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Al Capwn

CMON Zombicide: Invader

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9/17 - Civilian Cole

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After painting up a jillion of the bad guys, I figured I would take a break to work on one of the survivors. I took my time to try and clean up some of the more egregious mold lines and patch a small hole in the side of one of his boots. I also took another test of the catwalk grating, this time on a proper sized base...

 

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After a quick prime, a couple coats of various metallics and a black wash, it looks like this:

 

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After the zenithal prime...

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Now for Cole I really wanted to test out the new Kimera Kolors set and run it through its paces to see what I could do with it. I was really impressed with some of the results. Obviously still quite a bit to do and of course I need to make some touch ups, but overall I was really impressed. The front of the pants I ended up painting more opaque, and I basically glazed the back of the pants. They really do glaze amazingly well, very impressed. I toyed with layering on the straps on the back of his thighs, and I will need to introduce some warmer brown tones to dial it in. The front colors are pretty flat, so I will need to reference the zenithal pictures to provide some proper shading and highlighting.

 

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Here was my stopping point by the end of the night. I ended up using the GW Flesh combination (Bugmans Glow/Cadian Fleshtone/Kislev Flesh) plus some of the Kimera White since GW has a bit more satin in finish. While I could have mixed up some flesh tones, I decided to be a bit lazy...

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Edited by Al Capwn
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9/19 - Cole, cont.

 

I spent some time cleaning up his beard and adding in some highlights, added the light reflection to the eyes, and decided to with a warm yellow instead of cool for the jacket. I used a combination of Yellow Ochre and Warm Yellow, used a Reikland Fleshshade wash and then went back over with Warm Yellow + White.

 

I added addition shading to the red jacket with some glazes of Violet.

 

I then highlighted the front of the folds in the pants with a blend of Black, White, Phalto Green and Phalto Blue.

 

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9/21 - Cole, cont.

 

Minor touches done here. Touched up the belt loops, blacked out the base, painted the shoes, added some minor shading to the leather pant armor, painted the side pouches and his fingerless gloves, and then did the metallics.

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Now, I am not really happy with the gun details, they are very soft. I may fix that...

 

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9/25 - Survivor Vivian

 

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With Cole wrapping up, I figured I would get a start on Vivian. I still haven't decided what I want to do for the bases. On one hand, the texture stamps are cool, but my concern is that the added height will make them unable to fit in the stock storage trays. I will likely want to have a completely replacement of the bases altogether, or think of some creative ideas on modifying the existing base to make it more interesting.

 

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Now this miniature is going to be a little more challenging because the details on the face, and really in some other spots, are really soft. So more effort is going to be put on my end to get the facial details to look right. On the other hand, her face does have quite a bit of space to do some nice blends. Her skin tone is pretty fair, so that will be an interesting challenge. Also I might try going for some type of heat-stained-metal effect for the flame-thrower.

Edited by Al Capwn
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9/26 - Survivor Vivian, Cont.

 

Tonight was working on skin tones, and the green suit. Still continuing to use the Kimera colors for everything but the skin tones.

 

Speaking of skin, this time I incorporated some Vallejo Sunny Skintone into the rotation. Since the skintone is so light, I am fighting the chalkiness/texturing of the paint. I will likely have to apply some glazes to smooth some of it out. I also am having a doozy of a time trying to get her mouth/lips shaped correctly. I recall @Corporea going over lips and facial structure and something-something glossy sheen in her skin class, but I will have to dig around and see if I can find my notes...

 

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Edited by Al Capwn
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1 hour ago, Al Capwn said:

Since the skintone is so light, I am fighting the chalkiness/texturing of the paint.


Try to add a bit of airbrush thinner to the mix. Don't know about other brands, but Vallejo works pretty well to me. It will retard the drying time on the brush but not on the figure, so the workability is extented.
When I say a bit I mean just touch the thinner with the brush before loading it with paint.

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9/27 - Survivor Vivian, Cont.

 

Have you ever experienced one of those moments where you are so frustrated you want to start over completely? Well that was me last night. I kept going back and forth with the skin tones, and I was working the paint too long, building up some ugly texture. It was getting ridiculous. It got to a point that it looked like this:

 

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So out came the rubbing alcohol, and I wiped the paste off her face and started over...I was up until 3AM working on her face, because I just wasn't happy with it. I still am not totally satisfied, but at least it is getting there. I need to dial down some of the harsher highlights on the nose and chin and smooth out a bit more on the forehead.

 

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Her right eye looks pretty good, but her left is a little too big, but for the life of me I cannot seem to get them dialed in. I was pretty happy with Cole's face, and I have been happy with some of my previous Black Plague stuff, but this one...this one is just being a challenge. Sometimes you feel like you have an "off" day or mini, and this is one of them. I did find my class notes from Derek and Erin's classes, so that was helpful, but I think this is more of a paint consistency battle at the moment.

 

@Cicciopiu I have some glaze medium and thinner, but no airbrush thinner - just airbrush flow improver.

Edited by Al Capwn
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9/29 - Survivor Vivian, Cont.

 

The past couple of days have been mostly working on the hair, leather bits and metallic bits. I also added the muzzle heat burn effect to the end of the flamethrower.

 

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10/1 - Survivor Mitsuki

 

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In the words of a wise man, you gotta know when to hold 'em and know when to fold 'em, so moving on from Vivian for now to pursue hopefully greener, or in this case, white and browner pastures.

 

This time around I took a couple of extra steps for the gee-wiz factor. The biggest one being applying a wash of Nuln Oil Gloss and then re-applying the white ink afterwards to help sketch in some of the details and "black line" ahead of time. Not sure how much of a value added it was, but it certainly helped pick out some of the details while still maintaining the overall light values.

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10/3 - Mitsuki, Cont.

 

Not a lot done this go around, spent a good hour and a half on working on the eyes and skin tones. Since she has really pale skin, I decided to use Reaper's Rosy Skin triad with Fair Skin Highlight and White to work up to the highlights.

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10/5 - Mitsuki, Cont.

 

Clocked in some more time and got a bit more done. Some browns for the leather satchels, an olive green for the pants, and used some green/yellow/red oxide to make a green for the helmet. Airbrushed the top of the helmet to give it a nice transition, but used the brush for the front of the helmet. Arms basecoated in Rosy Shadow, and will highlight up a bit later. Still have to work on the boots, armor and scanner/weapon/backpack tech.

 

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10/8 - Mitsuki, Cont.

 

At this point, I am considering Mitsuki nearly tabletop worthy, with only a few minor corrections left. to make, such as touching up the hoses on the back.

 

Steps take here were to glaze in some additional colors, namely on the white armor on the leg, as well as glazing in some Reaper Burgundy Wine for the skin tones on the arm, which turned out really nice. I opted for some type of gem-like effect on her scanner thingy, and I will gloss coat it to make it look like a lens after the initial matte varnish is applied. The hose-padding was Vallejo Deep Sea Blue mixed with some Kimera Black and White. So not entirely a Kimera paintjob since I "cheated" a little, but almost.

 

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