lexomatic 8435 Report post Posted February 6, 2019 Go for the purple statue. We'll cover you. Quote Share this post Link to post Share on other sites
dwarvenranger 5407 Report post Posted February 6, 2019 "Finn, get up here! Yer better at checking for traps and such than I. I'll be with ye if anything nasty appears." Dorn will then use his divine sense. Quote Share this post Link to post Share on other sites
prophetic_joe 2385 Report post Posted February 7, 2019 "Someone give me a lift? That water looks nastier and deeper than I care to deal with." Quote Share this post Link to post Share on other sites
dwarvenranger 5407 Report post Posted February 8, 2019 "Alright fine, get on my shoulders then." Quote Share this post Link to post Share on other sites
prophetic_joe 2385 Report post Posted February 8, 2019 Finn hops on Dorns shoulders as he wades into the muck. As the two approach the purple statue Finn takes a look for traps or any other weird things. Perception 1d20=15+5=20 Quote Share this post Link to post Share on other sites
Dilvish the Deliverer 50809 Report post Posted February 16, 2019 Looking at the statue, the head appears to to be partially screwed onto the neck (you can see a few exposed threads. The purple light casts weird shadows on the water making it difficult to see under the surface, but you think there is something beneath the surface behind the statue. Quote Share this post Link to post Share on other sites
haldir 42418 Report post Posted February 18, 2019 I will keep my feet out of the water...for now, but I will keep a eye on the statue & the room. Perception 16 (no mods) Quote Share this post Link to post Share on other sites
prophetic_joe 2385 Report post Posted February 19, 2019 "Um there is something underwater back there." Finn says trying to get a better look at it to see if it's moving. If moving he relays this info and says "Get us out of here Dorn!" If not moving he says "Dorn lift me up by the head, it looks like it screws off." And then he'll examine it for traps before unscrewing it. Perception on in water thing 1+5=6 Perception check for traps 16+5=21 Quote Share this post Link to post Share on other sites
Dilvish the Deliverer 50809 Report post Posted February 20, 2019 It's hard to tell if it's moving, you are not sure. It down't seem to be getting any closer. The pair of you are with 10ft of the statue. For you to rach it, Dorn needs to move 5ft loser to it...and whatever is behind it. Quote Share this post Link to post Share on other sites
dwarvenranger 5407 Report post Posted February 20, 2019 "Ok", Dorn moves forward. Readying his axe in one hand while holding Finn with the other. Quote Share this post Link to post Share on other sites
prophetic_joe 2385 Report post Posted February 20, 2019 Finn looks to see if the head is trapped. (see above roll of 21) Quote Share this post Link to post Share on other sites
lexomatic 8435 Report post Posted February 21, 2019 Vin will ready a sacred flame cantrip if anything attacks (DC 14 Dex save) Quote Share this post Link to post Share on other sites
haldir 42418 Report post Posted February 21, 2019 Yah Neph' will ready a eldritch blast as well. He'll keep his eyes on the water. Quote Share this post Link to post Share on other sites
BlazingTornado 2209 Report post Posted February 21, 2019 Toki is ready to sling sharp insults (wis save DC14) at anything that comes out. Quote Share this post Link to post Share on other sites
Dilvish the Deliverer 50809 Report post Posted February 24, 2019 As Dorn moves forward, an underwater semi transparent blob moves from behind disturbs the water as it leaves it's resting place behind the statue. Roll for initiative! Quote Share this post Link to post Share on other sites