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77177 Wyrmgear, Clockwork Dragon - Math parchment version

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I love the piece, and your change to the model's posture looks fantastic. Is there any chance you could post some closer up pictures of the modifications so we could see how you did it?

 

(and totally not steal your ideas)

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On 10/7/2019 at 12:35 PM, Mutilatedlips said:

Just when I thought all the good ideas were taken for this model. I don't think I am ever going to paint mine now.

Mutilatedlips, nooo, please still paint your wyrmgear. It's all about having fun. And creativity comes in the execution as well. You don't have to plan everything from the beginning.

 

9 hours ago, klarg1 said:

I love the piece, and your change to the model's posture looks fantastic. Is there any chance you could post some closer up pictures of the modifications so we could see how you did it?

 

(and totally not steal your ideas)

Certainly. Here they are.

 

So I thought this model could strike quite an intimidating look if I tweaked a few things. I was frustrated that the wings in the standard position were so close together - so much hidden space which begged to be painted. I liked the curled front limb and I thought the whole dragon could stand taller instead of crawling on all fours like a common beast. So I made that pink blob of clay for support and then boiled the hind legs to stretch them a bit because they were too bent and I needed them to be longer (also one of the limbs was a bit twisted and I straightened that) to help support the new position. Once that was done, I glued the tail to the body and painted each piece separately. I glued the body together with the limbs and made sure it was stable. And then I added the wings with green putty which I later painted Copper Orange. I wanted Wyrmgear to show off his wings in a proud, intimidating way and so I angled them such that both front and back can be comfortably viewed and also I made them lean forward a little as if the dragon is reaching to whoever dares question its power. I guess I put Smaug's attitude in this piece. "My wings... are your 6th grade's worst nightmare!"

 

The photos should show the angle of the wings.

 

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And the way the hind legs are positioned - not all the way into the socket, a bit apart and rotated inside on the front hip. The model is limping a little as the right hind leg is a bit off the ground, but it still stands very well on its own.

 

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What a great idea.  Do any of those formulas have anything to do with flight, aerodynamics, or the physics thereof?

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37 minutes ago, Clearman said:

What a great idea.  Do any of those formulas have anything to do with flight, aerodynamics, or the physics thereof?

Oh, that would have been a great idea! The secret math runes of flight. Hadn't thought about it. 

I have Fibonacci's spiral, Euler's equation, 3 proofs for Pythagoras' theorem, how to build a hexagon in a circle, the trigonometric circle and an Epitroichoid.

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On 10/6/2019 at 8:15 AM, Fire_Eyes said:

I feel like I'm looking at something made from one of Da Vinci's sketchbooks. It looks ridiculously cool and I love the idea of using the diagrams in the wings

 

Absolutely THIS!

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That's brilliant! How did you bend the wings? On mine, I noticed the plastic on the wings isn't typical Bones, and I've got concerns about bending it, it feels stiffer, almost like styrene.

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On 10/7/2019 at 9:35 PM, Mutilatedlips said:

Just when I thought all the good ideas were taken for this model. I don't think I am ever going to paint mine now.

 

Sure you need to paint yours!!!

 

Paint his wings in a puzzle pattern?

 

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On 10/10/2019 at 8:55 AM, BrokenWolf668 said:

That's brilliant! How did you bend the wings? On mine, I noticed the plastic on the wings isn't typical Bones, and I've got concerns about bending it, it feels stiffer, almost like styrene.

Oh sorry, by bend I meant angle the wings forward. I left the wings straight.

You can bend plastic by dipping the piece in boiling water and then using pliers while it's still hot to shape the soft plastic. Then dip it in ice cold water so it keeps it shape.

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