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Stargrave in 2021


Crowley
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I'd always had my eye on the Chronoscope Sci fi minis and think they will be good for this. Joseph McCullough has done a podcast for Paint All the Minis and mentioned this. There is also a blurb for the book online on the Macmillan publishing website if you look hard enough. It sounds quite 'Rogue Trader' / 'Firefly' and involves you as captain of a ship flying around keeping out of trouble. It will be interesting to see how shooting/overwatch is dealt with as this can be deadly in Frostgrave. 

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It's always nice to have a rules set to use minis you already have. The release date will more than likely have been pushed back. Frostgrave 2 was delayed 6-8 months from its original release date. (Because... you know.) I follow Joe's blog quite extensively and he said he's been overwhelmed by the plague and personal illness, so things might not becoming down the pipe as expected.  

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Product Description

 

A skirmish wargame set in a dangerous galaxy where players command a small crew of adventurers hunting for loot, while trying not to call too much attention to their activities.

 

In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Attempts to organize resistance, or to establish authority over any territory larger than a city, are quickly and brutally crushed. In this dark time, the only way to survive is to be inconspicuous and hope to be overlooked. Amidst this chaos, however, thousands of independent operators--smugglers, relic hunters, freedom fighters, and mercenaries--roam the dead stars in small ships, scratching out a living anyway they can.

 

In Stargrave, players take on the role of one of these independent operators. Perhaps they are a cybernetic veteran of the Last War, a psion fleeing slavers, or a mystic warrior attempting to preserve ancient wisdom. Maybe they are a bounty hunter collecting blood money, a robotics expert pushing the bounds of current technology, or a biomorph bred in the genetanks of some forgotten laboratory. Having chosen their own background, players must hire a crew for their ship, choosing a lieutenant with their own unique skill-set, and a handful of soldiers, mechanics, hackers, and other specialists. Some captains may even recruit strange alien lifeforms with abilities no humanoid could ever possess.

 

Once the players' crews are assembled, they are ready to dive into a campaign. Over a series of games, their crews will have the chance to carry out a variety of missions--recovering lost technology, stealing data, freeing slaves, and fighting back against the pirate fleets. In time, as the crews gain experience, they will become more powerful and hire more talented specialists. The more they grow, however, the more likely it is that a pirate fleet will take note of their activities and come after them!

 

 

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