-specific 12-sided die (which I suppose isn't much use for anything, unless I actually wanted to play the game). Anyway, this worked out to being under $1 a figure, and the sculpts looked interesting, so I got a few packs. (I find it hilarious, though, that while most of the packs are marked down, the "Felinia Hellcats" -- scantily-clad gun-toting cat-girls -- are specifically marked as "[CLEARANCE]" and yet they're priced at about 3x the asking price for each of the other teams.)
I originally picked these guys up (the "Samaria Barbarians") with a vague intent that "someday" I would run a Savage Worlds convention one-shot scenario heavily inspired by the "Brütal Legend" video game ... but it occurred to me that few if any of my players would have heard of that game, and I'm no particular "expert" on anything rock-and-roll-related, so maybe I'm not the best person to GM such a setting.
However, I could always use a few more post-apocalyptic wastelanders. The "big hair" style here doesn't necessarily look like it would fit the current Fallout aesthetic as established in Fallout 4 and Fallout 76, but I think these guys wouldn't look terribly out of place in the original Fallout 1 & 2 (what with all the "Mad Max" and "Fist of the North Star" wannabes wandering about in those games). I removed the figures from their bases, putty-and-texture-stamped the 25mm round bases, putty-and-texture-stamped some plastic 25mm rounds for the remaining figures, and did a few hand swaps and bit-add-ons to give a few of the figures visible ranged weaponry. (I figured that would give me a little more buy-in if I were to field a gang of these guys for an encounter and then they start FIRING on the PCs, versus what pushback I might get if they *appeared* to only be armed with axes.)
I used some paper printed license plates to add some "junk armor" elements to further reinforce the "post-apocalyptic" vibe.
Each team pack also comes with a "bust" to represent the team coach. I went with a bronze-and-verdigris scheme for each.
Came across this article. Oh to have money, time, and space.
"The scenery and structures are his forte, rather than the locomotives and tracks. "I find beauty in what everyone else sees as ugly - rugged skyscrapers, beaten-up warehouses, things that are very run down."
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