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I finally finished this dragon. I took a lot longer for the base because I got a little carried away, but I'm really super happy with how it came out. To begin, this was a request from my mother in law to take inspiration from a set of china she has.
Here's the plate
In the end though I'm really happy with how the dragon come out and took lots of pictures:
I'm going to do my best next time to rein in the base a bit, but I'm super happy with how this came out.
Awesome random encounter, paraphrased:
DM describes a green, toad-like beastie. It--
Me: "Is that a GREEN SLAAD?"
DM: "Well, roll a Knowledge: the Planes..."
Me: "No, no, I mean does it look like THIS?" [reveals recently-painted Green Slaad]
The Rogue: "Isn't this like a miniature painter's dream? Having just the right mini for a completely random encounter?"
Me: HUGE HAPPY SMILE.
I'm painting a mini with a light source, and decided to rebase the beastie with some water effects, probably epoxy resin. I'll probably try to make the water at least slightly rough, creating interest for the eye. I woke up in a cold sweat this morning realizing that the light source should be reflected (or possibly just highlighted) in/on the water.
My initial thought was to:
lightly (heh) color the bottom of the pool as if it were dry and lit by the light source pour and texture the water highlight the water by drybrushing from the light source out.
My concern about this is that if the viewer looks toward the light, the surfaces of any wavelets will be highlighted on the opposite side from the POV. In other words, the viewer will see the undersides or backsides of any highlights through the translucent wavelets, and this might not look the way the viewer expects.
Has anyone done this? I looked around for a few examples but although there are plenty of doing wave effects (froth and foam), I haven't found any yet that look like translucent glare.
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