BlazingTornado 2214 Report post Posted February 24, 2019 10+2 = 12 Quote Share this post Link to post Share on other sites
lexomatic 8436 Report post Posted February 24, 2019 10 hours ago, Dilvish the Deliverer said: Roll for initiative! 4 Quote Share this post Link to post Share on other sites
Unit04 2352 Report post Posted February 25, 2019 I have a +4 initiative so I thought "Hey, maybe I'll go earlier a lot with this character" but NOOOOO. I roll a damn 2. Anyway, initiative of 6. 1 Quote Share this post Link to post Share on other sites
prophetic_joe 2385 Report post Posted February 26, 2019 "Oh crap, oh crap." Initiative 14 Quote Share this post Link to post Share on other sites
dwarvenranger 5409 Report post Posted February 26, 2019 9 Quote Share this post Link to post Share on other sites
haldir 42548 Report post Posted February 26, 2019 16 (14+2) In case I space off posting again...... When it's my attack, I will fire off 2 Eldritch blast at whatever the blob is! 14 + 8 (22) DMG: 7 Force (if those hit) 11 + 8 (19) DMG: 6 Force (if those hit) On 2/25/2019 at 8:00 AM, Unit04 said: I have a +4 initiative so I thought "Hey, maybe I'll go earlier a lot with this character" but NOOOOO. I roll a damn 2. Anyway, initiative of 6. Your roll remind me of a player last night. He rolled a natural 19 on init. He was like WTH when he was announced as the 4th person to go. Quote Share this post Link to post Share on other sites
lexomatic 8436 Report post Posted February 26, 2019 On 2/20/2019 at 7:40 PM, lexomatic said: Vin will ready a sacred flame cantrip if anything attacks (DC 14 Dex save) 5 radiant damage whenever it's his time (ini 4) Quote Share this post Link to post Share on other sites
Unit04 2352 Report post Posted February 26, 2019 Is there any way to figure out what it is, like a 3.5 knowledge check? Quote Share this post Link to post Share on other sites
Dilvish the Deliverer 50811 Report post Posted February 27, 2019 Sure, when you can see it (most of you arent in the room yet and its still in the alcove, you can give me a nature check. Quote Share this post Link to post Share on other sites
BlazingTornado 2214 Report post Posted February 27, 2019 I figured we all ventured in to see what's the happ's with that statue and accumulated water. Quote Share this post Link to post Share on other sites
Dilvish the Deliverer 50811 Report post Posted February 27, 2019 If that is so then I'll put you all in the room. Post later today. Quote Share this post Link to post Share on other sites
Dilvish the Deliverer 50811 Report post Posted March 25, 2019 The translucent blob moved adjacent to the Finn/Dorn totem pole. Despite the creature being obscurred by the water, Nephemon's Eldritch Blasts strike true, buffeting the creature. Remaining initiative order: Finn Toki Dorn Sithrandir Vindice Creature (I have a map, but cell service sucks and I cant upload it right now) 1 Quote Share this post Link to post Share on other sites
Dilvish the Deliverer 50811 Report post Posted March 25, 2019 1 Quote Share this post Link to post Share on other sites
dwarvenranger 5409 Report post Posted April 9, 2019 "Dammit Finn, quit sitting there like a goblin trying to think and do something." Quote Share this post Link to post Share on other sites
Unit04 2352 Report post Posted April 11, 2019 When my initiative comes up, Sithrandir will move to get a good look at the creature (if necessary) and fire off a couple shots with his longbow at it. Knowledge Nature = 17+3 = 20 (to see what it is) Shot 1 = ...natural 1 Shot 2 = 18+9 = 27 Damage = 5+6 = 11 Quote Share this post Link to post Share on other sites