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By Lidless Eye
Two simple dwellings, 3D prints from Empire of Scorching Sands, a Kickstarter by EC3D Designs.
Main Game ($80)
Expansion Box ($40, so $120 total)
We will ship your rewards at our cost to our international hubs. Depending on where in the world you are, we will either ship to you from our hub in the UK (EU backers), China (Asia Pacific backers), Singapore (Singaporean backers), Canada (Canadian backers), Australia (Australia and New Zealand backers) or Atlanta (USA and the rest of the world). Following is a list of rough estimates for shipping a standard game package (4kg volumetric weight). Keep in mind these are just estimates, and costs may rise based on weight increases from unlocked stretch goals and any optional buys you choose.
USA: $10-$20 to most states. $50 to Alaska, Hawaii, and Puerto Rico. CANADA: $15-$30 to most cities. LATIN AMERICA: $70-$80 to most countries. ASIA: $10 to China, Hong Kong, and Singapore. $35 to most other countries (we can’t predict an estimate cost to Malaysia). OCEANIA: $20-$45 to Australia. $40 to New Zealand. AFRICA: $95 to most countries. EUROPE: $20-$30 to most countries. • $35 to Norway, Switzerland, Finland, Estonia, and Latvia. • $50 to Bosnia/Herzegowina, Croatia, and Iceland. • $70-$80 to Israel, Liechtenstein, and Serbia. • $90 to Belarus. Unfortunately, different import laws and customs have made it impossible for CMON to ship games to certain specific countries.
*WE DO NOT SHIP TO:* Russia, Ukraine, Kazakhstan and Afghanistan.
Basically a Tweaked version of Arcadia Quest designed to run faster and be easier to set up, with Sci-Fi-ification
Dicetower preview video
Rulebook work in progress
Blowing through stretch goals as you would expect
It’s time to become the Heroes you were always meant to be! Designed by Eric M. Lang and Andrea Chiarvesio, Marvel United is a fast-paced cooperative game where players take control of Marvel Super Heroes and band together to thwart the master plans of the most dangerous Villains in the universe. With an all-new visual take by Edouard Guiton, brought to life in fantastic sculpts, Marvel United will challenge you and your friends. Only by standing united will you have any chance of victory!
So I am currently running my group (we've been playing since the Red Box or 2nd depending on the players and have dabbled through multiple other RP systems over the years) through a mixed campaign of the Lost Mine of Phandelver and Out of the Abyss (Players were contacted to help find the lost Mine and were kidnapped by the red cape-wearing bandits while in town who turned out to be working for the Drow and they end up in the Underdark in Out of the Abyss. They are almost out of the Underdark which should lead them back to resolve the Phandelver mess before they get the summons to return to the Dark).
This is my group's second foray into 5e with our first being a painful run through Hoard of the Dragon Queen (we forced the one guy who has never DMed to DM and got what I expected) and when I read the powers/abilities for most monsters I find them boring/flat. Even elementals and non-humanoid creatures slam, bash, poke, bite once, maybe twice a turn and then sit there. Greater deamons and other powerful beings do pretty much the same with huge hit point numbers. Very few have reactive or AoE abilities, or "meta" abilities that control the battlefield, move the PCs... I've picked up a number of other collections of beasties (Tome of Beasts, Monster Manual Expanded vol I & II, Creature Codex), some of which offer some very cool ideas for fluff, but the abilities still, for the most part, fall under the "I move and then hit you 1 or 2 times. I reskin things all the time and ad-lib a fair bit during my sessions and try to flavour up the descriptions of whatever the creatures/enemies are doing to my poor PCs, but even then, having a tested base makes it easier to go off-script when I know the numbers and math underneath is sound. So far adding additional creature types, often using the old 4th minion rules has helped, but not every encounter should consist of a battalion of foes.
I'm just wondering if I'm missing something...
"You take your game seriously. Now it's time for a serious screen.
In October of 2018, Dog Might released the first fully sculpted GM Screen, the Valhalla Screen. Since then, we have released over 30 more designs, including officially licensed screens for: Pathfinder, Call of Cthulhu, and Vampire: The Masquerade. We have also designed screens for you favorite shows, such as Relics and Rarities and the Critical Role stream of Undeadwood. Over the last year and a half, our Valhalla Screens have proven to be our most sought after product. "
... Would it surprise anybody here to know I want one?
If I can't have one, at least I can spread the word. ;p
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