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Welcome to our second Black Hallows Kickstarter campaign. With the lead up to the main game later this year, we are now expanding the range and have the following on offer.
28mm, 32mm and 75mm character miniatures
Horses & carts
The first two buildings for the world of Black Hallows (the first of many)
The Black Hallows: Cradle of Darkness novel
...and of course, there are many stretch goals to unlock during the campaign.
Early Backers Special FREE Model - The iron cage - Limited to the first 300 main pledges only
i.e. The Townsfolk II pledge or the Tavern Pledge or above.
(£45 or more)
Welcome to the world of Black Hallows on this bitterly cold night, the wind is howling outside "The Boar's Head" tavern, the horses are restless in the stables, and a figure moves in the shadows...is it friend or foe? The Townsfolk are sleeping soundly in their beds, unaware of the danger that may be creeping towards them. The clouds race across the sky, and the wind continues to howl.
The Townsfolk II is the second set in a range of non-player character miniatures, crafted from the highest grade, lead free Pewter (This quality of metal is normally only used for masters). They are available in either 28mm or 32mm and will come with their own base toppers and plastic bases. They are ideal for use in role playing games like D&D, Pathfinder, etc. Use them in your war games or collect and paint them for display.
28mm miniatures have 25mm plastic bases and 32mm miniatures have 32mm plastic bases.
We are also offering any of the characters in a 75mm resin version (see below). 75mm resin versions have a cast resin plinth.
We will be using Backerkit as our pledge manager after the campaign ends. If you wish to pledge for add-ons, add the funds to your main pledge on Kickstarter and then inform us of your choice using the pledge manager.
Let us introduce you to the characters in the Townsfolk II.
Gazamunder is the town's resident rat catcher; with him the only thing you can ever be sure of is that you can never be sure of him. Need information? It's yours at a price. Need information that's actually true? It'll cost you twice as much. Plookes, his faithful ratter, is the only living soul that he cares about.
Yarog's life has been an interesting one and if he could be persuaded to speak of it, the tales would certainly entertain the travelers that stop at the Boar's Head. He was raised in the far north, to a clan famed for their engineering prowess, destined to one day be their leader. However, Yarog always knew he wanted something different from life, something that he could get his teeth into. He left the safety and tradition of home and set off to find adventure and a really good recipe for tripe.
Garot the Butcher, cold and unfeeling, like the carcasses that surround him. Butchery comes naturally to him and at times he enjoys his job a little too much. Hacking and slashing with relish, no wonder the other townsfolk only visit his shop in pairs!
Mace & Ridley live by the saying "They who drink beer will think beer!" and as the towns only brewers, they take their work very seriously and do a lot of "thinking".Which explains the slightly glazed expression, the unsteadiness of balance and the bouts of raucous singing. No one quite knows how they make a living from brewing their famous ale, but they're never short of cash, even when they do appear to drink all the profit!
The fine silks, sumptuous linens, and exotic velvet speak of wealth and power and Nikolai Magnus cultivates the illusion of being a successful textile merchant very well, but everyone knows cloth isn't the real source of his income. He is a loan shark of the most cold-blooded type.
You wouldn't think it to look at him, sat hunched on his cart, but there's a lot more to Rawkin than meets the eye. There aren't many places he hasn't been and there's not much he hasn't seen or done. He knows pretty much every living being on the dirt roads from here to where the soil becomes the sea.
Add-Ons: The Hero Characters £6 (Each)
Kindra Whispersong was called to service by her God as a young girl. The divine magic that glows in her eyes and the powers that accompany it, has led her into many adventures and battles that most of the townsfolk could never imagine. She never speaks of her quest; that is between her and her deity.
The tranquil, dignified air of Awyn Moonbinder only hints at the power, the energy and the skill that lies beneath his tanned skin and within his toned muscles. His spiritual training allows him to harness the power of the Hallows. He is a unique being, born on the furthest plains. Maybe that is why he feels at home as a lone wanderer, only ever passing through the village when he's returning to the monastery.
Gulm, though his distinctively Orkish features cause many to shy away from him, he was raised by a loving human mother and like the stone he works, the sharp edges of his Ork personality have been smoothed. His strength and savagery are channeled through the tools he uses, making him the most sought after stonemason in the town.
The KS is starting off with bases, and SG's unlock the terrain:
Welcome to the Great Wall draft page – the campaign is not live yet, but we will be gradually adding more and more information about the game here! We are incredibly excited to hear your feedback, so please let us know what you think. If it looks interesting to you - make sure to click the "Notify me on launch" button!
The Great Wall is a new major board game from Awaken Realms (creators of Nemesis, Tainted Grail, Etherfields and many other acclaimed products). Players will take the roles of generals of an ancient oriental empire who lead the defence against ruthless hordes. You will need to gather allied advisors, manage your workers, recruit armies and, together with other players, raise and defend the Great Wall! As the game progresses, you will often need to co-operate or negotiate with other players, but make no mistake – there can be only one winner!
This fresh worker (and soldier!) placement game for 1-4 players faces them with many difficult choices and often pushes them to interact with each other. You will be assigning your workers to eleven different locations, such as Tea House, Quarry, Messenger Post, or Barracks, using special Command cards that have additional effects. Production in locations activates ONLY when all their slots are filled, but filling them all by yourself can result in a penalty. On top of that, players can buy overseers who will give additional output every time a location becomes activated. This creates a lot of involving long- and short-term strategies.
Each player starts with one unique General, characterized by their asymmetric power, as well as the production level. From there, you will further customize your economic engine and fine-tune your strategy by recruiting advisors who provide additional bonuses.
Eventually, a Wall Defence phase beings, where players place previously build armies on Horde Cards – earning Honor (Victory points) and looting resources from the defeated troops. This requires smart management of three types of units: Archers, Spearmen and Cavalry. Players place these soldiers one by one, playing the Tactics cards that create another layer of interaction.
Gain meditation by shooting with the Zen Archer, then spend meditation on a Cavalry Squad Leader to move your Cavalry around the battlefield faster, and – finally – finish off by getting extra Honor for each of the Cavalry’s engagements thanks to the Banner Holder. There are endless possibilities for great combos and memorable plays.
On top of that, your Advisors and General might give your troops extra abilities, such as shooting twice or looting twice the resources!
All of the above makes the Great Wall one of our most strategically involving designs that will be appreciated by many different groups of players: those who love euro-styled games with their intricate economies and engine-building, those who love over-the-table play, bargaining and negotiations – and finally, those who simply like to wage war on a beautiful map.
I'm not associated with these guys, but they make some pretty good MDF terrain, and are branching out into minis
Mirrors of Tullarn is a new range of 28mm miniatures from Knights of Dice, set in a distinctive fantasy setting and cast in glorious metal!
These characterful figures have been sculpted by Anton Ducrot (from Flytrap Factory) for tabletop miniature wargames and would look amazing in any fantasy setting, whether that is your Dungeons & Dragons or other roleplaying campaigns or as weary adventurers in your Frostgrave warbands or other tabletop games.
We are using this campaign to fund the production molds and the initial release of 28 figures from four factions, the Anram, Tarusa, Lahari and Saresh, in glorious white-metal! Hopefully (with your help!) we can also release a host additional figures in the form of freebies, add-ons and awesome stretch goals!
A small band of Lahari faces of against some Saresh warriors All the miniatures have been sculpted and master molds created, we simply need the funds to make the production molds to put these figures into full production.
With your help, we can bring these figures to market and hopefully get a good headstart on expanding the range quickly.
The Anram defend their mountain hide-away from a marauding band of Tarusa raiders There are 8 simple pledge levels to choose from, we’ve broken them into easy to understand groups. Simply pick a pledge level, (each one represents a group of figures from the different factions), you'll then receive any FREE STRETCH GOALS unlocked during the campaign ... the more stretch goals that are unlocked, the more figures you get for free!
A group of hired knights accompanied by their paymaster The Wanderer - no rewards, select this pledge to simply show your support! Thank you!
The Nomad - back the project at this level and you'll receive the Kickstarter Exclusive 'Void Witch', and gain access to the Add-ons and Stretch Goals to add more when they are unlocked. This pledge does not qualify for any free add-ons.
Anram Nobility - receive the 7 Anram figures, all FREE stretch goals, access to Add-Ons and the Kickstarter Exclusive figure - the Void Witch!
Tarusa Chieftain - receive the 7 Tarusa figures, all FREE stretch goals, access to Add-Ons and the Kickstarter Exclusive figure - the Void Witch!
Lahari Seafarer - receive the 7 Lahari figures, all FREE stretch goals, access to Add-Ons and the Kickstarter Exclusive figure - the Void Witch!
Saresh Labourer - receive the 7 Saresh figures, all FREE stretch goals, access to Add-Ons and the Kickstarter Exclusive figure - the Void Witch!
Warlord of Tullarn - You will receive all initial 28 figures from the Anram Nobility, Tarusa Chieftain, Lahari Seafarer & Saresh Labourer pledges. You'll also receive all FREE stretch goals, access to add-ons and the Kickstarter Exclusive figure - the Void Witch!
All-In! - You will receive all 28 figures from the Anram Nobility, Tarusa Chieftain, Lahari Seafarer & Saresh Labourer pledges. You'll also receive FOR FREE every unlocked stretch goal, add-on and the Kickstarter Exclusive 'Void Witch'! This pledge is a little bit of a gamble, but as the stretch goals start unlocking this pledge level really starts paying dividends!
*25mm Round slotted base included with every miniature.
The masters of time, the Anram live high on the highest peaks across Tullarn Savage mountain clansmen, bent on domination and oppression! Masters of the oceans, rivers and trade the Lahari wear the finest silks and flaunt oppulent treasures Saresh tend to the fertile valleys and vast farmlands of Tullarn A true Warlord knows how to bring people together, and then pitch them at each others throat!
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