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Lots of pics here, a story's worth. Turnaround pics in spoiler areas.
You should imagine Ennio Morricone playing the soundtrack, slow-paced to start with. Diegetic horse noises, hooves plodding. Scraping, dragging sound.
A glow of a cigarillo and a long inhale as we slowly zoom in on the horse's master.
The smoke exhales out of his nostrils, and the camera pans down to show it jetting from multiple holes in the Revenant's torso as well.
The rendezvous at hand, the Revenant knocks on the coffin once or twice. It is the only sound besides the horse breathing.
Panning the camera around to the other side of the tree we see a couple boys from the Red Hand posse.
"Two against one, fella. You might be too stubborn to die, but you ain't gotten any better at counting."
He retreats. Hoofbeats recede behind the mesa.
(music gets tenser, speeds up)
"Boss! Good to have you back."
"Thought we'd lost you! Now let's get back to San Cascarion and drain those vatos dry!"
Other, different hoofbeats make the Red Hand thugs stop celebrating. They look around,
This, they did not expect.
(Morricone music just goes bananas here)
[fight choreography ensues, guns shot and whipped out of undead hands, etc,]
Camera zooms in on the Revenant again holding a cigarillo to withered lips. He holds up first one cracked and flaking finger, then another, then a third and finally a fourth. The barest hint of a smile crinkles his mummified cheek. Counts just fine. Roll credits.
Ooowee these were fun to do! The Revenant, an undead Man with No Name, is from Artizan, as are Brothers Thomas and Martin and Fra Benedict, the Holy Inquisitors 3-pack. I used a pin vise to drill a few extra holes in the Revenant.
The bad hombres in red and the Nosferatu are from Dracula's America, the Red Hand coven 3-pack.
Horses are from Nolzur's Adventurer's Campsite. They've been on my Shelf of Shame for too long.
The Coffin and Skeleton are Reaper, 77633. The Tree of Despair and the signpost from Western Sophie make an appearance as well.
Here's Part 1, from a WHILE back.
Hope you enjoy!
"Aw, shucks, pardner. You know Ol’ Scratch already. Closer to you than your own skin, and always ready to strike a bargain. Just wait at a lonesome crossroads at midnight if'n you need riches, skills, or vengeance. Scratch got all three in spades. You’ll know them by their smile and by the way their boots don’t fit quite right. Only takes one kind of currency—but you probably wasn’t using it anyhow, was you?"
"There's a little black train a-comin; Best get your business right / For that dark train's a-comin' on, And it may be here tonight"
A Stranger Comes to Town
You don't have a horse? She'll get you one. You don't have money? She'll get you some.
Her shadow is cast wherever she stands, stacks of green paper in her red right hand.
(Click for more)
Took me a while, but I finally got Western Sophie and her crossroads signpost painted up. Added a couple of signs from other sprues. She's a beautiful sculpt.
While we're on the topic of the Weird West, here's Agent Sam of the Treasury Bureau. A grab-bag WotC aaracokra mini that used to be dull bland white with brown armor; I gave him a bit of pizzazz and a nice hat.
My Weird West games are warlock-patron intensive, and this fellow definitely serves the Spirit of the Age. Wings, talons, and authorization from the Treasury bureau is a formidable combination.
Guest appearance by the skeletal WWWizard of Oz scarecrow, 80059:
"...Oh, that dark train's a-comin' on; Prepare to take a ride."
Brothers Roberto (03561) and Louis IV (02087) are excellent sculpts suitable for multiple time periods. I've painted a couple of Nuns With Guns and a couple of priests, but not a bishop or a cardinal!
"Your Exellency, I apologize for the short notice. It's worse than we had thought."
"You are forgiven, Bishop. Is it the old Priory at St. Wulfstan's?"
"Indeed. The Creature has at last gotten loose from the bindings put down in 947 and broken through the 16th-century salt rings."
"God in Heaven. I had prayed those wards would outlast me. We knew this day would come."
"Mercifully, we have one of our best men on the scene. God willing he can contain the beast until the rest of the team arrives."
Father Sweeny, again from Artizan's 'Thrilling Tales' line, had better be a man of strong faith and iron will.
The Beast, ornery after centuries of durance :
Hold the line...
(Guest appearances by Fr. Thomas, Sr. Maria, Order of St. George Nun, and Fra Ximenez from Black Cat.)
My miniatures list has more varieties of pulp than a paper-mill town grocery's orange juice aisle. Mad scientists, apes, cultists, cosmic horrors, spacemen, sky pirates, zeppelineers, two-fisted heroes, etc. But not a lot of what was for several decades, the most common pulp villain. Let's paint something for our heroes to fight!
Artizan's Thrilling Tales line comes through once again.
Here are two horrible and officious jerks, on a pre-dawn hunt for Resistance agents. "Oberst von Stroop" is the one with the gun; "Major Kreipe" the one with the satchel and the dueling scar.
We've seen a couple of the Resistance before, but I believe this is the first time I've posted a picture of "Georges." I had fun with the argyle sweater-vest.
Georges' briefcase contains a surprise!
Some more baddies: "Colonel Braun," a perfectly pompous sculpt, and the "Kaiserin" from Brigade Games. (Also Erwin Rommel, previously posted elsewhere).
(Couple more pictures of Zenith's commandoes, from 50075, if you click below.)
And on another, stranger front...
This is "Private Trummer," an old and not particularly motivated soldier sent on special detail with a special unit. He sees nothing, he hears no-othing, and he knows NO-O-O-OTHING!
It doesn't do to see, hear, or know too much when you're out with the armored Sturm Battalion Zorn. (Pictured: Flamethrower and Rifleman III. I added an extra gas tank from Bombshell to the Flamethrower unit.)
Battalion Zorn is led by "Captain Rohr," a merciless and ambitious creep.
Funnily enough, for a man who sees and hears nothing, Private Trummer has a knack for not being around in a crisis...
Finally, a group shot, as such groups should be.