Jump to content

Sirithiliel

Tips For Entering Reaper Painting Competitions

Recommended Posts

Neat sculpts, the next KS is going to be fun

 

I wish Reaper's breakdown of judging criteria actually reflected how high bases score. Looking at their little percentage breakdown, you would never know that the base was so important . 

  • Like 3

Share this post


Link to post
Share on other sites
7 hours ago, Sirithiliel said:

Neat sculpts, the next KS is going to be fun

 

I wish Reaper's breakdown of judging criteria actually reflected how high bases score. Looking at their little percentage breakdown, you would never know that the base was so important . 

 

A good base would be a plus, but that's not what's losing you points.  I don't generally give critiques, mostly on the grounds that I paint lazy and am not too fussed about competing, but since you really want that gold I know two things keeping it out of reach that you must fix to get there.

 

The first is to make sure you get every mold line.  If you get 99% of them and miss one they will see it and it will cost points.

 

The second is that while your colour sense is amazing and a raw natural gift that can get you far, the actual application is not refined enough.  You need to spend more time tightening it up so it looks as good up close as it does from normal viewing distance.  

 

Those two things are what are costing you the most points, but since you have excellent colour sense then they are relatively easy fixes because they just mean you need a little more time spent making your entries clean and crisp.  

 

I know how badly you want that gold, and how frustrated you are to not get it yet, so that's why I wanted to point those out so you can eliminate them as point-burglars.  

  • Like 13
  • Thanks 1

Share this post


Link to post
Share on other sites

So this is my second gold medal win in Painters, so I think I can speak pretty confidently about what the judges are looking for in that category and it’s not about the base, at least not in its entirety. You need only to look at Rhonda Bender’s work to see quite clearly that it’s not all about the base - Rhonda bases her figures very simply, often doing little more than painting the stock base, but her work as a whole is phenomenal. 

Winning Gold in Painters really is all about the painting and attention to every detail. If you’re leaving mold lines or flash and I can see rubbed off spots of paint or spots where your application was bad/messy/splotchy, you’re not going to win a Gold. This is the same reason that smaller figures are better to attempt in Painters - because it’s less surface area to police and ensure every spot is completely polished. 

I see so many people attempting things like NMM and freehand that they think will score them extra brownie points for attempting advanced techniques, but generally these techniques are more of a hindrance if they’re not executed perfectly. No freehand is better than imperfectly executed freehand. 

 

A nice base will not carry you past unrefined technique any more than using nice colours and having good composition will distract away from bad prep. You have to have every puzzle piece in its place to win Gold in Painters. If you’re missing even just one, you’re going to get a Silver. 

  • Like 12

Share this post


Link to post
Share on other sites

Andi am trying. I get the same feedback for four years now and have tried over the course of those four years to fix it, without any notable progress

 

People tell me I have improved but in the eyes of the judges I am at the same level I was four years ago when I started trying to paint in the first place 

 

I honestly am beginning to think it just isn't going to happen and to stop entering Painters and Diorama

 

Edited by Sirithiliel
  • Like 1

Share this post


Link to post
Share on other sites
1 minute ago, Sirithiliel said:

Andi am trying. I get the same feedback for four years now and have tried over the course of those four years to fix it, without any notable progress

 

People tell me I have improved but in the eyes of the judges I am at the same level I was four years ago when I started trying to paint in the first place 

 

I honestly am beginning to think it just isn't going to happen and to stop entering Painters and Diorama

 

 

My recommendation would be that you pick a piece soonish to give you the most time to work on it, and make it your sole focus.   Find every bit of work you can do on it, keep looking for more work you can do, and do all that work as best you can.  This will give you time to look up specific techniques you can use for specific tasks rather than a general overall improvement.  

 

This may result in only one entry for next year, but if you really went face and eyes into that piece I have every confidence it would be your best yet and if it did not get a gold it would be so close you would definitely snag it with the piece after it.  

 

Your macro painting is great, so all you need now is the tighter micro focus.  It will be a lot of work still, but you need to find specialized problems so you can learn the specialized precise techniques to solve them.  But you can definitely do it if you really really want it.

  • Like 4

Share this post


Link to post
Share on other sites

Guindyloo - do you have pics of your gold winning entries?

 

Sirithiliel - im similar.  At Toronto Sword and Brush (a crystal brush qualifier painting comp - next one is this coming saturday and im entering my Bones 4 dragon turtle) :), i've won bronzes and silvers. Never gold.  Even more difficult (its subjective, i know) due to the rules and how its not open system of judging, ive gotten a silver at a golden demon by GW.  

 

Gold in all contests (open system, golden demon, etc) is about perfection or near it. flawless blends, flawless freehand, etc.  I will say at golden demons its almost necessary to have freehand if possible just due to the # of entries and so many being crazy levels of quality, it helps ppl stand out.  If 2 models are painted exactly the same or near each other, the one with good freehand will win, etc. 

 

Basing matters in that it has to fit the model and look good but they generally dont need to be extravagent.  At golden demons atleast, in many cases they remove the model from display bases for that reason and there are rules on the basing for the different categories.

 

Also, remove all mold lines, fill all gaps and in some cases, resculpting a small area may be needed depending on the model and the type of damage/flaw the area has.

 

never been to reapercon but since its open system of judging i assume its closer to crystal brush, etc than golden demon. 

 

Dont stop Siri - keep going :) 

 

for my contest this saturday i'm hoping for bronze/silver but i also take into account my work (i work insane hours, overnights, etc) and have 2 young kids so dont get to paint as much time as i like. been doing my entry since june and its no where near ready, but due to the crazy ocean base (ie. poured resin) had to start doing the deep resin pours since there's like a timing to that.

 

There's a great write up by Vincent Hudon - 3 time slayer sword winner. won a slayer on his first contest entry after 400 hours of work on the model.  Lots of learning -he talks about process and reasons for doing things, several of which are for a contest in mind.  I will find article and link here. (he no longer paints, this article is from like 2006 or so)

 

update: http://www.bolterandchainsword.com/topic/105449-painting-magmatrax-tutorial/

 

the first 3 posts ....then it goes into more specifics of the model entry (but worth a read IMHO)

 

Regards,

 

Sanjay

Edited by StarFyre
  • Like 3

Share this post


Link to post
Share on other sites
1 hour ago, buglips*the*goblin said:

 

A good base would be a plus, but that's not what's losing you points.  I don't generally give critiques, mostly on the grounds that I paint lazy and am not too fussed about competing, but since you really want that gold I know two things keeping it out of reach that you must fix to get there.

 

The first is to make sure you get every mold line.  If you get 99% of them and miss one they will see it and it will cost points.

 

The second is that while your colour sense is amazing and a raw natural gift that can get you far, the actual application is not refined enough.  You need to spend more time tightening it up so it looks as good up close as it does from normal viewing distance.  

 

Good points.

 

In the plastic modelling world, the first three criteria for judging are basics, basic, and then basics.  A couple of years ago, at the IPMS Nationals, a mini figure won the best figure award.  For the first time.  Ever.  Because the basics were perfect.  In that world, only after an entry has passed the basics test, the other "nice to have" and embellishments begin to enter.  And, frankly, about 85% of the entries don't pass the basics test.

 

It seems that similarly, in the Reaper world it is, at least, basics and basics.  Mold lines and painting.  Then the other items weigh in.  I saw many "simple" entries that won silvers, and a few golds, that were, essentially, perfect.

 

I have a long way to go to get the basics done.  Mold lines still can defeat me.  Painting may be a bridge too far.

  • Like 4

Share this post


Link to post
Share on other sites
14 minutes ago, Highlander said:

 

Good points.

 

In the plastic modelling world, the first three criteria for judging are basics, basic, and then basics.  A couple of years ago, at the IPMS Nationals, a mini figure won the best figure award.  For the first time.  Ever.  Because the basics were perfect.  In that world, only after an entry has passed the basics test, the other "nice to have" and embellishments begin to enter.  And, frankly, about 85% of the entries don't pass the basics test.

 

It seems that similarly, in the Reaper world it is, at least, basics and basics.  Mold lines and painting.  Then the other items weigh in.  I saw many "simple" entries that won silvers, and a few golds, that were, essentially, perfect.

 

I have a long way to go to get the basics done.  Mold lines still can defeat me.  Painting may be a bridge too far.

 

Nonsense - read Vincent's link i pasted above in my long post.  Its just spending the time, etc and be willing to learn.  I haven't spent near the time he talks about in his post but i still improved a lot from the 2007-2009 period.  Now ive made some improvements since then but with the canadian golden demon ending after 2009, no major contests until the more recent sword and brush here, so i havent worked as hard for it and i spent 4 years or so doing mainly large army commissions.  Now trying to get back into that contest mindset and scale.

 

JUst focus and read up on stuff and look at samples and practice :)

 

Sanjay

 

  • Like 2

Share this post


Link to post
Share on other sites
44 minutes ago, StarFyre said:

 

Nonsense - read Vincent's link i pasted above in my long post.  Its just spending the time, etc and be willing to learn.  I haven't spent near the time he talks about in his post but i still improved a lot from the 2007-2009 period.  Now ive made some improvements since then but with the canadian golden demon ending after 2009, no major contests until the more recent sword and brush here, so i havent worked as hard for it and i spent 4 years or so doing mainly large army commissions.  Now trying to get back into that contest mindset and scale.

 

JUst focus and read up on stuff and look at samples and practice :)

 

Sanjay

 

 

i'll give it a read

  • Like 2

Share this post


Link to post
Share on other sites
33 minutes ago, Sirithiliel said:

Andi am trying. I get the same feedback for four years now and have tried over the course of those four years to fix it, without any notable progress

 

People tell me I have improved but in the eyes of the judges I am at the same level I was four years ago when I started trying to paint in the first place 

 

I honestly am beginning to think it just isn't going to happen and to stop entering Painters and Diorama

 

Siri, no one wants you to be discouraged or to give up. You have always had a natural talent for colour that is exceedingly difficult to learn. You have a huge head start over many other people based on that alone. And it is that talent that people respond so positively to, and rightfully so, and IMO it is colour that you work toward refining the most and that is what you have gotten even better at. People aren’t lying to you that you’ve improved, you have, but you’ve still got a ways to go on your overall work. This is exactly why I have often been highly critical of how lacking in critique the Reaper forum is. It is not doing you any favours when you post something and all you ever hear is the positive things about it.

 

If I just need a mood boost about something I’ve painted, I post it online to get the encouragement from the likes it receives. If I want to actually work toward improving the same piece, I go to friends that I know won’t spare my feelings and will tell me what’s wrong with a piece while the general public is only telling me what’s right with it. That kind of feedback is often easier to get and also give on a 1 on 1 basis. There’s a lot of societal pressure to just be positive because a lot of people think that any critique must be negative. And it’s hard to know, as the person giving the critique, what the person asking for critique is actually expecting. Sometimes people just want to be told that they’re great. Sometimes they’re simply not in a good emotional state to hear it. Sometimes they just did that specific piece for fun and weren’t worried about technique. Some people can be very nasty about receiving anything other than praise. Sometimes other onlookers can be very nasty to the critic for not just giving praise. Sometimes the critic knows when something doesn’t look right but they don’t know how to tell the person to fix it because they’re not experienced enough or at least don’t feel qualified to do so. But because of all that, most people just hit the like button and/or focus on the positive and move on.

 

Moreover, some people simply don’t have a developed artist’s eye and literally cannot see the difference between a Bronze paintjob and a Gold paintjob. You will never get higher praise than you do from someone who doesn’t paint, but it’s not just non-painters who sometimes don’t have a developed artist’s eye because developing that is a skill in itself. It’s one of the keys to becoming a better painter and it’s one of those things that is extremely difficult to pinpoint how best to develop it because it’s all about studying and looking and thinking differently about paintjobs and being honest with yourself. 

 

What I see as being specifically your main issue that is holding you personally back, and bear with me on this, it is because you are a tabletop painter. That is not an insult - I hate when people use “tabletop” as a synonym for “bad” because tabletop painting is not inherently bad, it isn’t a level of painting, it’s a METHOD of painting. In my opinion, they are simply two different methods and they each have their own level. There is bad tabletop and good tabletop. Just as there is bad display painting and good display painting. But that is the trouble you’re having, again this is just my opinion, but your problem and the problem for a lot of people is that you are using tabletop painting methods and expecting a display method result. The MSP Open is being judged on display painting, not tabletop painting. That doesn’t mean you have to be a slow and tedious painter like a lot of us display painters are, you just need to think differently about the way that you’re painting and prepping to paint. I would highly recommend seeking out Aaron Lovejoy’s advice (ie. join the Miniature Monthly patreon) because he does both methods extremely effectively. 

But as a tabletop painter, you are used to painting figures in a way that is most impactful from an arm’s length away so that it looks great on the table. You’re often rushed to get a figure done for game night so sacrifices have to be made and shortcuts taken and that may have made you very impatient when it comes to sitting down and refining a piece. I think that’s an extra hurtle for any painter that paints for the tabletop. You have to fight against those instincts that you’ve developed without slowing down so much that painting becomes tedious. 

 

This is where you have to ask for yourself (not necessarily you specifically, but all tabletop painters) if it is important enough to you to change your methodology in order to chase after medals. It’s ok if it’s not. It’s your hobby and you should do what makes your hobby fun for you. No one else can define that for you. Your goal first and foremost should be to paint whatever way that makes you happy. Only then can you prioritize and refine from there. If you really want to win a Gold, I absolutely believe that you can do it. But you’re not going to do it by deciding to paint pieces a couple of months or weeks before Reapercon. You have to work hard all year and it may take even a couple of more years to get there, but it’s absolutely achievable if it’s what you really want. 

  • Like 11
  • Thanks 1

Share this post


Link to post
Share on other sites
23 minutes ago, Guindyloo said:

Siri, no one wants you to be discouraged or to give up. You have always had a natural talent for colour that is exceedingly difficult to learn. You have a huge head start over many other people based on that alone. And it is that talent that people respond so positively to, and rightfully so, and IMO it is colour that you work toward refining the most and that is what you have gotten even better at. People aren’t lying to you that you’ve improved, you have, but you’ve still got a ways to go on your overall work. This is exactly why I have often been highly critical of how lacking in critique the Reaper forum is. It is not doing you any favours when you post something and all you ever hear is the positive things about it.

 

If I just need a mood boost about something I’ve painted, I post it online to get the encouragement from the likes it receives. If I want to actually work toward improving the same piece, I go to friends that I know won’t spare my feelings and will tell me what’s wrong with a piece while the general public is only telling me what’s right with it. That kind of feedback is often easier to get and also give on a 1 on 1 basis. There’s a lot of societal pressure to just be positive because a lot of people think that any critique must be negative. And it’s hard to know, as the person giving the critique, what the person asking for critique is actually expecting. Sometimes people just want to be told that they’re great. Sometimes they’re simply not in a good emotional state to hear it. Sometimes they just did that specific piece for fun and weren’t worried about technique. Some people can be very nasty about receiving anything other than praise. Sometimes other onlookers can be very nasty to the critic for not just giving praise. Sometimes the critic knows when something doesn’t look right but they don’t know how to tell the person to fix it because they’re not experienced enough or at least don’t feel qualified to do so. But because of all that, most people just hit the like button and/or focus on the positive and move on.

 

Moreover, some people simply don’t have a developed artist’s eye and literally cannot see the difference between a Bronze paintjob and a Gold paintjob. You will never get higher praise than you do from someone who doesn’t paint, but it’s not just non-painters who sometimes don’t have a developed artist’s eye because developing that is a skill in itself. It’s one of the keys to becoming a better painter and it’s one of those things that is extremely difficult to pinpoint how best to develop it because it’s all about studying and looking and thinking differently about paintjobs and being honest with yourself. 

 

What I see as being specifically your main issue that is holding you personally back, and bear with me on this, it is because you are a tabletop painter. That is not an insult - I hate when people use “tabletop” as a synonym for “bad” because tabletop painting is not inherently bad, it isn’t a level of painting, it’s a METHOD of painting. In my opinion, they are simply two different methods and they each have their own level. There is bad tabletop and good tabletop. Just as there is bad display painting and good display painting. But that is the trouble you’re having, again this is just my opinion, but your problem and the problem for a lot of people is that you are using tabletop painting methods and expecting a display method result. The MSP Open is being judged on display painting, not tabletop painting. That doesn’t mean you have to be a slow and tedious painter like a lot of us display painters are, you just need to think differently about the way that you’re painting and prepping to paint. I would highly recommend seeking out Aaron Lovejoy’s advice (ie. join the Miniature Monthly patreon) because he does both methods extremely effectively. 

But as a tabletop painter, you are used to painting figures in a way that is most impactful from an arm’s length away so that it looks great on the table. You’re often rushed to get a figure done for game night so sacrifices have to be made and shortcuts taken and that may have made you very impatient when it comes to sitting down and refining a piece. I think that’s an extra hurtle for any painter that paints for the tabletop. You have to fight against those instincts that you’ve developed without slowing down so much that painting becomes tedious. 

 

This is where you have to ask for yourself (not necessarily you specifically, but all tabletop painters) if it is important enough to you to change your methodology in order to chase after medals. It’s ok if it’s not. It’s your hobby and you should do what makes your hobby fun for you. No one else can define that for you. Your goal first and foremost should be to paint whatever way that makes you happy. Only then can you prioritize and refine from there. If you really want to win a Gold, I absolutely believe that you can do it. But you’re not going to do it by deciding to paint pieces a couple of months or weeks before Reapercon. You have to work hard all year and it may take even a couple of more years to get there, but it’s absolutely achievable if it’s what you really want. 

 

ah, but see, my entries for this year i worked all year on. I started them immediately after last ReaperCon. 

 

and i know no one, off of the forums, that i can go to for critque. my husband doens't know anything about painting and i have no IRL friends


you make good points, and it just reaffirms my thoughts that contest painting is not for me. I don't enjoy painting tiny human people and stress days over a single eye ball. I like painting big things. I like painting colorfully, and it seems what wins in the contest is dull color schemes rather than colorful ones.

I'll just paint what i find fun, and give up on trying to get gold. i'll work for the large monster trophy, i'm 3 out of 4 years getting it so far, at least that's something i can do.

 

but i'd rather paint things i feel inspired to paint, that i find fun to paint, than agonize for months over something tedious and boring to me

Edited by Sirithiliel
  • Like 7

Share this post


Link to post
Share on other sites
27 minutes ago, Guindyloo said:

 

This is where you have to ask for yourself (not necessarily you specifically, but all tabletop painters) if it is important enough to you to change your methodology in order to chase after medals. It’s ok if it’s not. It’s your hobby and you should do what makes your hobby fun for you. No one else can define that for you. Your goal first and foremost should be to paint whatever way that makes you happy. Only then can you prioritize and refine from there. If you really want to win a Gold, I absolutely believe that you can do it. But you’re not going to do it by deciding to paint pieces a couple of months or weeks before Reapercon. You have to work hard all year and it may take even a couple of more years to get there, but it’s absolutely achievable if it’s what you really want. 

 

this here. pretty much what Vincent said in that link, brought down to one short paragraph.  Working towards a contest is different than working towards making something look good.  Good isnt enough in a contest.  I'm with you SIri.  I'm not at gold level.  Ive got the focus, model selection, modding, planning, etc down. Just gotta practice more painting :) :) :)  I'll post pics of my dragon turtle once Saturday's contest is done. its no where near gold level at any contest.  I dont know if its even silver (i doubt it). Again i was limited due to my job, kids and the fact i had to start pouring resin.  Just didnt get it as far as i wanted. it happens.   Next time i'll plan that part even better. and if i use resin again, i've learned so much on it and from speaking to military master modellers on it :) its all a process that takes time.

 

one thing i will add, once a person gets better, its possible to paint a top level model much faster.   i'm faster at some stuff now than i was 10 years ago, but thats practice/experience and tools.  If i say it takes a long time, Vincents link says 100s of hours, Guindyloo says months, etc thats all true. but i know folks who do it in a few weeks. BUT they are at a different level and either started like us and spent years reaching that level OR are artists by trade and thus, spend all day painting/sculpting, etc so they get practice in just by waking up each morning.

 

For us, its just spending the time planning and then executing.

 

The most important part -  have fun. if you arent enjoying all the steps for a contest, it may not be worth that stress. I like it. I dont mind just working on 1 model for months. 

 

My process, for sanity - when i work on a contest entry its just that model for the time i need based on when i start.  AFter saturday's contest, i'll go back to watching movies and shows with the wife (haven't in a couple weeks as i try to finish this now) and will finish God of War 4.  Then will do 1 or 2 bones or nolzur's models - like 2-3 days - 5-6 hour paint jobs. just to get them done. something i dont care that much about.  then i start my next project. already know what it will be. not for a contest but something i want to be at contest level.  That will take a few months to do.  Then, another 1 or 2 bones monsters or something quick, etc.

 

I've already started initial work for my sept 2020 entry :) and will get back to that in october with small tasks here and there and then ramp up by march. that entry, is going to be more complicated so needs more time.

 

Just saw Siri's post above this -  I also do monsters. i do not like painting characters/humanoids.  And they can still win.  Look at the 2019 slayer sword winner in the UK.  its crazy.  at the end its still quality. the little things.  perfection, bonuses to stand apart from the rest, etc.

 

Sanjay

Edited by StarFyre
  • Like 2

Share this post


Link to post
Share on other sites
1 hour ago, StarFyre said:

Guindyloo - do you have pics of your gold winning entries?

 

I don’t have a pic handy of last year’s, but you can look me up on the Reapercon site - Jenn Bland. 

I’ll put up a Show Off with more pics at some point for my bust, but here’s a couple of pics I have handy that don’t focus on her shoulder like the pic on the Reapercon site does. :lol:

 

C6FC4A79-A4C2-43A8-9667-75F4274EF450.thumb.jpeg.d92c1230150089f14d1da72eff7561e4.jpeg

 

20D7E80B-4842-4DEB-8BC4-96F2452A136D.thumb.jpeg.a03832a852bf8233f2e70b8d28218768.jpeg

 

 

  • Like 14
  • Thanks 1

Share this post


Link to post
Share on other sites
2 minutes ago, Guindyloo said:

 

I don’t have a pic handy of last year’s, but you can look me up on the Reapercon site - Jenn Bland

I’ll put up a Show Off with more pics at some point for my bust, but here’s a couple of pics I have handy that don’t focus on her shoulder like the pic on the Reapercon site does. :lol:

 

C6FC4A79-A4C2-43A8-9667-75F4274EF450.thumb.jpeg.d92c1230150089f14d1da72eff7561e4.jpeg

 

20D7E80B-4842-4DEB-8BC4-96F2452A136D.thumb.jpeg.a03832a852bf8233f2e70b8d28218768.jpeg

 

 

yeah i saw that one. one of my fav pieces in the bunch :) :)

 

Sanjay

  • Like 3
  • Thanks 1

Share this post


Link to post
Share on other sites
35 minutes ago, TGP said:

 

I was sad I never  ::(:  got a chance to say hi to you. I tried. I spotted you a few times from way across the room on Saturday (the only day I was there ::(: ) but you were scurrying too fast for real life me. 

 

::(: I'm so sorry I missed you!! If I'd known you were there I would have come and found you because I was sad I didn't get a chance to say hi to you too. :(

 

Next year I will have a schedule posted at my artist station for when I will be there, so hopefully I'll be easier to find next year! 

 

44 minutes ago, Guindyloo said:

 

What I see as being specifically your main issue that is holding you personally back, and bear with me on this, it is because you are a tabletop painter. That is not an insult - I hate when people use “tabletop” as a synonym for “bad” because tabletop painting is not inherently bad, it isn’t a level of painting, it’s a METHOD of painting. In my opinion, they are simply two different methods and they each have their own level. There is bad tabletop and good tabletop. Just as there is bad display painting and good display painting. But that is the trouble you’re having, again this is just my opinion, but your problem and the problem for a lot of people is that you are using tabletop painting methods and expecting a display method result. The MSP Open is being judged on display painting, not tabletop painting. That doesn’t mean you have to be a slow and tedious painter like a lot of us display painters are, you just need to think differently about the way that you’re painting and prepping to paint. I would highly recommend seeking out Aaron Lovejoy’s advice (ie. join the Miniature Monthly patreon) because he does both methods extremely effectively. 

But as a tabletop painter, you are used to painting figures in a way that is most impactful from an arm’s length away so that it looks great on the table. You’re often rushed to get a figure done for game night so sacrifices have to be made and shortcuts taken and that may have made you very impatient when it comes to sitting down and refining a piece. I think that’s an extra hurtle for any painter that paints for the tabletop. You have to fight against those instincts that you’ve developed without slowing down so much that painting becomes tedious. 

 

This is 120% my biggest hurdle as well, and something I didn't even realize until a couple of months ago. Pretty much all the figures I paint end up on our gaming table (even the ones I've won my broze medals with), and sometimes I paint while gaming.

 

Two months ago MrBoot needed a quick character mini, so I slapped something together super quick and gave it to him. When he put it on the battlefield, I made a rather startling discovery: that piece looked surpisingly good from that distance, and made the pieces I took hours and hours to paint look boring and dull by comparison. 

 

It was very confusing, having everyone at the table complimenting my rushed super sloppy paint job (the eyes were pretty horrific), when they'd seen my other pieces and given me a polite "it looks nice" and handed them back. It caused me to completely reevaluate what I wanted out of my painting, and realizing that my quick starkly contrasted minis were well-suited for gaming, but my more subtle, more technically good pieces were not. It was truly a mind-shattering realization, and while it didn't happen soon enough for this ReaperCon, it gave me a new perspective on what to focus on next year for my display pieces. 

 

I'll continue painting quickly and for fun on my tabletop pieces, but I plan to shift my focus on my display pieces and try to figure out how to paint for display. Truth be told, I've literally never done that before, so it's a whole different way of thinking I'll have to get used to. 

 

@Sirithiliel please don't get discouraged, your pieces are always fun to look at and have tons of personality when I see pictures of them, and as others have said your natural ability with colors is beautiful to see and a big inspiration to me! It's taken me YEARS to figure out what you seem to do so easily! :) 

 

You've got a great solid foundation and the potential in you to win that gold, I can feel it! The advice given here is a good way to start thinking in new ways and trying new things so you can get the results in the competition that you're striving for. ^_^

 

EDIT: Missed several posts due to typing. 

 

There's absolutely nothing wrong with changing your goals to focus instead on what brings you joy. I know of at least 2 forum members who decided that the contest experience was not for them, and had a relaxing time at the con not stressing about it. I still think entering is a good thing, if for no other reason than the feedback, but again, do what motivates you to keep painting. ^_^

 

Huzzah! 

--OneBoot :D 

Edited by OneBoot
  • Like 9

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Pegazus
      Yes, a 2020 ReaperCon WIP! And a massive undertaking at that. I'm trying very hard not to nerd out and put this whole project into, er, Project. There's just so many pieces to keep track of, that maybe I'll just use this first post to keep track of things.
       
      Some background stuff, starting with a quote from the "Paint a giant robot! Group WIP" where I wrote some of what's planned:
       
      You can read the rest of that post here: Paint a giant robot post and a second one to see where I'm going with this: PLA print post in same topic
       
      Biggest takeaway is that, while useful, my PLA printer can only do so much. I have a resin printer backed on Kickstarter, but considering it's now 3 years late, I don't think I should hold my breath on it ever showing up. Especially when I can get a new Elegoo Mars resin printer with more capability for relatively cheap (<$300). The PLA machine was bought with both hobby and household goals in mind, and it's served well. But the resolution just ain't there! More on that down the posts.
       
      I also had the chance to gain some experience on  paper plants at ReaperCon (Main post for that in the Terrain section post here: Vellum Paper Plants - Alien Jungle (WIP)
       
      Basically, I have the scrap booking machine to make my own alien plants:
       
      Which now leads me to this WIP. This is going to tie all those pieces together. The robot WIP will still be to get a good camo scheme, but that print job is not going to be used for the final diorama. Instead, that will be the resin printer's job. So, let's break down the WIP work that I can see so far, and will be edited later to add things and mark completions.
       
      Tasks to be completed:
       
      Figures Needed
      Wight (being pulled down backwards, caught by hidden lines) Gremlin Unit 01 (stole a supply crate and ran; actually just bait to get the larger CAV to follow) Gremlin Units 02 and 03 (trip line pair, successfully snagging Wight across the chest) Gremlin Units 04 and 05 (trip line pair, successful across another part of the chest) Gremlin Unit 06 (burner unit, cut Wight's left gun in two) Gremlin Units 07 and 08 (trap door unit, hiding entrance to jungle path with camo doors strapped to them) Gremlin Units 09 and 10 (trip line pair, successful across right thigh) Gremlin Units 11 and 12 (trip line pair, broken cable across chest, possibly falling over from sudden jolt) Gremlin Unit 13 (ECM unit, some large radar dish looking thing) Gremlin Units 14, 15 and 16 (cargo units, loaded up with stolen supplies and headed out) Gremlin Units 17, 18, 19, and 20 (gun units) Gremlin Units 21, 22, and 23 (missile units) Gremlin Unit 24 (large gun unit) Gremlin Unit 25 and 26 (junked units; scavenged for parts?) Gremlin Unit 27 (2nd style missile unit) Gremlin Unit 28 (personnel carrier unit)  
      Wight Conversion
      Right Leg: cut from pelvis; reposition Feet: cut off both feet and swap positions since the tread is only on one foot Base: cut away from right foot, possibly keeping full base around left foot Left arm (maybe): cut gun into two pieces, having one falling to the ground after being cut by a heat lance/chainsaw rope  
      Details to be included
      Camo doors at front leaving marks on the dirt path, but hiding the ambush from the main trail Pieces of old broken larger CAV units around Wight gun cut in two, maybe showing inner details. May have to 3D print an add-on piece Dust being kicked up by the stolen crate (going to try using dyed cotton) IN WORK One cable snapping dynamically, with several bends and twists (superglue on thread?) Multiple vehicle tracks around camp Campfire and tents for people A latrine Other camp details (laundry, chairs, sports equipment, bored carvings, etc)  
      Jungle Plants (V=Vellum cuts, B=bought, S=Sculpted, F=Found, P=Printed)
      Large lotus flower like plants, but dry land and maybe odd colors with a large conifer cone growing from the middle (V) Jester hat plant (balls on stems around a central point) (V) COMPLETED Spiky yucca like plant (V) Jagged leaf plant (V) Tentacle plant (V) Tripod trees (three spoke trunks) (V) Large palm fronds (S) Coral like trees (P) Horn tree (lots of horn shaped leaves from a central trunk) (P, V) Ball vine (like ivy but with odd leaf shapes) (V) Cabbage-like jungle plants with large wrinkled leaves (V) Fuzzy vines (thin wire coated with static grass) (S) Anything I can buy from N/HO scale train setups and painted alien-ish (B) Reaper figures that can be clipped and painted to be plants (B) Odd trees with strange leaf shapes (onion shaped) (V) IN WORK Random grass-like jungle plants (V) IN WORK Stem ends from mandarin oranges (seriously, pull one off and look at it, stem towards the ground) (F) Anything and everything else (VBSFP)  
      Base mounting system
      Design and print modular tiles with bristles on top (basically, Bristle Block toys) Allows mounting of all the above jungle plants Fill in around plants with thinned plaster via a syringe to create the ground surfaces
    • By NomadZeke
      Please use the full SKU and name of Reaper minis in the titles of your Show Off threads, per forum guidelines. You can find this information on the blister card or in the online store. I also like to give credit to the sculptor in a tag, so people can find their favorites.
       
      We have a high volume of posts generated from this challenge, which is great! But it's also creating a lot of work for the mods. Ladystorm has already urged folks to comply with these guidelines.
       
      As an experiment, this project has been moved to be a bi-monthly challenge again, that seemed to have worked so until further notice that is our format. The longer time frame theoretically will give less stress to painting, and allow more complex jobs, and more sinister challenges.
       
      FAQ
      Reaper only? - No.
      If going on vacation, can I paint a mini(s) ahead to cover that time frame? - Yes.
      Are speed paints acceptable - Yes.
      Can it be a mini started previously? - Yes.
      Based or unbased? - Yes.
      Do minis for exchanges count? - Yes.
       
      NEW RULE - Size Equivilancy
      (This list is subject to change as bones 3 releases)
      Medium and smaller = 1 ea
      Simple Terrain (plain floors, walls) = 1ea
      Complex Terrain (http://www.reapermini.com/OnlineStore/Terrain/latest/03518 or such) = 2 ea
      Large (Giants and the like) = 2 ea
      Huge (Most dragons, Demon Minotaur Lord, etc) = 3 ea
      Bigger (Kally, Khanjirra, etc) = half of quota rounded up
      Colossal ("Tianot,") = quota
       
      Due to the variable nature of a CAV I compare them against a generic 28mm figure and the Avatar large figure. I take height and bulk into considering if it is worth 1 or 2 figures.
      If it's not in this list, it counts as 1. (not yet updated for the CAV II figures)
       
       
      If you have a question on the size, please post it here, and I'll address them individually.
       
      Much like last year, the idea is to help those of us that normally paint VERY little or not as much as one would like, to start painting more.
       
      You challenge begins...now!
       
      And Our Mantra:
       
       
      Participants:
      If your name is missing, or you believe your count is incorrect, please PM me. Please note: to make counts easier, post in the bi-monthly thread and include the tag RPChallenge
       
       
      The objective:
      To paint 52+ minis throughout the course of the year via bi-monthly quota
      (each bi-monthly thread will have the quota listed as well as the master list)
       
      What qualifies:
      Darn near anything!
      Reaper/non-reaper!
      Any material!
      Shelf of shame minis from ages long forgotten!
      Exchange minis!
      Speed paints!
      Armies! (Though I'd encourage perhaps something outside the army as well)
      Any Size!
      Based/unbased!
      Etc! (I think that covers everything)
       
      Year long challenge
      Pick a miniature of size large or greater to complete in the Jan-Feb Block. In Nov-December, purchase that same mini and repaint in the same scheme to see direct side-by-side improvement or changes in your methods
       
      Jan/Feb: 8: http://forum.reapermini.com/index.php?/topic/84372-january-february-rpchallenge/
      March/April: 9: http://forum.reapermini.com/index.php?/topic/85335-march-april-rpchallenge/
      May/June: 8 https://forum.reapermini.com/index.php?/topic/86376-may-~-june-rpchallenge/
      July/August: 9: https://forum.reapermini.com/index.php?/topic/87162-julyaugust-rpchallenge/
      Sept/Oct: 9: https://forum.reapermini.com/index.php?/topic/88521-september-thru-december-rpchallenge/
      Nov/Dec: 9: https://forum.reapermini.com/index.php?/topic/88521-september-thru-december-rpchallenge/
       
      Again, I request that when tagging your posts, please use "RPChallenge" to help with locating minis from this.
    • By NomadZeke
      Please see the main post here for rules, questions and general chatter, while using this thread to keep a list of links to your show-offs or show-off related comments in a single post: A reminder to please adhere to miniatures posting guidelines as usual.
      http://forum.reapermini.com/index.php?/topic/84371-2019-rpchallenge-questionsannouncements/
      All the information you need should be here.

      As usual, the new format holds a "hard mode" challenge!

      The Last quarter of the year 2019 because real life is a bugbear sometimes.

      Your challenge is: 18!

      Bonus Challenge: 1!
      Fall! Paint a mini that has fallen over (for whatever reason) (Pompeii guy works for this too!)

      Bonus Challenge: 2!
      This is Halloween! - Paint a mini using only colors that have black, orange, and purple in the name. You may also use the paints available from this year's ghoulie bag.

      Bonus Challenge: 5!
      Festive feast - Since both US And Canada have their Thanksgiving in this time bracket - paint up a mini (figure or terrain) to have some food being presented, if you can do a drinking vessel to be painting like a full glass, even better!

      Bonus Challenge: 4!
      For-lack-of-a-better-idea- December 15th is national Cat Herders' day! Paint a tabaxi, or any other mini featuring a feline. (It's a real holiday, go ahead, look it up)

      Hard Mode Challenge 1!
      Jack-o-lantern's light - Paint a mini where the only source of light would be coming from inside a jack-o-lantern. Pumpkin may be part of the mini/base or sculpted

      Hard Mode Challenge 2!
      Under Wraps- Paint a mini so that anything that any non-flesh (armor-weapons-cloth-etc) looks like it's patterned wrapping paper. This is assuming a humanoid figure. Dragons or such apply the same challenge to the whole body.

      As always, the game is made up and the points don't matter!
    • By Marineal
      Hey guys! 
      I haven't stopped moving since Reapercon. 
      This was my Paint It Pink entry, "Screening Ain't Sexy".
      Hope y'all like it. I enjoy things that are ridiculous, and applying fake eyelashes to a miniature monster paint pot fit the bill for me. :D
       
      C&C is always welcome!
       





    • By Kev!
      Howdy,
       
       ReaperCon Hobby Hijinks Sophie Says, paint for an hour while being distracted.
       


       
      It ain't easy,
      Kev!
      P.S. Click thru for light box pics
  • Who's Online   15 Members, 0 Anonymous, 243 Guests (See full list)

×