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I know there were people on here loving this project when it went live in July. It got cancelled then, but it's back and could use some support. Let's get it funded this time around!!!
They're coming to get you, Barbara...
"Night of the Living Dead: A Zombicide Game, a new standalone addition to the Zombicide franchise, will bring two great horror franchises together. The George A. Romero movie set the standard for zombie movies. Meanwhile, Zombicide set the standard for cooperative zombie-fighting games. Both were filled with groundbreaking innovations. Bringing the two together has brought more innovations to bear. In this article, we’re taking a look at some of the new elements in Zombicide that make it a loving homage to the movie that started it all. ... For example, the game’s tiles recreate not only the interior of the house, but also the surrounding land. Fans of the movie will see that the house has been lovingly recreated in detail and they’ll be able to pick out specific elements from the film on the game board. This recreation has been updated with Zombicide’s usual movement system, with different spaces delineated for gameplay. ... The zombies (or, more appropriately, ghouls) have also been reworked to fit a more Night of the Living Dead feel. Zombicide players will recognize the Walkers and Fatties from previous games, however, they will now have to deal with new threats in the form of Breakers and Ghoul Relatives. Yes, Runners and Abominations have been removed from the game! But players shouldn’t breathe a sigh of relief yet. Breakers can, as the name suggests, break through the barricades that the survivors have created. What was once thought a safe haven will no longer be once a Breaker ghoul has its way. Meanwhile, Ghoul Relatives represent characters that the survivors had once known in life. Their appearance will cause mental anguish to the survivors. It’s not easy to have to shoot someone you’ve known and loved. The addition of these two new ghouls will pose different, and arguably more dangerous, types of threats. Using old tactics will not be feasible in these new games. Forget what you know about Zombicide’s main antagonists." https://cmon.com/news/melding-undead-classics-together
Ghouls, btw, were really what these creatures were called. Zombies wasn't used until later. "For anyone that isn't familiar with the classic 1968 film directed by the late George Romero, Night of the Living Dead never uses the word "zombie," referring to the shuffling, virus-infected living dead as "ghouls" (which is more appropriate, given their hunger for human flesh). The association with zombies largely came from the sequel, Dawn of the Dead (1978), which used "zombie" in place of "ghoul" and which was distributed internationally under the title Zombi. ... Perhaps Romero changed the name because he discovered the word "zombie" in the interim. Ghouls were quite popular across the western world for centuries, or at least since Grimm's fairy tales. But zombies are from Haitian voodoo, and were largely unknown to the public at the time." https://www.reddit.com/r/AskHistorians/comments/6ntim5/how_did_the_ghouls_from_night_of_the_living_dead/
CMON's FB page has preview pics and a video overview of the game. : https://www.facebook.com/coolminiornot/
Yes, the KS is coming out right after the Zombicide 2nd edition KS, and in the middle of the holiday shopping season. The game's had delays in development (makes sense, with the most game changes I've seen in a Zombicide game) and, iirc, was meant for retail.
And Barbara, evidently, must be the name of my wallet.
We're back with another small campaign. 9 minis sculpted by Boris Woloszyn, we cast in crisp resin and the whole set is 50USD. (40USD if you pledge during the first 12 hours)
Thanks or having a look!
I didn’t see this one posted. This is a small campaign for 2 craggy stone plinths cast in resin for CA$ 34, with a stretch goal of a castle balcony design. It’s in the last 2 days and very close to funding.
Our big office project is Car Wars Sixth Edition, a completely new edition of the classic game of autoduelling.
The project launches tomorrow morning and runs through January 6th. We're running pre-campaign stretch goals based on number of followers to this page: https://www.kickstarter.com/projects/sjgames/car-wars-sixth-edition-by-steve-jackson-games
One last pre-campaign stretch goal remains to unlock.
Any questions? Please ask away and I'll answer as best I can.
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