Sarcastro01 Posted December 13, 2018 Share Posted December 13, 2018 Looking to run a few demos at a local conditions. One or two teaching games and then a larger game with teams. For the team game would folks recommend doing initiative by section or by model? Looking at no more than 12 per side. 2 Quote Link to comment Share on other sites More sharing options...
Reaper User CAVBOSS Posted December 13, 2018 Reaper User Share Posted December 13, 2018 The rules are designed to run by squad, but a couple of cards per side is hard to shuffle, so I would suggest using colored dice or poker chips in a bag to draw from to keep up the randomness for smaller games. I have run smaller games by model, but I think it loses the intent of the speed the game should play with and there are enough things in their to counter losing the initiative IMO. It also makes people think about that next move just in case they don't get the initiative they need. Please email us at custserv(at)talon-games(dot)com with convention info and we would be glad to provide some goodies to hand out! 3 Quote Link to comment Share on other sites More sharing options...
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