dwarvenranger 5410 Report post Posted December 30, 2018 Chuckling to himself, Dorn walks over and gives Toki a nice firm friendly pat on his sore shoulder. "By Dumathoin's stony arse that was a nice try youngster. But like I said, dwarf made stone door." Ooc: Can he see the eyeball? Quote Share this post Link to post Share on other sites
BlazingTornado 2235 Report post Posted December 30, 2018 "Can you see the eyeball?" Quote Share this post Link to post Share on other sites
Dilvish the Deliverer 51005 Report post Posted December 30, 2018 Once ot is pointes out everyone sees it. Those who are proficient in Arcana recognise it as a scrying sensor. 1 Quote Share this post Link to post Share on other sites
haldir 43995 Report post Posted December 30, 2018 Neph' will try to determine what or who is trying to scrye on the party. Arcana: +5, 18+5: TOTAL 23 Quote Share this post Link to post Share on other sites
lexomatic 8457 Report post Posted December 31, 2018 6 hours ago, BlazingTornado said: Toki charges the door and puts all his power in a shoulder tackle... 19+4 = 23 "Next time you want to do something stupid, Toki, let me give you some wise counsel first. You may find it helpful, though I'm guessing you're in too much of a hurry. 1 hour ago, haldir said: Neph' will try to determine what or who is trying to scrye on the party. Arcana: +5, 18+5: TOTAL 23 *Vin casts guidance on Neph (+1d4) Quote Share this post Link to post Share on other sites
prophetic_joe 2409 Report post Posted December 31, 2018 "What the bloody hell is that thing?" Finn asks. Quote Share this post Link to post Share on other sites
Dilvish the Deliverer 51005 Report post Posted December 31, 2018 You are unable to determine the caster of the scry spell, but you feel that you would be able to recognize future castings of this spell as being theirs. The eye remains present long enough for you to examine it, then fades out of existence. Quote Share this post Link to post Share on other sites
dwarvenranger 5410 Report post Posted December 31, 2018 "Well, like I said, they know we're here now so we might as well get on with it. I suppose Finn could go first to look for traps and such, but he'll have to be backed up by Toki since he has the light. I can go third, followed by Brother Vindice, then Nephemon and Sithrandir brings up the rear. Or if the halls are wide enough we can go by twos. How does that sound?" 1 Quote Share this post Link to post Share on other sites
lexomatic 8457 Report post Posted December 31, 2018 54 minutes ago, dwarvenranger said: "Well, like I said, they know we're here now so we might as well get on with it. I suppose Finn could go first to look for traps and such, but he'll have to be backed up by Toki since he has the light. I can go third, followed by Brother Vindice, then Nephemon and Sithrandir brings up the rear. Or if the halls are wide enough we can go by twos. How does that sound?" "Sounds good." If someone intends to do something like look for traps and it's all happening while I'm away, if someone asks for Vin's Guidance he will cast it when appropriate. Maybe Dilvish can mention if theres any acceptable way to do this (direct question and tag of me then adding the d4?) Quote Share this post Link to post Share on other sites
Dilvish the Deliverer 51005 Report post Posted December 31, 2018 Can do. So you so all can visualize: 2 Quote Share this post Link to post Share on other sites
lexomatic 8457 Report post Posted December 31, 2018 In future can you do a "you are here" mark of some kind. Quote Share this post Link to post Share on other sites
Dilvish the Deliverer 51005 Report post Posted December 31, 2018 Yep. I'll draw more out. Right now you are in the one room; the secret door is marked. Quote Share this post Link to post Share on other sites
prophetic_joe 2409 Report post Posted January 1, 2019 "Alright let's get to it then." Finn heads down the southern pathway looking for traps as he goes. 1 Quote Share this post Link to post Share on other sites
Dilvish the Deliverer 51005 Report post Posted January 1, 2019 The passge goes south, then turns to the west before jogging back to the north and opening into a long hall. Bas-Reliefs. Every 10-foot section of wall has a 9-foot-high, 4-foot-wide, 3-inch-deep door-shaped recess containing a bas-relief carving of a demon. Each relief depicts a different kind of demon. A kenku skeleton lies on the floor, one of its thin arms pointing toward a bas-relief of a nalfeshnee demon on the south wall. Quote Share this post Link to post Share on other sites
lexomatic 8457 Report post Posted January 1, 2019 (edited) 42 minutes ago, Dilvish the Deliverer said: The passge goes south, then turns to the west before jogging back to the north and opening into a long hall. Bas-Reliefs. Every 10-foot section of wall has a 9-foot-high, 4-foot-wide, 3-inch-deep door-shaped recess containing a bas-relief carving of a demon. Each relief depicts a different kind of demon. A kenku skeleton lies on the floor, one of its thin arms pointing toward a bas-relief of a nalfeshnee demon on the south wall. I'm going to take my mace out and bash the skeleton skull, and the face of every demon carving as we pass. Not wild swings, but calm, measured, and quiet (ish). What type of roll to identify the demon types. Religion? I will guidance myself d20(15) +3(religion) +d4(4)=22 "We should be on our guard. Foul things may be afoot." Edited January 1, 2019 by lexomatic Quote Share this post Link to post Share on other sites