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Lots of pictures. I've done my best to keep the size down.
In the waning days of the Galactic Rebellion, before the Battle of Yavin and Scariff, the Empire had nearly wiped out not only the Jedi but also many users of The Force. Emperor Palpatine had special hunters, known as Inquisitors, that scoured the galaxy and captured/killed those rogues that survived Order 66.
The Grand Inquisitor tracked another Force user to the remote Tibana gas mine known as Cloud City hovering in the Bespin atmosphere. The Inquisitor had orders to capture the rogue and return him to the Emperor for purposes unknown. After setting up a carbon-freezing chamber in the depths of the city, the Inquisitor set his plan into motion. Hired muscle, in the form of notorious Trandoshan bounty hunter Bossk, would help drive Hawkbat to the chamber into the waiting trap manned by Agent Blaise and two Imperial Security Bureau agents.
The large sums of money thrown around by the Empire aroused the suspicions of vile gangster Jabba the Hutt who, despite his long residency on Tatooine, has decided to make a rare off-world trip to witness the hunt. Bringing along a trusted, if slow on the draw, bounty hunter known as Greedo. Jabba would attempt to maneuver the happenings to his own advantage.
Agent Hawkbat, despite being useful on many occasions to Cloud City administrator Lando Calrissean, had run out of allies there. Unbeknownst to him, Obi-Wan Kenobi had picked up his lightsaber once more and sought to foil the Inquisitor's plans. After contacting an old friend, Ithorian Diplomat Murne Rin, the two would seek aid from the Administrator--If Hawkbat were no longer in Cloud City the Imperials would likely leave. The Tibana gas mined here was not of sufficient quantity or quality to warrant further action by the Empire, and the Inquisitor seemed to barely notice anything not directly related to his quarry.
But could Obi-Wan and Murne count on Calrissean's aid, or would he betray them all to Imperial forces?
It appears that I've missed the rings on a couple bases. I'll have to go back, one of these days, and tidy those up.
After the capture of Han Solo by the Bounty Hunter Boba Fett, Princess Leia Organa selects a group of operatives to accompany her on a special mission back to Hoth in order to recover files and equipment that will be necessary to implement Solo's rescue. The rebels expected the remains of the base to be empty, but Darth Vader's prescience led him to leave a small garrison force on the remote ice planet.
Dengar, and his cadre of assassin droids, were too late to Bespin to participate in Solo's capture and the attempted capture of Luke Skywalker, but he continued trailing the Millenium Falcon when it left Cloud City. Unfortunately for Dengar, the rebel sniper Loku Kanoloa trailed the rest of the band and now has the bounty hunter in his sights.
The rebels managed to acquire their assets but were discovered on their way out of the base. General Sorin, eager to not fail Darth Vader, has deployed all his best assets in an effort to capture the rebels before they can return to their transport and escape.
All the activity in the area of the base has alerted a small band of wampas that were living in the ruins, and they are investigating.
Again, I need to redo some of the Scum & Villainy bases. I think I changed ring-colors and the darker green just doesn't show well.
Dengar's armor is the wrong color. I was originally going to do more of a feldbruan, but I got caught mentally on feldgrau. I also need to go over the dots on the HK's bases. I was originally going to mark the bases to distinguish which tokens to use, but I came up with a better way (as many IA gamers/painters did) of just hitting the base with a hash mark in the appropriate color. That makes it much easier to distinguish which models go together and which ones are which.
Loku is shown in the printed materials as being a red Mon Calamari wearing green. But, after Rogue One introduced to Admiral Raddus and his crew, I knew I didn't want to paint him red. It makes no (visual) sense for a sniper on an ice world to be wearing so much brown and green, so I went rogue and painted him blue with more lighter colored gear. I thought about painting his skin white, but...
I just couldn't do it (and I still have 11 or so characters who will be wearing white)! I think I should have started with a little bit lighter shade, but I did what I did and I'm not redoing it or Dengar's armor. It might not be accurate, but tough noogies.
I finished Hera a few days ago, then Chopper earlier today, and finally the Dewback Rider this evening!
I'm not feeling up to writing out a little story or dragging out the tiles for the game, so it's straight up pictures. Even the pictures are lacking in quality tonight with too much light and bad focal ranges. Still, you'll get the idea.
Regular and Elite Jet Troopers. FFG sent two flight pegs with each base, but honestly that's a lot of height. Although I admit I thought about having the Elites on two pegs.
Regular and Elite Gamorrean Guards. I varied the colors on the fur pants and through their skin tones.
Weequay Pirates. Again the skin tones and uniform colors were tweaked a bit. The rifles are a bit flimsier than they look. I just about broke one by accident.
In order: Onar Kona (an Aqualish bodyguard), Shyla Verad (Mandalorian bounty hunter), and Vinto Hreeda (Rodian gunslinger).
The art has Onar as green, but I defaulted to blue and by the time I realized my mistake it was too late. Onar is one of the rarer four-eyed Aqualish.
I used the Twilight Purples for Shyla. I'd been looking for an excuse to use that set. Her cloak is grey-white and the Beskar shines brightly.
Vinto was a bit of a splurge in terms of colors I wanted to use. A little louder than most Rodians we see, but I don't think it's outlandish. I'm going to have to get back to "regular" green for Rodians pretty soon when I get back to "Hired Guns."
I wanted one Dewback for each configuration, so I've got the regular rider and Captain Terro. The regular dewback is a little lighter than I wanted, but I think it works well enough. Captain Terro's dewback is based on a lizard I saw in the central part of the state. I originally dropped the first Terro torso and snapped the tip of his flamethrower straight off. I was not happy.
The Jawa Scavenger (or Luke Skywalker, Jedi Knight) might well count as my first speed paint! Only about an hour and a half on it, and I think it looks like a solid enough job for tabletop.
Jabba the Hutt. We saw him back in The Bespin Gambit, but this is his home. Easy enough job, lots of drybrushing. I started trying to highlight, but quickly realized that the skin texture would lend itself to the drybrush well enough.
Alliance Rangers. I was surprised when I realized that they were women (you pretty much have to look up from under the arm or straight down from the top to notice). The rifle gets in the way of the painting.
Luke Skywalker, Jedi Knight. I used Muddy Soil to bring up the black on the jump suit. The tunic is a grey. The lightsaber blade is too short, and the handle too long. Nothing I can do about those things with my current skill set. Luke was another speed paint, or close to it. I tell you, finishing two minis in under five hours made me feel like a king!
C1-10P (aka Chopper, aka Spectre 3) and Hera Syndulla (aka Spectre 2). I'm not that into Rebels...It's kind of fun and fluffy. And that lack of engagement has hurt my ability to focus and get things done on these two. Plus there was more green, and as a rule I do not much care for green. I used one of the bone triads on Chopper as I felt his age and general bad attitude would keep him a bit dingy. Hera's not quite the right shade of green, and I should have really worked some freehand circles for the designs on her lekku, but I think it works.
Which leaves us at the Rancor. This thing's huge. The base is a little undersized at about 2.5" x 1.75" (instead of the full 3"x2" that it should be). It went faster than I thought. I used two different brown triads on the Rancor, one for the "armor" plates and the other for the flesh. It's tough to see in the picture, but it's more obvious in person.
Up next: Ahsoka Tano and the AT-DP from Heart of the Empire or the nagendra from Bones IV. Decisions, decisions.
Thanks for stopping by!
I forgot about BT-1 and 0-0-0. They were done, but even though I actually picked them up, I forgot to include them. D'Oh!
So, as it turns out, I...uhhh...misspoke...when I said Jabba's Realm was complete. Well, I mean it was/is but I forgot to include a couple minis:
BT-1 and 0-0-0. Two droids of ill intent. Basically, they boil down to a trigger happy astromech and a sadistic protocol droid. Mostly black with some accents. The "glowing" spot on 0-0-0's hand is meant to represent its electric shock attack.
On to Coruscant!
Clawdite Shifters. First one up is modeled after The Punisher. That's supposed to be a mythosaur skull on it's chest. It almost resembles it. Not a bad attempt, I guess, but it misses the mark. He was for funsies: the boxed set gives you four minis, but only three cards...so one of the Shifters is a "bonus" that you really can't use in the game.
I had a relaxed attitude toward the rest, no real plan.
And Maul. Yes, that Maul (it's all explained in the Clone Wars tv show). No longer a Sith, he's no longer referred to as "Darth." This is, I believe, his look from Rebels.
On to the heros:
Drokkatta, the trigger-happiest wookkiee you'll ever meet! She's a blast to play. I figured that she needed to be a redhead, for no reason whatsoever. She bears no similarity of temperament to any redhead I've ever known. Not a one.
Jarrod Kelvin. He's cool, I guess. I mean, he's got knives like Wolverine!
Ko-Tun Feralo, is a Cerean Rebel quartermaster. She brings the goodies to the fight.
Last, but not least, Ahsoka Tano! I wish I'd seen her in Rebels before I started painting this figure. I liked her costume from that show better than her Clone Wars one (which this more closely resembles). Those facial tattoos are not great. Tiny work, and I figured it was better to do what I did and not louse it up further. The markings on her crest aren't great either, but like Maul's tattoos they get the job done. I tried to pattern them off the Black Series action figure.
On to the home team (Boooo!):
Elite Sentry Droids.
Regular Sentry Droids.
Regular Riot Troopers.
Elite Riot Troopers.
AT-DP. I am not happy with this one. But as it won't see much play time, it's not really worth the effort to properly fix. The blue is mostly "ok," but the round pods on the side of the cockpit were supposed to be another shade or two darker than the rest of the walker. The base color (Rainy Grey) wasn't covering well, and was taking forever. I didn't like the look of it afterwards (thought it was too light), and figured a black wash would get the recesses done right...It didn't quite work out that way. Still, it's done.
I also need to remember not to use a white background. It's washing out the photos.
I am at 97% for the sets we regularly use! I have seven Rebels (including Han Solo and Chewbacca) and an AT-ST to complete for the Core set...and the Nexu need some finishing work, but they could go as is. Then on to Twin Shadows (Tuskens and Boba Fett)!
I don't mind telling you guys, some days it felt like I would never complete the core set. In part, no doubt, to my haphazard manner of deciding what to paint...When I first started playing, the Imperial player had his favored units and he seldom deviated from them. He kept winning, so it's not like he really needed to...
Again, I don't have my stuff together enough to do a little story and diorama. It's time to make some calculations for the jump to hyperspace!
Jynn Odan and Fenn Signis. Jynn is a smuggler of no small repute who specializes in not standing still. Fenn is a veteran of many battles who specializes in "boom!" Jynn is pretty much straight off the character card. I went with a grey "urban" outfit for Fenn instead of the classic brown.
Gideon Argus and Mak Esh'karay. Gideon is a Rebel Officer and tactical genius. Mak is a Bothan sharpshooter.
Gaarkhan and Chewbacca (what a wookiee!). Gaarkhan specializes (in my limited experience) in getting trashed before the halfway point of the game. He's supposed to specialize in beating things to an icky pulp. I could have done a little better with Chewie, hopefully he won't pull my arms out of the sockets because I need them to paint! I should have base coated his fur a little differently instead of just drybrushing up from the base black coat. When I was looking at some of the animated shorts on Disney+, I noticed that his fur had a light/dark pattern that I tried to replicate instead of just hitting it with "whatever." From the animated short, Chewie has what I call a hat, bolero, and shorts where the fur is darker leaving the sides of his face, the forearms and lower legs lighter.
Dialla Pasilla. This is an old picture (cropped to cut out Davith Elso from The Bespin Gambit). She's one of my favorite heroes to play.
Han Solo and Luke Skywalker. I'm actually pretty happy with Solo. I even got a half-way decent blood stripe even though you can't see it in this picture. I do wish they had used Luke's costume from the end of ANH (yellow jacket, brown pants, black shirt) as that would have been more fun to paint than white, off-white, slightly-darker off-white, and light khaki.
Rebel Saboteurs. I went with a more uniform look to these two Duros. It just seemed right that they should be Rebel regulars. I had forgotten that they had visors when I was planning colors and was disappointed when I realized I wouldn't be painting the glowing red eyes that Duros are known for.
Rebel Troopers. Not much to say about them, really. They hang out with Gideon a lot.
Nexu. Originally brought to us in Attack of the Clones, Nexu are ferocious feline-like creatures. The black variety is supposed to be more rare, and even more vicious. I was originally planning on altering their coloration to be more like the cats Mrs. Strawhat brought into the relationship (the black is our 20+ year old tortie, the white a Siamese mix), but I think I will do that with the Lothcats in Tyrants of Lothal. Which means I should tiger-stripe these Nexu when I feel like it. The pictures were taken before I ringed the bases in green.
Trandoshan Hunters. It really stinks being the Rebel player on the receiving end of these guys. When I first started painting all these, I planned on painting the figures to match the colors on the ID tokens (blue, red, purple, black).
IG-88! This blasted assassin droid really knows how to bring pain. The paint is pretty simple, though: metallics, red for eye sensors, and a couple yellow wires.
Stormtroopers! Stormtroopers! More Stormtroopers! I've been asked a couple different times how I get my troopers so white. I start with Rainy Grey, follow it with Ghost White, and finish with Pure White. It's also why I'm not looking forward to the last eight (the last 25% for the game).
Imperial Officers. Some people use the fleet grey scheme, but I went with Stormtrooper officer black for the regular officers. The white tunic is the elite...it just made sense for the elite to be part of the Imperial Security Bureau. You can spot the occasional ISB representative in the Death Star (I) and high ranking ISB officers in the conference room with Vader and Tarkin.
E-Web Engineers. Scout Troopers are manning the cannons. The Scout Trooper armor actually is slightly a mix of hard armor and some soft-armor pieces. I varied the recipe a little, using Leather or Linen White (I don't remember which), for the soft armor to give a little different look. It doesn't really show in the pictures, though.
Imperial Probe Droids. I had them done to a standard I was happy with, and then decided to add a wash. Which I then had to go back and fix. If you look carefully, you might notice that the elite IPD has a red reflection in one of the lenses, the blue IPD has a blue reflection, and the white marked droid has a grey/white reflection. The original intent was to use the reflections to ID them, but that's just too hard to see (and darn near impossible if you have some beer to "help" you game).
Royal Guard. I think these guys are some of my favorite work from all that I've done, and they're also some of the first! Too bad we never really got to see them in action in Return of the Jedi. I have seen part of a deleted scene, though. The ID dots (visible just in front of the guards) have been painted over. They were ready to throw down against Vader....
Darth Vader! Not much to say here, either. Black, Nightmare Black, Shadowed Stone/Stormy Grey, more black... The Royal Guard Champion was done mostly the same way as the RGs, with a slightly altered scheme from the art. I guess the armor would normally be black, but went with brown to match the gloves and because brown is more in line with the red (in my opinion). His base has since been fixed and is now ringed in black.
Which brings us to:
The regular AT-ST and General Weiss. The general's AT-ST is an experimental model and a much lighter shade than the standard. Now that they're done, they'll probably never hit the table. But they're done!
And that brings us to a close on what we usually use. There are still two sets to go: Twin Shadows (which is partially complete (25-30%) and Tyrants of Lothal.
I will now be taking a brief, and well-earned, break from Star Wars.
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