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Glitterwolf

Getting to Know You JUNE 2019, brought to you by WOOF.

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52 minutes ago, redambrosia said:

IMG_2452.thumb.JPG.1779b2662e0283c7f62867d9360837a6.JPG

 

Where the red bits are wells in the flumph body and you can insert the bits with the tentacle/spike bits into them? 

 

Please excuse the crudeness of my little drawing.

It did  good job of getting the idea across. 

 

You have it down to four pieces to sculpt and six pieces to assemble. 

Eyestalk x 2

Body

Central spikes

Tentacle curtain x 2 (or x 4?)

 

It might need to be split up into three or four tentacle curtains though. 

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3 minutes ago, TGP said:

It did  good job of getting the idea across. 

 

You have it down to four pieces to sculpt and six pieces to assemble. 

Eyestalk x 2

Body

Central spikes

Tentacle curtain x 2 (or x 4?)

 

It might need to be split up into three or four tentacle curtains though. 

 

Is the way the Charnel Grub is scuplted helpful?

Mouth tentacles or leg tentacles..is it a big difference?

https://www.reapermini.com/search/charnel/latest/77226

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3 hours ago, Glitterwolf said:

Question 26th June

What is your method for creating water/swamp/liquid/lava?

 

For water effects I've always used Vallejo Still Water, which turned out to be entirely the wrong product for what I was trying to do.

For anything more gooey, multiple layers of white glue painted the appropriate colour. 

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4 hours ago, Glitterwolf said:

Question 26th June

What is your method for creating water/swamp/liquid/lava?

I haven't perfected anything yet, so I don't want to share any potentially bad advice.

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5 hours ago, Glitterwolf said:

Question 26th June

What is your method for creating water/swamp/liquid/lava?

 

Don't have methods for any of those.

 

5 hours ago, Sylverthorne said:

 

I don't really have one. 

So... *sits back, takes notes*

 

So yeah, this is what I'm going to be doing as well.

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5 hours ago, Glitterwolf said:

Question 26th June

What is your method for creating water/swamp/liquid/lava?

 

@WhiteWulfe has the right idea, Lukes APS is amazing for low cost terrain stuff. Here's a tutorial on water effects that I was watching yesterday (with a bonus Reaper Kraken!)

 

https://www.youtube.com/watch?v=wuDhafSxHxY

 

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6 hours ago, Glitterwolf said:

Question 26th June

What is your method for creating water/swamp/liquid/lava?

 

Avoidance

 

 

5 hours ago, TGP said:

Likely there is a significant licensing issue... :ph34r: ..as well. 

 

 

I'm not so sure, but given that flumphs are also in Pathfinder, they are likely in the Open Source portion of the SRD.

 

 

4 hours ago, redambrosia said:

@TaleSpinner maybe like this:

 

IMG_2452.thumb.JPG.1779b2662e0283c7f62867d9360837a6.JPG

 

Where the red bits are wells in the flumph body and you can insert the bits with the tentacle/spike bits into them? 

 

Please excuse the crudeness of my little drawing.

 

I have some resin water effects that I use occasionally. 

 

Very well done.  It is right in line with what I was considering. Would have to put more tentacle and have them cross for proper metal/plastic flow though.  All that said, I am slammed right now, so... <shrug>

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I haven't really messed with water effects much. I've used some gel medium to make some swampy bases, and that worked well enough. You can tint it with inks and washes. 

 

 

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6 hours ago, Glitterwolf said:

Question 26th June

What is your method for creating water/swamp/liquid/lava?

 

I don't do any of them much. That said:

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7 hours ago, Glitterwolf said:

Question 26th June

What is your method for creating water/swamp/liquid/lava?

I don't have a great one.  I've been experimenting with acrylic gel medium which works ok for painting a thin layer on top but not for deep pours.  Works great for swamp water, since you don't need to be able to see through it you can build up the bottom layer with whatever, paint it to look 'swampy' and paint a thin layer of gel medium over the top to make it look like you can only see through the top tiny little bit before it gets murky. 

As for lava.. haven't had much call for it, but I doubt i would try to make it transparent at all, so probably plaster or greenstuff and just paint it.

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8 hours ago, Glitterwolf said:

Question 26th June

What is your method for creating water/swamp/liquid/lava?

 

I texture the wet area, paint it a yucky, polluted/silt ridden color, & hit it with several coat of high gloss brush on finish.

DSCN4003.jpg

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8 hours ago, Glitterwolf said:

Question 26th June

What is your method for creating water/swamp/liquid/lava?

 

I've never tried lava but have experimented with a few things for water effects. As anyone who's looked at my terrain making threads knows my stuff tends to be more towards the fast and cheap end of the scale than the wow that's amazing end. I have clear resin that I use a bit but for most of my gaming terrain I've settled on Gloss Mod Podge. Paint the bottom of the stream/pond in darker black, browns and blues and cover with a couple coats of Modge Podge.

https://forum.reapermini.com/index.php?/topic/85993-pond/&tab=comments#comment-1823543

A long shot of some of my river sections in game.

IMG_6323.thumb.JPG.097160a196fcd9908f9ae13eda72bb20.JPG

A slight failure trying to make a dark pond with resin. Should have used something other than pure black.

https://forum.reapermini.com/index.php?/topic/83478-a-dark-pond/&tab=comments#comment-1769804

I use heavy gel medium or clear window caulking for waves (none on those ponds) and the resin if I want deeper water.

https://forum.reapermini.com/index.php?/topic/75490-scratchbuilt-pondswamp/&tab=comments#comment-1575650

 

Really need more water features but that's almost everything I've made so far. Got plans for more.

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1 hour ago, Doug Sundseth said:

 

I don't do any of them much. That said:

I also love Luke's videos. The man has some skills. 

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Oh, something to mention:

 

I very seldom paint "water" blue unless it's the ocean. If you look at real water, it's much more likely to appear green or brown -- from the bottom, suspended silt and algae, or the reflection of trees or other vegetation near its edges. Oceans (from the shore) mostly reflect the sky, which can be blue or gray (mostly gray in Europe), though you will see blue or turquoise water near the shore in tropical areas where the water is clear and light-colored sand reflects light across the spectrum.

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9 hours ago, Glitterwolf said:

Question 26th June

What is your method for creating water/swamp/liquid/lava?

I haven't done any resin work, so I won't speak to water effects. For lava, it's mostly painting convincing texture and light. I've done that poorly a couple times.

 

 

Anval_1.JPG

Fire_Giant_2.jpg

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