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They're coming to get you, Barbara...
"Night of the Living Dead: A Zombicide Game, a new standalone addition to the Zombicide franchise, will bring two great horror franchises together. The George A. Romero movie set the standard for zombie movies. Meanwhile, Zombicide set the standard for cooperative zombie-fighting games. Both were filled with groundbreaking innovations. Bringing the two together has brought more innovations to bear. In this article, we’re taking a look at some of the new elements in Zombicide that make it a loving homage to the movie that started it all. ... For example, the game’s tiles recreate not only the interior of the house, but also the surrounding land. Fans of the movie will see that the house has been lovingly recreated in detail and they’ll be able to pick out specific elements from the film on the game board. This recreation has been updated with Zombicide’s usual movement system, with different spaces delineated for gameplay. ... The zombies (or, more appropriately, ghouls) have also been reworked to fit a more Night of the Living Dead feel. Zombicide players will recognize the Walkers and Fatties from previous games, however, they will now have to deal with new threats in the form of Breakers and Ghoul Relatives. Yes, Runners and Abominations have been removed from the game! But players shouldn’t breathe a sigh of relief yet. Breakers can, as the name suggests, break through the barricades that the survivors have created. What was once thought a safe haven will no longer be once a Breaker ghoul has its way. Meanwhile, Ghoul Relatives represent characters that the survivors had once known in life. Their appearance will cause mental anguish to the survivors. It’s not easy to have to shoot someone you’ve known and loved. The addition of these two new ghouls will pose different, and arguably more dangerous, types of threats. Using old tactics will not be feasible in these new games. Forget what you know about Zombicide’s main antagonists." https://cmon.com/news/melding-undead-classics-together
Ghouls, btw, were really what these creatures were called. Zombies wasn't used until later. "For anyone that isn't familiar with the classic 1968 film directed by the late George Romero, Night of the Living Dead never uses the word "zombie," referring to the shuffling, virus-infected living dead as "ghouls" (which is more appropriate, given their hunger for human flesh). The association with zombies largely came from the sequel, Dawn of the Dead (1978), which used "zombie" in place of "ghoul" and which was distributed internationally under the title Zombi. ... Perhaps Romero changed the name because he discovered the word "zombie" in the interim. Ghouls were quite popular across the western world for centuries, or at least since Grimm's fairy tales. But zombies are from Haitian voodoo, and were largely unknown to the public at the time." https://www.reddit.com/r/AskHistorians/comments/6ntim5/how_did_the_ghouls_from_night_of_the_living_dead/
CMON's FB page has preview pics and a video overview of the game. : https://www.facebook.com/coolminiornot/
Yes, the KS is coming out right after the Zombicide 2nd edition KS, and in the middle of the holiday shopping season. The game's had delays in development (makes sense, with the most game changes I've seen in a Zombicide game) and, iirc, was meant for retail.
And Barbara, evidently, must be the name of my wallet.
Tomb Guardians over the past year has been asked to release our miniatures in a resin/plastic material because a lot of you do not like metal. So for nearly a year we have discussed and researched the best way to produce a high quality, high detail miniature that is far above the current standard on the market. We are happy to announce that we have found a method and decided to release all our 28mm monsters in a High Resolution Resin. These miniatures will come with a 1 year guarantee, if you break one we will replace it for FREE! Just mail it back to us. Bobby Jackson, Jason Weibe, Gene Van Horne and Patrick Keith help create these amazing creatures. We hope you enjoy our Monsters and want to wish everyone a Merry Christmas and a Happy New Year!
Our big office project is Car Wars Sixth Edition, a completely new edition of the classic game of autoduelling.
The project launches tomorrow morning and runs through January 6th. We're running pre-campaign stretch goals based on number of followers to this page: https://www.kickstarter.com/projects/sjgames/car-wars-sixth-edition-by-steve-jackson-games
One last pre-campaign stretch goal remains to unlock.
Any questions? Please ask away and I'll answer as best I can.
Welcome to the Great Wall draft page – the campaign is not live yet, but we will be gradually adding more and more information about the game here! We are incredibly excited to hear your feedback, so please let us know what you think. If it looks interesting to you - make sure to click the "Notify me on launch" button!
The Great Wall is a new major board game from Awaken Realms (creators of Nemesis, Tainted Grail, Etherfields and many other acclaimed products). Players will take the roles of generals of an ancient oriental empire who lead the defence against ruthless hordes. You will need to gather allied advisors, manage your workers, recruit armies and, together with other players, raise and defend the Great Wall! As the game progresses, you will often need to co-operate or negotiate with other players, but make no mistake – there can be only one winner!
This fresh worker (and soldier!) placement game for 1-4 players faces them with many difficult choices and often pushes them to interact with each other. You will be assigning your workers to eleven different locations, such as Tea House, Quarry, Messenger Post, or Barracks, using special Command cards that have additional effects. Production in locations activates ONLY when all their slots are filled, but filling them all by yourself can result in a penalty. On top of that, players can buy overseers who will give additional output every time a location becomes activated. This creates a lot of involving long- and short-term strategies.
Each player starts with one unique General, characterized by their asymmetric power, as well as the production level. From there, you will further customize your economic engine and fine-tune your strategy by recruiting advisors who provide additional bonuses.
Eventually, a Wall Defence phase beings, where players place previously build armies on Horde Cards – earning Honor (Victory points) and looting resources from the defeated troops. This requires smart management of three types of units: Archers, Spearmen and Cavalry. Players place these soldiers one by one, playing the Tactics cards that create another layer of interaction.
Gain meditation by shooting with the Zen Archer, then spend meditation on a Cavalry Squad Leader to move your Cavalry around the battlefield faster, and – finally – finish off by getting extra Honor for each of the Cavalry’s engagements thanks to the Banner Holder. There are endless possibilities for great combos and memorable plays.
On top of that, your Advisors and General might give your troops extra abilities, such as shooting twice or looting twice the resources!
All of the above makes the Great Wall one of our most strategically involving designs that will be appreciated by many different groups of players: those who love euro-styled games with their intricate economies and engine-building, those who love over-the-table play, bargaining and negotiations – and finally, those who simply like to wage war on a beautiful map.
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