prophetic_joe 2385 Report post Posted January 4, 2019 Finn looks over at the dwarf now by him next to the door. "Shut up Dorn," he says under his breath, then louder, "Actually it seems to be a bit more stuck than I thought Toki, perhaps you should get a really good run at it." Quote Share this post Link to post Share on other sites
dwarvenranger 5407 Report post Posted January 5, 2019 "Eh? Er I mean, Gods, this door is stuck tight!" 1 Quote Share this post Link to post Share on other sites
BlazingTornado 2212 Report post Posted January 5, 2019 "That stuck, eh? Stand back..." Toki will spit in each hand, rub them together, take a charging stance... and cast Knock. 1 1 Quote Share this post Link to post Share on other sites
lexomatic 8435 Report post Posted January 5, 2019 13 minutes ago, BlazingTornado said: cast Knock. And people bug me about noise. And I know I'm young, but it's not like I dont have valid ideas that got ignored. Quote Share this post Link to post Share on other sites
BlazingTornado 2212 Report post Posted January 6, 2019 They kept going on about how very thoroughly stuck the door was! I wasn't about to bust up another shoulder when even the warrior couldn't get it open either! Quote Share this post Link to post Share on other sites
Dilvish the Deliverer 50809 Report post Posted January 6, 2019 The door opens and swings inward. It reveals a short 20 foot corridor that ends in what appears to be a T-junction. Quote Share this post Link to post Share on other sites
BlazingTornado 2212 Report post Posted January 6, 2019 Where's the kaboom? There was supposed to be an Earth-shattering kaboom! 1 1 Quote Share this post Link to post Share on other sites
dwarvenranger 5407 Report post Posted January 6, 2019 "Ha, ha, ha, ha! He learns quickly! Good! Well, shall we head down his new corridor or continue on the original way? Quote Share this post Link to post Share on other sites
lexomatic 8435 Report post Posted January 6, 2019 Hang on let me check I go To whichever is the closest entry option and use "eyes of the grave" (1/3) then run to the other option. Allows me to know if there are any undead within 60 ft. Quote Share this post Link to post Share on other sites
Dilvish the Deliverer 50809 Report post Posted January 8, 2019 You do not detect any undead in the vicinity. 1 Quote Share this post Link to post Share on other sites
lexomatic 8435 Report post Posted January 8, 2019 Ok. I pick the first one Quote Share this post Link to post Share on other sites
haldir 42419 Report post Posted January 8, 2019 I say the original passage. Thou if we go to far, maybe swing back to this one. I mean it is a secret passage. Quote Share this post Link to post Share on other sites
dwarvenranger 5407 Report post Posted January 9, 2019 "I say go back to the original hall as well. There was also an unusual sound behind the Nalfeshnee that should be investigated." Quote Share this post Link to post Share on other sites
Unit04 2341 Report post Posted January 9, 2019 I hate to go against the grain because I kinda don't care so long as we are moving but... "This door is open now and we had some difficulty getting it open. Perhaps we should pursue this path while it is available to us?" Quote Share this post Link to post Share on other sites
Dilvish the Deliverer 50809 Report post Posted January 10, 2019 (Can we get a decision? Not sure if you want to/have role played it out enough to have a leader or shot caller yet) Quote Share this post Link to post Share on other sites