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Hello and welcome to “Gothic Graveyard”. It's a collection consists of a series of stl printable files inherent to the medieval/gothic theme. All buildings, terrains, pieces, etc. Are designed for 28/32 mm tabletop games. The main objective is to make printing quick and easy to assemble, absence of supports, fun to paint and with the possibility to change the diorama whenever you want. The collection was designed for fdm printers, but nothing prevents resin printing.
The project was conceived and developed to be printed at home with your 3D printer following and having as main reference three simple rules:
• the modularity
• the speed of realization and assembly through the use of simple magnets and glue
• the absence of supports for printing
The models of the large mausoleum and the perimeter walls are perfected in two types, one constructive and one ruined to give you the freedom to alternate / use the ones you believe in best.
(Re)discover Kemet’s epic universe with Kemet: Blood and Sand, the newest edition of the multi-award winning game, Kemet! Kemet: Blood and Sand will immerse you in an unrivaled gaming experience, even better than the original!
Kemet is back with streamlined and upgraded gameplay based on hundreds of hours of testing, solid development from our expert team and your valuable feedback. Since it was released in 2012 Kemet has been a favourite with the board game community. While working on version 1.5 with the community, we were excited to see the incredible interest in this amazing game. It was time for Kemet: Blood and Sand!
In Kemet: Blood and Sand, you play one of the Egyptian gods, aiming to stamp your dominance on the parched land. Build pyramids, combine godly powers to create powerful asymmetric combinations and lead your followers in glorious battles. But, be careful - only deep strategic planning and swift tactics will lead you toward victory!
Sheol is a cooperative game, playable solo or up to 4 people, with an emphasis on storytelling and strategy. Sheol is set in a coherent universe where game mechanics and setting are deeply interconnected. It is organized in campaigns, in turn, subdivided into missions. In each mission, players will have to coordinate their efforts tactically to complete the objectives and defend the central game area (the Citadel) from the enemy invasion. The story will progress, mission after mission, allowing characters to discover the secrets of the Sheol’s world and unlock more items and skills.
When the Shadows reached the moon, a dark mass called Sheol, like a black tide, began to form until it shrouded the moon completely, and the moon “cried” the Shadows down to Earth. Although technologically advanced, mankind had no means to stop the Shadows, which slowly filled the Earth and exterminated almost everyone. The planet was fully enveloped in a layer of clouds so dark that sunlight could not filter through, and the survivors took refuge on the Isle of Light, also called the Citadel, the last outpost of mankind. Lux, a type of light radiation capable of destroying Shadows, was discovered too late. Enclosed between the immense walls that surround the many square kilometers in which the intricate levels of the Citadel arise, humans have slowly forgotten the external world shrouded in darkness and exhausted themselves in a series of internal political, cultural, and economic struggles. In fact, over the decades, the Citadel has become a collection of decadent peoples, mixing nanotechnology with superstition, ancient beliefs and cyber-augmentations, chaos, and the emergence of new castes. Only the Scouts, explorers of the unknown, and raiders of the outside world, have not forgotten that the world belongs to mankind and that mankind shall reclaim it one day. In this game, you are one of them.
It's been awhile since I've painted a plain ol' character miniature. I spent the better part of today working on her and I’m overall pleased with how she came out. I really want to double my skill level by the time Bones V is delivered and I’m proud of my progress! Slowly but surely figuring out how to do faces, this one looks pretty okay, though her right eye is funky.
Since this is my first form post, the picture is her next to my first miniature! It's about four years old and I keep it around the rest of my collection in a place of honor
The Middle Land is a campaign for producing a 75mm figure collection made in high quality resin, based on the medieval & epic fantasy that inspired so many novels, films, rpg and boardgames that marked the teen ages of this campaign authors.
On tiny leads we're huge fans of those 80's & 90's rpg, in wich characters such as the long white bearded wise wizard, the little halfling involved in big adventures or the evil orc were so frequent. That is why we wanted to bring those characters back, keeping the looks and designs of that era, but updated to the needs and demands of current collectors and painters.
Nowaday there's a magnificent computer designed miniature offer everywhere, but for this campaign we wanted to stick on the traditional hand-made sculptures, as we believe they bring an unique personality to the product.
It was all over. Peace at home and his relative's attention was everything he needed to smile and remember the thousand adventures he lived. Never stopping to think, even for a moment, in that treasure he carried in his pocket, as the most valuable memory of his travel.....
Sculpted by Paco Muñoz Painted by Oscar Rodríguez. Nocturna Models Team The Orc
Looking to the horizon, he inquired the air searching for some familiar scent. Sharpening his ears for a sound that makes him smile again. But no. The silence was like a tombstone and the only thing left around was that friends and enemies blood smell .
Sculpted by Paco Muñoz Painted by Oscar Rodríguez. Nocturna Models Team Painted by Fabrizio Rusto The creature
So there the strange creature lay, weak on its semblance, strong in it's desires. Its four limbs on the ground and its mind in only one thing. Its look... Was it fear what its pupils spread? Innocence perhaps? Its mocking wace didn't helped either. Not even the greatest torture would have revealed the truth beneath its words.
Sculpted by Paco Muñoz Painted by Oscar Rodríguez. Nocturna Models Team Painted by Javier González (Arsies Studio) The wizard
The most important moment of every affront it's the one to stop, rest, check the maps... And smoke. There's no fight big enough that won't let a peaceful instant to think about your next move.
Sculpted by Paco Muñoz Painted by Iván Hortal
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