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https://www.kickstarter.com/projects/rockfishgames/everspace-2

 

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After the successful Kickstarter campaign and release of EVERSPACE we're now back with the sequel - join the community on discord.gg/rockfishgames!

EVERSPACE 2 is a fast-paced single-player space shooter with deep exploration, tons of loot, classic RPG elements for PC (Windows, Mac, Linux) and console (PS4 and XB1). Set in a persistent open world, it is driven by a captivating sci-fi story, picking up shortly after the events of the predecessor. An approximately 20-hour-long campaign and various side missions will lead you into the endgame. Prepare yourself to beat the most vicious encounters, and master difficult challenges which will reward you with that juicy epic loot!  

 

Imagine a Hack & Slash Action-RPG with all the bells and whistles: classes, random loot, skills, talents, and more... but in space. Your ship is the hero in this adventure. Expand your private ship collection from a virtually endless supply of vessels composed of three main classes with several sub-classes and optimize your build to perfection. Cleverly combine modules, weapons, devices, and perks to fit your individual playstyle and the current objective.

 
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If you liked the fast-paced space combat of EVERSPACE, we have great news for you: aiming, precision, and maneuverability will still be key to your success, so EVERSPACE 2 will keep the much-praised Freelancer-inspired keyboard + mouse controls of its predecessor. Because tastes and preferences vary from pilot to pilot, we will refine the controls even further and add more input settings for tweaking them to your liking.  

This time we added customizable input settings for gamepads, even more button layouts to choose from, and HOTAS support from the get-go. We will also be shipping the game with presets for the most common joystick setups on Day 1 to make die-hard fans of space sims happy, too (hey there, space truckers!). And yes, you will be able to turn off inertial dampeners if floating around space Newtonian-style is your thing.

To make the action even more interesting, we have redesigned the enemy AI from scratch and given it a much larger set of behaviors and variables. You will fight against opponents who will now be able to act and react to you, other NPCs, and the environment in a much more sophisticated way, delivering a whole new level of challenge for even the most veteran space pilots out there.

Based on your great feedback about combat inside of derelict space stations and near the surface of celestial bodies, we are planning to add more locations with even greater gameplay variety to EVERSPACE 2:

Fly inside massive capital ships and overcome complex security systems before taking the beast down by placing a ticking bomb right next to its fusion power core. Just be sure to get the hell out of there in time. 

 

Descend to planet surfaces where interstellar mining corporation Grady & Brunt (G&B) Prospects operates large mining facilities both above and below ground, and where massive freighters full of loot constantly come and go. 

Grady & Brunt mining facilities are big business and therefore well-protected - raid at your on risk! Grady & Brunt mining facilities are big business and therefore well-protected - raid at your on risk!
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You asked for it, you got it: EVERSPACE 2 will take place in a persistent, open game world, combining the best of level-based and open-world design concepts. Look forward to exploring over a hundred locations filled with little secrets, challenges and puzzles, tons of loot, all sorts of weird alien creatures, and a wide variety of NPCs.  

An idea of about what the star map of EVERSPACE 2 including post-launch DLC could look like. An idea of what the star map of EVERSPACE 2 including post-launch DLC might look like.

Fixed locations will be created using a large pool of handcrafted props, uniquely designed iconic space landmarks, and some clever procedural generation. Repeat visits will always be worth your while. While some changes to the environment will be permanent, some structures may have been rebuilt since your last visit and you can never be sure who you will encounter or what loot and resources you might find.

Rival outlaw clans are scattered all over the DMZ, always on the hunt for booty. Rival outlaw clans are scattered all over the Demilitarized Zone (the DMZ, a former war zone in the interstellar conflict between the Okkar and the human race), always on the hunt for booty.

The randomly created procedural locations from EVERSPACE will also make a return in the form of temporary events and encounters.

Mining will receive a minor overhaul: it will still be easy to extract iron ore from an asteroid just by shooting at it, but to get your hands on rare resources you will have to be at the right place with the right equipment. Once obtained, use your resources to build or upgrade stuff or sell it to whichever station offers the best price. You can also roam the world looking for the best deals on certain commodities, becoming the part-time trader you always wanted to be.

597e5df1a684c66568f049847921373a_origina Buy low, sell high and find the best deals in the DMZ!

To get around quickly in any star system, you will be able to travel in Supralight Mode and cover large distances with ease. Of course, if something interesting pops up along your way, you can always stop by. However, Supralight travel generates an enormous energy signature which can be traced by anyone from afar. Be sure to watch out for any unpleasant surprises while zooming through space.

 

 

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Nice to see this one posted here.  In fact, I got directed to the Reaper Bones V KS from the comments there (which is how I ended up here).  It's in the final 28 hours with around $26k US to go.

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