Jump to content
Sign in to follow this  
ladystorm

Reaper Bones 5: Enthusiasm and Commentary thread

Recommended Posts

2 hours ago, NebulousMissy said:

I'm going to say something both obvious and horrible.

 

Sci Fi doesn't always age well.

 

[ducks] Wait, hear me out.

 

Sci Fi is supposed to be the future. But that future is always going to be extrapolated upon by a writer or a cadre of writers who are all confined to their own experiences and imaginations. As technology IRL marches right past what a writer 20 years ago said would take centuries to develop, Sci Fi settings that never grew their pop culture relevance now never will. They kind of aged out of their own relevance. So new settings are written by new cadres of writers, settings that compete with the older ones for relevancy and readership and they themselves age out and the cycle begins again.

 

It's exceedingly difficult to make something as predictive as Sci Fi needs to be because technology will simply march past your benchmarks and leave your story forced to stand on its own merits against the weight of failed predictions.

 

Sci Fi games have the same drawback. The big names, Star Trek, Star Wars, 40k, [insert your favorite setting here], they all grew their pop culture relevance before their technology aged out and they lost their realism, instead falling to ridiculousness. Star Trek's Data has the computational speed of 4 PS4s strung together. Star Wars holograms look like something you could build in your garage. 40k is in technological decline and that was never the focus anyway. 2001 came and went without one single manned mission to Jupiter. And where's Skynet?

 

The worst part is, this is all stuff every Sci Fi fan knows. We all know it deep down and it hurts. But it makes us think we can be better. It makes us think we can be the writer or the cadre of writers who can maintain relevancy for more than half a generation.

 

But it's elfing [redacted] on the mini business.

Space opera ages better than hard SF.

 

The holograms in Star Wars look like 70s ideas of holograms, but Star Wars also has beat up old flying space jalopies. And hard scrabble moisture farmers.

 

It isn't SF, it's space opera.

 

Guardians of the Galaxy has high tech space vehicles with a CASSETTE DECK!

 

Near future SF is doomed to become dated. 2001 is come and gone. Twilight 2000 had a final war that never happened.

 

But Fallout's retrofuture has a longer shelflife.

 

Alternate futures are safer than future historic settings.

 

I love me some retrofuture!

  • Like 12

Share this post


Link to post
Share on other sites

also, SW, GotG, 40K really are fantasy in terms of literature.  And while 40k's milky way has gone through devastation and the loss and reemergence of tech several times over, keep in mind they still have tech that is near some of the most insane stuff you will find , outside of comics, anime (the one with mecha larger than the known universe), and the novels with that species that basically throws galaxies at each other.

 

40K literally has a starship, where they cant figure out how to fix the targetting, so instead, they use its time control abilities, and move targets forward or backward in time so they line up with the guns and obliterate them.  abaddon's sword has a demon in it, which alters reality so it can destroy anything it touches cause it warps reality, planet killer weapons are common place and the necrons have inertia less ships, can compress stars to carry them around as weapons, and the current force of them in the unvierse are their scouts.  their planet killer ships... are scouts...

 

Sanjay

  • Like 4
  • Confused 2

Share this post


Link to post
Share on other sites
2 minutes ago, Chris Palmer said:

Well, the bottom line is bad news...::(:

 

72988392_10220880800674912_1966981462632693760_o.jpg

 

Maybe multiple models then? In different colors. Perhaps that includes clear, if they are going to do a variety

Edited by Sirithiliel
  • Like 6

Share this post


Link to post
Share on other sites
3 minutes ago, Sirithiliel said:

 

Maybe multiple shades then? Perhaps that includes clear, if they are going to do a variety

 

 

Maybe.  It's an interesting way to write it.  Either they are going to do like you say, and do a variety each in its own color.  But I doubt they will get involved with folks picking a color; so you'll wind up with a random one?.

 

Or, are they going to cast different parts of the same dragon in different colors?

 

Or does it mean they just haven't made up their mind what color???

 

 

Edited by Chris Palmer
  • Like 6

Share this post


Link to post
Share on other sites
1 minute ago, Sirithiliel said:

 

Maybe multiple models then? In different colors. Perhaps that includes clear, if they are going to do a variety

There was a TON of comments to please make it clear and they were very heavily influenced. So I think, based on what they said, that we will see it clear with a possibility of random colors.

  • Like 4
  • Thanks 5

Share this post


Link to post
Share on other sites
Just now, Corsair said:

There was a TON of comments to please make it clear and they were very heavily influenced. So I think, based on what they said, that we will see it clear with a possibility of random colors.

 

That would be pretty interesting 

  • Like 5

Share this post


Link to post
Share on other sites
2 minutes ago, Corsair said:

There was a TON of comments to please make it clear and they were very heavily influenced. So I think, based on what they said, that we will see it clear with a possibility of random colors.

Of course, none of the official Reaperpeeps at that moment were Ron, so who knows.

 

I find it interesting that Justin was suggesting that they could do random colors (pledge for one, don't know what would come in your box), then people could trade them. He made it sound like Reaper was cool with this... Which leads me to wonder, to what extent is Reaper rethinking trading policy for this forum?

 

(The answer, I'm fairly sure, is that they're not thinking about this forum at all, when it comes to their social media plans...)

 

Regardless, I'm still pretty against random colors. Clear or solid, color if it's appropriate, but please don't make us guess!

  • Like 10
  • Sad 2

Share this post


Link to post
Share on other sites

I wonder if they were planning on doing the dragon in translucent swirly colors, like you sometimes see in dice.   Not that it matters to me, I have unpainted dragons older than a lot of the people pledging for this.  A new one will just collect dust. 

 

 

 

  • Like 3
  • Haha 4
  • Sad 1

Share this post


Link to post
Share on other sites

Ok, translucent swirly colors would be ok with me. 

Just now, Corsair said:

@Sanael what name are you on the Twitch?

GodAmongKobolds

("Sanael" was taken... Doesn't happen to me often, but hey)

  • Like 8

Share this post


Link to post
Share on other sites
6 minutes ago, Inarah said:

I wonder if they were planning on doing the dragon in translucent swirly colors, like you sometimes see in dice.   Not that it matters to me, I have unpainted dragons older than a lot of the people pledging for this.  A new one will just collect dust. 

 

 

 

I have dragons that are pretty old, unpainted, some (horrors) unassembled, but that won't stop me getting pretty well all the dragons in this KS. There is no such thing as too many dragons...despite the multitudes from Bones 1, Bones 2, Bones 3, and Bones 4.....

 

Some nice translucent transparent dragons will be nice addition.  Transparent is a colour, isn't it?

 

  • Like 6

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Disciple of Sakura
      http://kck.st/2OP1igG
       
      Kobolds Vs. Goblins is a game designed, tested, built and played by my son Max and me (You saw him in the video).  The concept was something we came up with for a contest on The Game Crafter using roll & write mechanics.  What we ended up making was a fast and fun game that can be played by people of any age.  It's quick and easy to learn and setup is as easy as opening the box. 
       Max and I decided that people shouldn't be forced to buy our game just to play it.  So, you are free to download the full color print and play version of the game using this link.   FREE PRINT AND PLAY  (including solo mode) You'll need 6 normal D6 dice and something to mark the paper.  (For prototyping, we used clear cubes, but pencil with eraser will work also)
       
       
       






      I'll admit... I have no idea how those of you who share KS from others include all the details and fancy stuff. I clearly didn't do this correctly. Munchkin Metropolis traditionally does woodcrafting, and I've been very satisfied with the quality and production time that's come from my prior interactions with him. Figured I'd try and get the word out about his current KS, which he developed with his son.
    • By brushmistress
      A message from Secret Weapon:
       
      Big news time everyone!
      As many of our pledgers know, we need to adjust the Kickstarter - On the positive, we have a good amount of backers and we know that MANY of you are waiting to up your pledges. We have had a really positive response to the product itself, and lots of interest on the customer and retail side. We deeply appreciate this and your support.
      BUT - we have a good amount of backers who are opting to wait on their $1 pledge. This is entirely our fault. We caused this when we locked our core offering behind stretch goals. There is no single item that is core. ALL the options are core. We made it so that many of you had to wait around to buy what you already knew they wanted.
      That's a big boo boo, but it was made with the best of intentions. The system was set up so that there was no mandatory amount, and you added what you wanted and nothing more. We thought that this was better for the customer, but it quickly became obvious the vast majority of backers want jump-in points at set amounts like a usual KS... and weren't entirely sure about a pledge manager that was open during the campaign.
      So, what are we going to do to fix this for you?
      We are going to close the campaign, and relaunch it next week. That sucks and it's embarrassing. But ultimately everything else that happens is great for EVERYONE, because this is what happens next:
      1.) ALL themes will be shown and unlocked right off the bat. If you want Urban Streets or Infinity, you just go get it, no hoops or delays to choosing what you want. You also know exactly what is on offer.
      2.) There will be pledge levels: $50(+), $100(+) and $200(+). The 100 dollar + level will include a set of 3 weathering pigments (really really good ones too - Burning Sands, Dark Earth, and Rust Orange), and the 200 dollar + level will be the pigment set, and a set of 3 genuinely awesome paints. Secret Weapon's Rubber Highlight, Rubber and Tire Black, our most popular colors! At the end of the campaign you will use the Pledge Manager, as usual, to make whatever specific choices you want based on your KS pledge. The Pledge Manger will be available during the campaign for those that would like help figuring out a total pledge level, but that is optional, and you can wait until the end of the campaign to sign up.
      3.) Each of the $50(+), $100(+) and $200(+) pledge levels will have 3 shipping zone options
      Americas, Europe (NOT UK)
      AU, NZ, Asia, Pacific
      United Kingdom (NOT Europe)
      4.) Any extra themes that are developed during the course of the KS will be added immediately, no stretch, we just give you the option as soon as it is available.
      There will be 17 themes live at the time of launch, which doesn't count the licensed product from Corvus Belli and CMON Zombiecide.
      PICTURE TIME

    • By zemjw
      Saw this mentioned in one of my feeds this morning. Looks quite interesting and is already very funded, with a load of stretch goals unlocked
       
      https://www.kickstarter.com/projects/mccaskellgames/starlight-2/description
       
       
    • By Clearman
      https://www.kickstarter.com/projects/215688918/gilded-sails-3d-printed-ships-for-the-anglo-dutch-wars
       
      Looks interesting.  Lots of pics on the campaign page.
    • By Marvin
      https://www.kickstarter.com/projects/huntersbooks/altered-carbon-the-role-playing-game/description
       
       
      Altered Carbon: The Role Playing Game
       
      Official tabletop RPG based on the hit neo-noir cyberpunk Netflix series and award-winning novel of the same name.
       

       
      Working alongside Skydance Television and the incredible team behind the hit Netflix TV series, we’re excited to immerse you in the neon-drenched cyberpunk sandbox of Altered Carbon with our official tabletop RPG.
       

       
      In this transhumanist vision of the future, the human mind is nothing more than digital code – Digital Human Freight – saved and stored in a Cortical Stack, advanced technology that allows you to “re-sleeve” your entire consciousness into a new body. You can wear any body you can afford, transmit your mind across the cosmos in an instant, and, if you’ve got the credits and political cachet, you can re-sleeve time and again for centuries, accumulating enough wealth and power over the millennia to become the societal equivalent of an immortal god.
       
      Whereas character death is a natural occurrence and ever-present threat in tabletop RPGs, Altered Carbon: The Role Playing Game offers a unique angle on the concept. As opposed to creating a brand new character, players will have the opportunity to transfer their character’s consciousness, memories, and experiences into new Sleeves post-death… but at a cost.
       
      Mind you, immortality is not invincibility. Losing a Sleeve is a life-altering setback, and “Real Death” awaits anyone whose Stack is destroyed. That being said, Sleeves introduce their own refreshing challenges to players and storytellers alike. Augmentations can instantly upgrade your athleticism, but a world-class surgeon in an unadjusted Sleeve can botch a basic procedure. The possibilities for characters and campaigns may change from one Sleeve to the next… making long-term gameplay more versatile, while empowering the story to steer character advancement at its own pace.
       
       
       
       
      Just about a day left on this. I just learned of it today, and I've been suckered in for a book and a GM screen. Big fan of the series, intrigued by the actual game, so.
  • Who's Online   13 Members, 0 Anonymous, 27 Guests (See full list)

×
×
  • Create New...