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Tried to get the word out by word of mouth, and decided on here might be a good way to go about it as well. The tables for gaming had to be altered from what was on the printed schedule due to some logistics issues. (Logic?! At a con?! Say it isn't so.)
Games on GrowTix should reflect accurate locations (and hopefully always reflected accurate times). Also, there are printed schedules available on the table just beside registration. ALSO, ALSO, I attached the Xcel spreadsheet of the schedule if anyone wants to peruse.
Joseph Wolf's Dreadmere games are still at Table 1 - under the big Dredmere banner. Tables 2 ,3, and 10 are various Roleplaying games, as per the schedule Table 4 is an all-day, every-day Freeblades demo - drop by and check it out! Tables 6 thru 9 are for Gamers looking for Pathfinder/Starfinder D&D Adventure League is now tables 11 thru 23, but Gamers taking part in DDAL are encouraged to head to Table 18, where Colby (and crew) will be marshaling GMs, getting players into games, and generally just controlling the madness of League events. Tables 24 thru 28 are going to host Frog God Games (in the Arabian rooms) ReaperCon 2019 Gaming.xlsx
We're starting a new 5th Ed D&D campaign in a couple weeks. I decided I might play a rogue, so I wandered down to the LFGS at lunch and looked at what was there (because I obviously have NO miniatures already I could use).
Spotted the Tabaxi Rogue female pack from WizKids (I like the sculpts and poses of the female figs more than the male ones) so that's going to be my next character.
Cool fig, primer isn't too bad. Some nasty mold lines but I only have a week to paint this so I'm not messing with them. Maybe after I'll clean up the "advanced" version and do a better job on her.
And after some time fiddling with colours.
Well, that looks a mess. Just figuring out colours.
Skin base is MSP Alien Flesh. Cloth is MSPB Succubus Kiss. Had AV Model Air Black handy so used that to start base coating metals. And leather is MSP Leather Brown. Still not sure on the leather but I'll give it some time to think about it and maybe try a wash on it.
As my players are going to be floating around the Darklake in the Underdark for the next few sessions, after drawing it the first night, I thought about trying to build it instead. We use the grid and my players floundered when we tried to do away with it so trying different ways to incorporate it into the build.
Playing with wood texture. My one cut was horrible and it ripped more than it cut.
Used chipboard templates to guide the curved cuts.
2 different grid options on the front and back. Like the front but it’s a bit more confusing than just using the “nail holes”. Will see how the middle goes.
Thanks for looking.
I've been playing D&D for over a decade now, and while there are a lot of great terrain solutions for dungeon crawls, I always felt there wasn't a great option when it came to generic random encounters, like setting up camp for the night.
As a player, and a DM these random encounters often lacked meaning because they didn't have the same customization as encounters core to the campaign. So I decided to come up with a solution that was simple for a DM, and that made the encounter more meaningful for the player.
I made a 36” by 24” iron rubber base on which you can layer smaller magnetic terrain. For a DM It takes second to throw some trees, rocks, and other terrain down to make the scenario unique. Then your players can quickly arrange their tents, wagons and other equipment in thoughtful ways that make random encounters more meaningful.
There is 44 pieces of double sided magnetic terrain, so you can run pretty much any random encounter in the wilderness that you can think of.
If this sounds like something you'd use check out the kickstarter for more information.
I love feedback so please let me know what you think of the product. I designed it how I would want to use it, so if you feel like something's lacking, or should be changes Id like to know.
<mod> Full link: https://www.kickstarter.com/projects/dmloot/dmloot?ref=project_link
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