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Here's a few of the 3d printed characters from the crowdfunded project by Kazrak Studio. They were done in resin, and have some very fine details.
John H. Damon, who likes to read old books written in strange languages:
Dr Weird Psychic, a student of the mystic arts who needs no introduction:
Laura Craft, field archaeologist and explorer:
And dear Dr Home, the brilliant surgeon with a lousy bedside manner:
All are presented on bases from Secret Weapon.
Painted this guy waaay back in April. Been a while since I did any show off threads... Anyway, had fun making his carapace look shiny. This was also a special needs Bathalian, coming to me with a missing tentacle. I was able to carve one out of some leftover sprue that I keep on hand for such emergencies.
I'm looking forward to painting his friends.
Deadlands is a series of Role Playing Games based around alternative history, with the major change taking place on July 3rd, 1863. This change, called The Reckoning, made the US Civil War grind to a halt, resulted in half of California fall into the sea, and had a new miracle substance called Ghost Rock revolutionize technology. The game has used different rules systems; including the original "classic" system, Savage Worlds, a new system that is/was releasing soon, a d20 conversion, and had a GURPS port.
The Weird West - Beginning in 1876, players would wander around the Weird West, full of monsters, gunfighters, agents of the United States of America, Confederate States of America, the United Kingdom, the Empire of Mexico, the Dominion of Canada, and Lost Angels, might get involved in the Great Rail Wars, get lost in the Sioux Nations, or confront the creations of the New Science.
The Wasted West - It's 2094 and the world is almost over. Irradiated Ghost Rock bombs, as well as conventional nuclear weapons, were dropped on major cities all over the globe. The east of the Mississippi river is full of the Walkin' Dead, the city of Lost Angels has fallen into the Pacific Ocean, and the only place where people can eek out a living is the west. Using Spook Juice, you can travel the collapsing highways from Junkyard to the ruins of Boise, and all points in between, traveling with Templars, Tellers, Cyborgs, Toxic Shamans, Sykers, and Junkmen.
The Way Out West - The final part of the original trilogy of settings, this one is set on Banshee, the first alien world colonized by humanity. Of course, there were native people there first, and history has repeated itself again. Take up a badge and defend the colonists, or rob them instead, or maybe try to work with the natives, now that no one from Earth is coming to help. Ever.
Deadlands: Noir - Set in the period between World Wars, centered around New Orleans, this was the first new game and first one done in the Savage Worlds system.
So, I made this thread so folks could talk about games they're run/played, ask questions about the setting and system(s), or just share their love for the game.
Yayy! I remembered to post the link!
This catchy, witty compilation of inventions, filled with beautiful illustrations, is a wonderful gift for collectors, enthusiasts, and curious minds.
Have you ever imagined visiting the past with full knowledge of modern information and technology? If you told people from the Middle Ages or Ancient Egypt about a telephone, a car, or electricity, they would take you for a deity or a superhero. But do you actually know how these things work?
As a child, before bed, I used to imagine with my dad what things like bowstrings would be made of in ancient times. In the morning, looking it up, we would be startled to discover that bowstrings were made of veins and if you wanted instead to make one from gunpowder ingredients you had to urinate on hay!
As I got older, I got into mechanics and discovered that many apparently simple things are based on brilliant ideas. All the discoveries and inventions that seemed incredible and almost magical when I was a child actually were just as fantastical as I imagined!
I realized that most people knew very little about how such inventions of our civilization as a plow, a mill, a blast furnace or glass are made and how they work. I began making a list of the most amazing inventions I would like to tell my children about. Later I added illustrations, which became more and more bizarre and mysterious. After some time, I finished a draft of The Book of Incredible Inventions and Discoveries.
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