Jump to content
Sign in to follow this  
PaganMegan

Norse/Northlands Campaign, No Grumps!

Recommended Posts

There's a lovely old folk tale from Norfolk (that's Norfolk in England, not North Fork in America).

 

A man was out walking late one night. He got lost and eventually found himself in front of an old cottage. The door was open and there was  afire in the hearth so he went inside, made himself comfortable, and waited.

 

After a while the door was pushed open a little wider and a short man with a nasty face wearing a sheep's fleece as a jacket came in and sat down beside the fire and didn't say a word. After some time the mean faced man leaned forwards and reached for a log to put on the fire. All without taking his eyes off the visitor. Well, the traveller felt obliged to put a log on the fire and so it went on throughout the night, each taking his turn when the time came, each in silence, never saying a word to the other. It was almost as if it was a competition, each daring the other to put the next log on the fire.

 

In the end there was only one log left and it was our travelling man's turn. Now this log was a little further away and, in order to reach it, he would have to move from his seat and take a single step. As he was about to rise he felt a strong feeling that he should not do so. After much deliberation he left the log lying there and drifted off to sleep, the nasty little man looking at him all the while.

 

When he woke up there was no hut. There was no fireplace. There was no fire. There was no mean faced little man in sheep skin. But what there was, just a short distance away from where he'd slept, was a cliff. A perilous drop that would have been the death of him. More importantly, from his position, he was able to tell that the cliff was in the same direction as that last illusionary log and, if he had taken a step to reach it, it would have been the end of him.

It was then that he knew the nasty faced little man was a duergar. Now that's a viking word because, when the vikings came over, after they went again, they left a good many things behind and the duergar are one of them.

 

Well our traveller felt himself very luck and went on his way.

 

Hope that helps set the tone for your Duergar in some way. The cruelty, the trickery, the laying of traps.

  • Like 4
  • Thanks 1

Share this post


Link to post
Share on other sites
12 hours ago, PaganMegan said:

From Grice's Folktales from The North Country?

 

It sounds like a book I should find.

 

From a 10-15 minute program on folklore and stories from Norfolk on Radio 4 a few months ago actually.

  • Like 1

Share this post


Link to post
Share on other sites

Gee, there is NO WAY I would be able to use a map like this, is there?

 

2020preview_swamp.jpg

 

I don't honestly have a plan for what to do with the map yet.

 

BUT in a hex crawl campaign, finding something that that should be pure gold. ::):

 

One hundred fifty feet, from top of skull to the hips.

 

He was a BIG boy.

  • Like 2

Share this post


Link to post
Share on other sites

 

I think I will make him one of the anchors for the curse.

 

One of the very last great giants, and the elves sacrificed him.

Edited by PaganMegan
  • Like 1

Share this post


Link to post
Share on other sites
6 hours ago, Balgin Stondraeg said:

A few hours after your post the map went on Valentine's Day sale (because there's a big heart in it).

They sent us a 75% off coupon.

 

How could I say no?

 

When the elves killed him for their sacrifice, he was a guest, the betrayal is part of what tied the elves to the curse.

 

Returning his heart to his family severs the anchor.

  • Like 2

Share this post


Link to post
Share on other sites

His "family" in this case is regular frost giants, decendants more tham immediate family - his age was measured in millenia when the elves murdered him.

 

Grump made my life easier and harder, and handed me the Legendary Games Forest Kingdom anthology, vastly increasing kingdom building options.

 

With lots of things for fey, which I don't need.

 

Testing some static cling printer sheets for the campaign map.

 

Lots of woods, so far, since Mighty Empires doesn't show forest.

 

Castle emblems, ruin emblems, landmark emblems.

 

But I think I like permanent stickers more, since the Mighty Empire hexes are PDFs, I can put those on sticker paper too, and build a poster map as they explore.

  • Like 1

Share this post


Link to post
Share on other sites

This could be expensive.

 

For this game I like the more barbaric metal hill giant more than the newer Bones giants.

 

Except for the ones we already have.

 

Or maybe use the newer Bones for the more civilized settled giants, and the metals for the raiders.

 

But Blorg makes such a nice hill giant druid.

02579_w_1.jpg

  • Like 1

Share this post


Link to post
Share on other sites

Week after next, maybe the week after.

 

It begins.

 

First session will take place at a fortified town two days' ride from the nation's capitol. The king's son will be lodging at Grump's character's holding for a month of hunting.

 

Grump's character will start as a jarl, but will lose almost everything in the first session.

 

Jon and Julie's characters will be present when the king's son shows his true colors.

 

The king's son is a first level Aristocrat, trying to rape a first level ranger. He's in hunting leathers, she's in a chain shirt. She's created with a 15, 14, 13, 12, 10, 8 array, he's built from a 13, 12, 11, 10, 9, 8 array, and drunk. She's got a longsword, he's got a short sword.

 

How do you think the fight will go?

 

Problem is, he's a prince.

 

If Jon or Julie intervene, the prince may live.

 

If they don't, he dies.

 

Either way, the group gets exiled, leaving Grump's wife in charge of the steading.

 

The difference is a living enemy and a lesser blood debt or a dead enemy and a greater blood debt.

 

Dead will be better for them, he is a vindictive bastard.

 

They are sent to the place where the king's eldest son was exiled.

 

Exiled, and not heard from in seven years. The keep he built may be their starting holding, now abandoned, no living sign of him or his family.

 

Orcs in the lower reaches, bandits in the upper.

 

At some point the king may attempt to make Grump's wife take a new husband.

 

Olaf Sons-Cursed is not a wise man.

Edited by PaganMegan
  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...