Jump to content

Recommended Posts

  • Members






 Sauriana is a 32mm tabletop skirmish game set in an alternate 19th century, where dinosaurs once again roam the earth, paleontology drives the economy, and new world powers lurk in the shadows. 

Players build their band of daring and intrepid agents, and battle against their opponents in a fast-paced, narrative gameplay experience where fortune favors the bold and hiring the right men, women, and beasts for the job mean the difference between success and failure, life and death. 

Gameplay in Sauriana is straightforward and intuitive, and getting into the game is affordable. The goal of this Kickstarter is to launch our game in its most complete form - successful funding will allow us to produce our starter box for the game, as well as faction starters to get players into the game from the ground up. Most of our initial miniatures are sculpted, molded, and cast, ready for launch, and any funding in excess of our goal will go towards expanding our miniature range to provide even more great models for players and hobbyists. 

Our 32mm scale resin miniatures are just exude detail and personality! Our 32mm scale resin miniatures are just exude detail and personality!
  • 32mm Scale - compatible with most game ranges and terrain. 
  • High quality multi-part resin miniatures cast by our partners at Secret Weapon Miniatures, and sculpted by some of the best in the industry. 
project video thumbnail
  • A normal game will number 3-10 miniatures per player.
  • We make it easy for players to get into the game! This Kickstarter is meant to fund both the starter set, and faction starters - everything you need to get started in one box
  • 3 x 3 game table is suitable for normal play, though the game can be expanded with more miniatures per side and more terrain. 
  • Objective-based gameplay with a heavy narrative focus.
  • Rules for Expeditions - Campaign play to chronicle the journey of your Posse, encouraging you to personalize your force. 
  • Assets and Equipment add a massive amount of tactical depth and synergy, equipping your Expedition with the right weapons, armor, tools and instincts to maximize their potential in the game. 
  • Unique D20 system for simple, effective gameplay basics.
  • Dinosaurs! Steampunk Automatons! Time Travel! 

A Game Like No Other...

My name is Sam Nolton, and I've been developing Sauriana for almost four years. It's gone through a number of iterations, including our planned 54mm version I attempted to raise funds for in 2016. I've listened to the community's feedback, and put a lot of work into bringing to life what I believe is the best possible version of this game. 

The miniatures, aesthetic, narrative, and themes of Sauriana are all extensions of myself, it's the game I've always wanted to play- and I hope it will appeal to others as well. Drawing inspiration from a number of genres, as well as real-world history (most notably the Great Dinosaur Rush or "Bone Wars" of the 19th century), I am truly excited to present this game to the Kickstarter crowd with the hopes of bringing it to life. 

  • Like 1
Link to post
Share on other sites
  • Replies 6
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Ok, so....








With some actual history thrown in, what with the Dinosaur Wars and all.


I'm a little concerned about the first-time project, anyone else see any particular red flags? Because this thing looks awesome and I want to believe.

  • Like 2
Link to post
Share on other sites
  • Moderator

A first time creator of a games rule set is always a risk. Beyond that I’d be more concerned about the minis.

(getting flashbacks of Torn Armor)


I only know Secret Weapon for their bases, which are quite well done. I’m not familiar with their minis. Didn’t even know they did minis.

  • Like 2
Link to post
Share on other sites

They have a crossover mini with Antediluvian Miniatures, they do good work so I'd take that as a good sign. At a minimum they could give some advice to help with the miniature manufacturing process.


However, they have a playtest rulebook in an update attached to the first ks attempt, and it looks a little too fiddly to be a lot of fun. Hit locations giving penalties to different stats being the one that stood out, as well as initiative (fastest goes first, if both sides have same speed then player who set up second gets to go first, so maybe need some bookkeeping) and the shooting rules look painful:


"Shoot: The Agent, if equipped with an Arms asset fires his gun or other ranged weapon
up to its maximum Fire Rate (FR). Declare an Enemy Agent you wish to target- check
to see if this Agent is within your Agent’s line of sight (using true “model’s eye view”)
and the weapon’s range. Roll a number of Hit Allocation Dice equal to the fire rate- the
locations rolled are the locations on the enemy Agent you have hit.


Check your results against the target enemy Agent’s Cover Dice (if he is In Cover)


The Agent making the Shoot Action may then re-roll the Hit Allocation Dice a number
of times equal to his Verity statistic. Note: he may re-roll a single Hit Allocation Dice
multiple times, or may re-roll several Hit Allocation Dice once or more. Once the Verity
re-rolls have been made, determine how many times the enemy Agent has been
injured, and in what locations. Injuries detailed in the next section.


Example: Player 1’s Rockhound Agent fires a Peacemaker Revolver its maximum FR of 2
times for a Shoot Action, rolling 2 Hit Allocation Dice. His target is Player 2’s Curator, who
is In Cover behind a whiskey barrel. The Curator is showing a Cover Dice with his head,
right arm, and right leg exposed. Player 1’s Shoot Action yields Hit Allocation Dice showing
a Torso and a Left Leg- both misses, since neither of those locations are exposed with the
Curator in cover. Player 1’s Rockhound Agent has a Verity of 2, so he player decides to reroll
both Hit Allocation Dice one time each. This time, the results are a Right Arm and Torso.
The Torso result is still a miss, but the Right Arm location is exposed, and therefore does
one injury to this location."


The shooting rules also include magazine capacity, so reload rounds will need to be calculated, and ammo used will need to be tracked.


Cover as well seems problematic, depending on how argumentative they players are:

"The players agree on how effective the cover is at concealing the agent. For
example, if an Agent is in cover behind a waist-high pile of boxes, it is generally agreed
that the Agent is kneeling down on one knee, firing over the boxes with only his head,
torso, and arms exposed."


Maybe it's just amongst my friends, but we don't generally agree on anything.


  • Like 2
  • Thanks 1
Link to post
Share on other sites

I'm a little concerned about the low funding goal and many stretch goals tbh. With the detail/complexity of some of the miniatures and the promise of high quality resin production casts, I'm not so sure this is financially viable without additional (out-of-pocket?) funding to be recouped through regular sales.

  • Like 2
Link to post
Share on other sites

Yeah, those rules look a bit clunky. I'll admit I'm mostly interested in the minis, though.


And yeah, the stretch goals and low funding seem problematic, I've backed for a dollar and asked about that. I'll update here if there's an answer.

  • Like 2
Link to post
Share on other sites

Ok, so... Here's my question:


And here's the response:




So, the lack of attention to detail in their pledge text is a bit off-putting. The smaller-than-advertised big box isn't a problem for me, but the confusion is, a bit.

The bigger issue, to me, is that the response to my second question looks an awful lot like the early days of miniature Kickstarters, with creators not recognizing the cost of stretch goals and getting hit with predictable but unexpected production costs when their project went from 10 minis for 500 backers to 40 minis for 10,000 backers.


Not that these stretch goals are quite that bad, but still. I'll continue watching, but I'm not sold yet.

  • Like 1
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By lexomatic
      10 types and crews as add-ons
      The award winning Rafm Miniatures Siege Equipment was first created in the 1980's. These miniatures have been in production for years but we need your help to retool them, and produce new moulds to continue selling the figures. With your help we can update these items for the modern era.
      This Kickstarter offers eleven items including Bombards, Ballista and Catapults. These items were originally sculpted in 25mm scale but fit nicely with 28mm figures. See the Kickstarter video for images of the pieces in scale to 28mm Peasant Siege Crew sculpted by Bob Murch of Pulp Figures.
      The All-In pledge will give you ten pieces of Siege Equipment for use in any miniature tabletop game. More items can be added to these offerings as we reach greater amounts and open stretch goals. The line has up to 40 different pieces that we can get retooled in this program. Join us and lets see how many of these items we can get retooled.
      All figures are produced in unpainted scaled white metal. Available for use in multiple scales.
      All figures ship in unpainted white metal. The Peasant Seige Crew is 28mm scale and is sculpted by Bob Murch of Pulp Figures.
       Some of the painted pieces
    • By Venun
      Very cool miniatures surrounding a new RPG system. 

    • By Crystocracy
      Before the known ages, the ancient gods, who were traveling through time and space, between galaxies and systems, between planets and moons, finally reached this small blue planet and its light gray moon. Millions of years ago, searching for the force on the dark side of this moon, they found the crystals that emitted enormous energy.
      They took it with them and returned to the blue planet. With the use of the power from other dimensions they try to warp the crystal and use it for their own dark plans.
      It quickly turned out that the crystal emitted too much power, a power that did not harmonize with the forces of the Ancient One. The symbiosis caused conflict and damage to the ancients. The warped crystal had been abandoned by them here... and for millions of years, it had lain, covered by layers of earth and sand in the darkness and silence...

      Greetings from Andrzej (Ater), Jakub (MiniaturesArtTeam), and Pawel  (PJG_sculptor). For some time we were working together on something on the side which finally became a big miniature project. We plan to put it together in a board-battle game!
      But let's take small steps and start gently. In our first project, we want to offer you some miniatures from the world which were shown to us in the dreams by one guy, who calls himself Cthulhu (we know... it is quite weird, but the dreams were really cool).
      Inspired by these visions, we create a new universe in the dark, steampunk/dieselpunk climate. Now we want to show you our project and we cordially invite you not only to participate in the project itself but also to create it. Please, share your thoughts and opinions with us! Please come closer, sit down and hear a story about the Crystocracy.


    • By Adrift
      I’ve backed their previous two Kickstarters and their stuff, while a bit simplistic, is quite excellent. Made in USA with all the minimal carbon footprint, etc. 
    • By buckyball
      The title is a bit misleading. The game is more of an immersive co-op miniatures game than a regular RPG. But I guess D&D started out as a miniatures game.
      You can check it out here:

      The games from Two Hour Wargames are fun.
  • Who's Online   18 Members, 2 Anonymous, 118 Guests (See full list)

  • Create New...