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The way of the Dawi-kin
A goal of Acquiring every single Reaper Dwarf and painting em up.
Master check list has been put together that will be updated with time.
Any duplicate model will receive conversion using Reaper weapons.
I like my check-off lists and achievement progress icons.
Green box indicates the mini is owned, the picture next to model indicates that is has been painted.
Reaper, Dwarf Mancatcher, sku: 14463
Made this guy a Noblemen with bright colored clothes and golden glave.
Reaper, King Axehelm of Kragmarr, 77478
Wanted a dirty worn look on this dwarf kind, and a high contrast in color scheme of white and red.
Made a mistake on this one using wrong type of shade that made everything glossy, had to layer addition shades of different brand to take out the gloss. turned out a bit darker than planned.
Reaper, Dwarven Brewmeister, 02559
Quite a strait forward model to paint.
Did not want crazy colors for this guy.
A variation of royal blue color scheme with gold patterns and closed eye lids could be interesting.
The rest of the gang. Those mugs man, are like half the size of that poor little barrel.
Wanted grouped colors of tans and browns to create tonal contrast instead of use of intense colors.
These are quite easy to paint, good models.
Reaper, Hagar, Dwarven Hero, 77482
Wanted to make Hagar and Durgam Deepmug into a two brother team of green-beards.
Just leather, iron, and green.
Reaper, Durgam Deepmug Dwarf Hero, 77400
The green-beard brother of Hagar.
Rangers both, with green rune weapons
Reaper, Dwarf Royal Weapomaster, 77574
There is nothing royal about this malicious looking guy.
Went for high contrast red/white.
I was thinking of possible conversions, I don't know, this is not the most interesting dwarf model they have for that.
Reaper, Fulumbar, Dwarf Warrior, 77011
Gave him axe and a shield from reaper Weapon pack III
Usually I do not go for bright colors, yet this warrior needed some frost armor! (too much terreria of late)
Reaper, Fulumbar, Dwarf Warrior, 77011
The original model with a bit older paint job, or battle dirt paint job ;)
But with TrueBlood effect paint from GreenStuff
Reaper, Freja Fangbreaker , 77073
This is one of the cooler looking models, even though was a bit hard to paint.
Older paint job, dirty, battle weathered.
Went with Conan the Barbarian face paint.
Reaper, Freja Fangbreaker , 77073
Same model with Weapon Pack III axe upgrade.
Most recent paint job, cleaner with different paint scheme of bronze and green.
Good day everyone, I've been working on a diorama display for some time now and I thought some of you may like the see my progress. I used AutoCad for my sketches and Inventor to build the 3D model. Then I used Blender to texture the model and Slicer to generate de code for my Prusa printer. The following pictures are the steps I went through so far. It’s my first big project. It's taking long but it's a learning experience. Let me know what you think about it so far.
The first image is a screenshot of the final model in Inventor.
Some sketches in AutoCad software.
Floor part in Invetor software.
Generating the code of the floor in Prusa Slicer software.
I got a printing error while printing the floor. The plastic filament and I had to stop the print.
On the next picture, we can see how the parts are on the inside. There is some supports but most of the part is empty to save on printing time and material.
I decided to print the remining floor tiles individually to salvage what I had already been printing. I then glued each tile on the base.
I had another printing error on the column, and I had the print another one.
The column was printed at the highest level of quality my Prusa i3 MK3S can print, which is at a 0.05mm of precision.
The arch was also printed at 0.05mm.
The level of detail is amazing. Even the ring was printed flawlessly without support.
Here’s a screenshot of the wall assembly after I completed texturing it in Blender.
Here’s a screenshot of the wall assembly in Slicer. I generated the code with supports to make sure the door arch would be print perfectly.
It looks perfect like this, so I didn’t see a problem coming.
Some parts of mu model were not right, there were some gaps. The software filled these gaps with support material, so when I see the issue, I decided not to stop the printing session. The support material is showing in drak green the the simulation.
After, when I generated the code without support, I could clearly see the gaps. I think this happened because there were errors, holes I didn’t correct or masking I didn’t remove, on the model I imported from Blender. I will need to investigate farther.
See the result after I removed all the support. Removing the support takes forever by the way. I’ll try to avoid supports if possible, in the future.
Here’s a picture of the wall. It took 40 hours to print only and probably another 40 hours to build, texture and clean the model. I still need to fill the gaps the Greenstuff.
Here are all the parts I printed for this project.
And, all the parts together. I haven’t glue anything yet. There is still some sanding and cleaning to do. I will paint each part separately.
I patched the gaps with liquid Green Stuff.
Closeup of the first layer of liquid Green Stuff.
I converted a 02712 Eye Best from Reaper Miniatures. This is the pewter version of model that was sculpted by Julie Guthrie. I added eye stalks from the 03440 Creature Components II, also from Reaper.
The Eye Best will be pinned on the wall and the door. All the adventurers I'll be displaying on the diorama are from Reaper Miniatures Dungeon Dwellers brand. From left to right; 07012 Caerindra Thistlemoor, 07004 Stitch Thimbletoe, 07002 Baran Blacktree and 07008 Luwin Phost.
The models can be moved from a recess to another to allow different layouts.
More to come soon!
The MapForge software (which runs on Mac & Windows) was designed to create customized tactical-scale battlemaps for RPGs, and is already supported by an impressive 80+ mapping content Add-Ons (12 of which are free!) covering all major game genres. Maps produced with the software can either be printed for use at the gaming table, or used in virtual tabletop software such as Roll20 or Fantasy Grounds.
But despite the wealth of fantasy mapping content already available, GMs have been clamoring for even more. So we've got some great new content lined up, and are raising funds to cover the porting/development costs.
Click here or on the image below to check out the latest Kickstarter campaign for MapForge, which just launched two days ago.
Note that the software itself is already developed and available (though a new version is due out later this month); this crowdfunding campaign is only to fund the development/porting of the new fantasy-genre mapping content.
Fairly quick delivery of rewards is expected (August), and there are no shipping costs involved, since it's all digital downloads.
Campaign launched on: May 22, 2019
Campaign ends on: June 17, 2019
Some boardgamers and wargamers were quick to catch on that the software can also be used to produce custom game boards or tiles for games such as Myth, Descent, HeroQuest, Aliens, Skull Tales, and many others.
By Rob Dean
So, in the course of loading my miniatures onto the storage shelves last weekend, I opened a box of partially painted figures to find this group. Sold by Archive in the late '70s, I've owned these since then. My original paint job on them was unappealing enough that I didn't end up rebasing them in the great rebasing I undertook in the late '90s, and they languished until I started reworking vintage fantasy stuff from my collection around 2015. Unfortunately they have been languishing again since then, so when I found them this weekend, I decided to dry brush the heck out of them and base them up for gaming.
When it comes to map-making software and mapping assets for pen-and-paper RPGs, the sci-fi genre usually gets short shrift.
GMs of sci-fi RPGs like Starfinder, Star Wars RPG, Traveller, Shadowrun, Stars without Number, and other game systems need and deserve a good set of tools and assets to create great looking battlemaps, whether printed for use at the gaming table, or for use in virtual tabletop software like Roll20 or Fantasy Grounds.
I'm running a Kickstarter campaign to try to provide a turnkey solution for this under-served market. I hope some of you will check it out.
If you've invested in nicely painted minis, you'll want nice battlemaps to place them on. No need to limit yourself to non-customizable pre-printed battlemaps.
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