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Froggy the Great

Randomness XV: 'tis a silly place.

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16 hours ago, Doug Sundseth said:

 

The Big Sleep, Double Indemnity, The Maltese Falcon come to mind.

 

There's a reasonable argument for including Casablanca because of the cinematography, but the tone might be a bit off.

 

I think The 39 Steps would fit reasonably well into film noir, but I'm not sure whether a film buff would agree.

Probably good choices, since we already have them, except or 39 Steps.

 

Was a movie ever done for The Continental Op? I LIKED the book while not liking the main character, but not liking him in a way that worked. I LIKED reading about him, but would hate to work with him.

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2 minutes ago, PaganMegan said:

Was a movie ever done for The Continental Op? I LIKED the book while not liking the main character, but not liking him in a way that worked. I LIKED reading about him, but would hate to work with him.

 

I haven't read the stories, so I had to go looking. The short answer seems to be "No". The longer answer is that both Yojimbo and A Fistful of Dollars were apparently based on The Red Harvest.

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16 hours ago, Sanael said:

I agree with most of this, and I would put Steps on the list for sure.

 

Given the age of your target, and because they're very good films on their own merits, you might also include Chinatown (1974) and LA Confidential (1997). LA Confidential is a bit past true noir, but it's clearly built on the shoulders of the genre.

 

It's very modern-actioner, but a recent entry in the pseudo-noir field is Atomic Blonde. It holds a lot of noir themes (double/triple-crossing, mistaken and misleading identity, general futility) and is beautifully set in the most noir of all noir times and locations: Berlin on the eve of the Wall coming down.

 

(Divided Berlin is the one thing I think is canonically missing from Eberron, I think it would be very fun to build a campaign at the Droaam/Breland border, around Graywall-as-Berlin. Could potentially use the Thrane/Breland border, but my Eberron campaigns haven't established Thrane as quite that strangleheld-by-theocracy. Too bad there's no Karrnath/Aundair border.)

Chinatown! I think we have that. And I really like it, so it will be next Wednesday's feature. Thanks! Wednesday, not Wayne!

 

Mum really enjoyed Third Man, and I told her I am using the balloon seller in my game someday.

 

I think Eberron is more between the wars, post WWI not WWII. Yes Fire WWI and WWII ARE the words I want!

 

Grump ran a Between the Wars Spycraft game set in Berlin. Great game but so very dark. And I could tell that he had recently read American Gods. The gods were parasites.

 

I am going to stop posting before I throw the Fire through a wall! The Fire deserves it, but the wall doesn't. <_<

Edited by PaganMegan
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Back home. Only gonna get to bed an hour later than normal, so not bad. Then I have a 4 day weekend! I took tomorrow and Saturday off of work because why not? Which means I can stay for the whole D&D session tomorrow.

 

Gonna find out if the root canal worked tonight. When my dentist was doing it he said from the looks of things that nerve was long gone. Then after he dropped a couple of the really small files they use for it, and having to dig around a bit to find my not-so-normal 4th canal, he said "I can see now why so many root canal specialists become alcoholics. I can handle doing one of these every now and again, but to do nothing but root canals all day, every day, would drive me crazy."

 

But now I have the root canal done and the permanent crown on that tooth. Unless something major happens I shouldn't have to worry about this particular tooth for at least 10 years. But I'm just going to be happy if I can stop destroying my liver with painkillers now.

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2 hours ago, PaganMegan said:

Grump finally dropped of his laptop for repairs.

 

Then left his Fire at home.<_<

And my Fire is acting like a polyp.

A flaming polyp? That sounds really painful! Or, a really great spell for a wizard with a twisted sense of humor...

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Pg. 519

 

Hopefully last day of moving stuff to the house. My mom offered to rent us a Uhaul to get the rest of our crap out on time. So we'll have to power clean tomorrow and maybe tonight depending on how late it is.

 

I have an appointment ridiculously early in the morning that I forgot about and by the time I thought about it it was too late to reschedule because they need 3 days notice.

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A bit of a disappointment here. My nephew and his family were going to come visit this weekend, but my wife is down sick, so we will have to reschedule. Now to get her feeling well! Oh well, now I will work on getting some painting done and the 3D printer setup .

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1 hour ago, Corsair said:

A bit of a disappointment here. My nephew and his family were going to come visit this weekend, but my wife is down sick, so we will have to reschedule. Now to get her feeling well! Oh well, now I will work on getting some painting done and the 3D printer setup .

 

Hope she recovers soon!

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26 minutes ago, Glitterwolf said:

 

Hope she recovers soon!

Looks like a summer cold, she got herself worn out and then she almost always gets sick. Was really rough on her years ago teaching First Graders, she even got chicken pox again from the little buggers!

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2 minutes ago, Corsair said:

Looks like a summer cold, she got herself worn out and then she almost always gets sick. Was really rough on her years ago teaching First Graders, she even got chicken pox again from the little buggers!

 

Yeah, if you get too tired and worn out, your resistance fades away.

Take good care of her!

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20 hours ago, Doug Sundseth said:

 

The one time I made it into voir dire (as one of the first 12) I was the first person excused on a peremptory challenge.

 

In case you hadn't noticed, I'm a bit opinionated and I'm entirely willing to express that. :rolleyes: It seems that lawyers don't like that.

 

I've made into voir dire twice now.  The first time I was really trying to be excused, because it was inconvenient.  It was a real estate fraud case, and we had our condo listed for sale by a realtor in the same building as one of the realtors involved in the case.  No go - ended upon that trial for a week, but glad I did. Learned a lot. 

Second time I was the first person excused. Prosecutor didn't like it when he asked me what I would assume if I saw him stumbling around in the hallway, would I think he is drunk and I said "no, because I don't know anything about you, you might have an illness or medical condition." 

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The last D&D game session I've been running for the High School/Junior High kids in the school was yesterday.   The kids were disappointed that it was over.  Especially because I won't be able to pick it up again next year.   The school librarian who had been running the Gaming club is leaving the school for a better job. I'm being "promoted" - no other teacher is willing to take on the club all year, so I'm stepping up to do that next year, which means I won't be able to DM for the D&D kids AND run the rest of the club.  

My son and one of the other players asked me if we could continue the game as a home game - I said sure, but not with the variable number and often too many kids we had as part of the game club.   So they've assembled a group of kids, and we start playing in a couple of weeks at our house.  This should be interesting. 

I decided to run yet another prophecy based campaign.  So I'm currently in the process of writing prophecies that say things like "Half shall be the Swords of Dusk, Half shall be the Swords of Dawn"  and "The Children shall mark the Swords".  Each of these phrases has 1 or 2 keywords that identify people, places or things.   My goal is to write 144 of these seemingly random phrases, and then hand out 4-6 of them each game session. 

The hard part is coming up with my keywords, especially the ones for people.  They have to be descriptive enough so that players will go "Hey that's PC (or NPC)" after they see several phrases, but generic enough that they're not always obvious on first sight.  They also have to be generic enough that should a player leave and a new player join, and that there is at least one for every PC or that they can apply to multiple PCs. 

By the time I'm done, I won't know most of them are supposed to mean, which is by design.  I learned the first time I did this (back in the 90s), that my players often have far better interpretations of my phrases than what I originally envisioned. Which makes it a lot easier to write them, to be honest. 

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He doesn't have his computer.

He doesn't have his Fire.

He doesn't have his PHONE.

 

I can't message him and tell him "I'm bored. ENTERTAIN ME!"

31 minutes ago, kristof65 said:


The last D&D game session I've been running for the High School/Junior High kids in the school was yesterday.   The kids were disappointed that it was over.  Especially because I won't be able to pick it up again next year.   The school librarian who had been running the Gaming club is leaving the school for a better job. I'm being "promoted" - no other teacher is willing to take on the club all year, so I'm stepping up to do that next year, which means I won't be able to DM for the D&D kids AND run the rest of the club.  

My son and one of the other players asked me if we could continue the game as a home game - I said sure, but not with the variable number and often too many kids we had as part of the game club.   So they've assembled a group of kids, and we start playing in a couple of weeks at our house.  This should be interesting. 

I decided to run yet another prophecy based campaign.  So I'm currently in the process of writing prophecies that say things like "Half shall be the Swords of Dusk, Half shall be the Swords of Dawn"  and "The Children shall mark the Swords".  Each of these phrases has 1 or 2 keywords that identify people, places or things.   My goal is to write 144 of these seemingly random phrases, and then hand out 4-6 of them each game session. 

The hard part is coming up with my keywords, especially the ones for people.  They have to be descriptive enough so that players will go "Hey that's PC (or NPC)" after they see several phrases, but generic enough that they're not always obvious on first sight.  They also have to be generic enough that should a player leave and a new player join, and that there is at least one for every PC or that they can apply to multiple PCs. 

By the time I'm done, I won't know most of them are supposed to mean, which is by design.  I learned the first time I did this (back in the 90s), that my players often have far better interpretations of my phrases than what I originally envisioned. Which makes it a lot easier to write them, to be honest. 

Take a Bones mini.

Put an exclamation point or question mark on top of it. :lol:

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33 minutes ago, kristof65 said:


The last D&D game session I've been running for the High School/Junior High kids in the school was yesterday.   The kids were disappointed that it was over.  Especially because I won't be able to pick it up again next year.   The school librarian who had been running the Gaming club is leaving the school for a better job. I'm being "promoted" - no other teacher is willing to take on the club all year, so I'm stepping up to do that next year, which means I won't be able to DM for the D&D kids AND run the rest of the club.  

My son and one of the other players asked me if we could continue the game as a home game - I said sure, but not with the variable number and often too many kids we had as part of the game club.   So they've assembled a group of kids, and we start playing in a couple of weeks at our house.  This should be interesting. 

I decided to run yet another prophecy based campaign.  So I'm currently in the process of writing prophecies that say things like "Half shall be the Swords of Dusk, Half shall be the Swords of Dawn"  and "The Children shall mark the Swords".  Each of these phrases has 1 or 2 keywords that identify people, places or things.   My goal is to write 144 of these seemingly random phrases, and then hand out 4-6 of them each game session. 

The hard part is coming up with my keywords, especially the ones for people.  They have to be descriptive enough so that players will go "Hey that's PC (or NPC)" after they see several phrases, but generic enough that they're not always obvious on first sight.  They also have to be generic enough that should a player leave and a new player join, and that there is at least one for every PC or that they can apply to multiple PCs. 

By the time I'm done, I won't know most of them are supposed to mean, which is by design.  I learned the first time I did this (back in the 90s), that my players often have far better interpretations of my phrases than what I originally envisioned. Which makes it a lot easier to write them, to be honest. 

 

That's a neat concept.

 

I've never tried something like it, but I totally get the idea of allowing player impressions to become reality. I stole wrote some of my best GMing ideas that way.

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3 minutes ago, PaganMegan said:

He doesn't have his computer.

He doesn't have his Fire.

He doesn't have his PHONE.

 

I can't message him and tell him "I'm bored. ENTERTAIN ME!"

*sighs, puts on a jester costume and dances around to keep her occupied for a few minutes*

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