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Phillip Reed has launched another Kickstarter to add to his recently finished campaign "A Dozen Sinister Rumours", which ended up giving out seventeen system-agnostic PDFs for fantasy RPGs for only a $1. This new one is following a similar idea, pledging for a $1 gets you access to all unlocked PDFs of RPG flavour inspiration, each of which have a dozen ideas, adventure hooks, important items or NPCs to use.
The project launched yesterday and is already funded with two stretch goals unlocked.
Tabletop RPG gaming saved my life during a time when I was really struggling. The act of a scheduled activity where I would go have fun with friends on a regular basis helped me overcome my depression. It helped me build stronger connections with friends, create a sense of community, and, as cheesy as it sounds, gave me somewhere to belong. As a way to contribute back to the fandom creatively, I started Dispel Dice.
Since then, it’s grown more than I could have possibly imagined in a short period of time. I want to share Dispel Dice with the world, and to do that, I need to accelerate production so it can be sustainable long-term.
Dispel Dice stands in solidarity with Kickstarter United.
To promote our debut, we have some Day One Pledge Bonuses available until tomorrow morning! They will be added to your pledge, free of charge, if you pledge within the first 24 hours. Day One Pledge Bonuses stack on top of the general Kickstarter bonuses. All orders placed up until 11/7, 9:00AM PST will qualify for a Day One Pledge Bonus, but after that, the offer expires!
The pin may still be ordered during and after the campaign, but the D20 is exclusive to Day 1 pledgers. If you pledge 3 sets or MORE, you will receive the Merlot D20.
PRICES DO NOT INCLUDE SHIPPING OR FEES IMPOSED BY YOUR COUNTRY. SHIPPING WILL BE CHARGED ON TOP OF YOUR ORDER AFTER THE KICKSTARTER CONCLUDES VIA BACKERKIT. VAT TAXES, IMPORT FEES, CUSTOMS FEES, & DUTIES ARE NOT INCLUDED.
Double Launch today. First our " '2 Tower" mini-kickstarter, go get a FREE siege tower just for checking it out!
Second, we launched a Patreon for Open_Peg product and diagram development.
Owners and backers should be getting a link for about 30 new roofs today, unrelated to the Patreon:)
Thanks for checking it out, I'll be around to answer questions_Jeremy
By Dan d'Lyon
Hour of Need is a cooperative game of comic book action inspired by the costumed heroes that many of us grew up with. Using the Modular Deck System (MDS), also featured in Street Masters, Brook City, and Altar Quest, the game features incredibly modular gameplay using several different types of decks. Hero decks, villain decks, and issue decks can all be mixed and matched to create countless combinations of unique play experiences.
Each hero in Hour of Need is represented by a highly-detailed miniature, as well as each villain and their associated lackeys.
Each hero in Hour of Need is defined by their unique deck of cards, representing their crime-fighting abilities. While each hero has their own playstyle, all hero decks share something in common in the form of heroic feats which make certain cards multi-purpose—do you want to play a card for its ability, or keep it in your hand to use its “toughness” heroic feat icon to protect yourself from damage? Managing your hand is crucial in avoiding crises!
Villain decks are the primary opposition in Hour of Need. During the villain turn, each player draws a villain card and resolves its icons—these will spawn minions in scheme panels, trigger special villain abilities, or spawn perils & lackeys on the map. Additionally, villain cards feature “Showdown” effects that are resolved whenever a villain is attacked by a hero—if the heroes can first reveal the villain!
Issue Decks and Issue Boards
Like any good comic book series, Hour of Need tells its stories through issues—issue decks, in this case. Each issue deck is accompanied by an issue board that sets the scene for the conflict. The issue deck details the overall story and special rules for the game. Whether the heroes are attempting to thwart a bank robbery or prevent advanced weaponry from being stolen, the issue deck will provide the villain with their overall goal, which the heroes must prevent in order to win!
The issue guide provides all the narrative and rules clarifications for each issue in the game. Players can choose to play a more story-based experience by reading each story point as its cue effects are triggered.
Heroes must fight and solve their way through their enemies’ various machinations. Hero dice are used to resolve each fight and solve action, while focus tokens are used to mitigate these rolls.
Tokens are used to track various game elements, such as how much damage a character has suffered, how much justice has been dealt to a problem, as well as where minions and bystanders appear on the board. Additionally, each issue introduces unique tokens to add another level of thematic immersion.
Check out the beta rulebook HERE!
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