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Reaper Bones 5: Enthusiasm and Commentary thread


ladystorm

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1 hour ago, turbocooler said:

 

It takes literally minutes to go out but it takes time for people to read their email if it does not go to spam first.

Some people actually will get their emails an hour or so later on big KSs like this. At least, they have up until the last Bones one. Having programmed email queues, it can take a while to process large outgoing queues. Not sure why. I'm sure there are solutions to this, but I'm not sure how often Kickstarter actually gets backed up on outgoing emails. Probably not often enough to warrant a separate solution. The difference between a 48 hour reminder and a 47 is negligible.

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3 hours ago, ladystorm said:

Steps 5 & 6 are EXTREMELY over simplified.  

 

While I agree with dates removed, a line about how these two steps take the bulk of the time between party and delivery would help manage expectations better.

 

I would appreciate you, @Dan Goodchild, posting this as a rough unofficial timeline into the Info thread for us to refer back to later.

 

Steps 5 & 6 ARE definitely over simplified. I have no personal experience or insight into those processes and didn't want to make uneducated guesses. If you or anyone else would like something specific added to clarify those steps, please let me know.

Let me add something to the graphic to indicate the time those steps take and then I'll definitely put it in the info thread for reference.

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I'm kinda weird, but I tend to like small furniture/dungeon-dressing/scatter-terrain, horror-themed monsters, and mostly human-sized characters, suitable for use as NPCs (villagers, anonymous human, dwarf, elf, halfling spear-carriers, villains, etc.)  The more suitable for dungeon-crawl-friendly encounters and the like, the better.

 

The big terrain, vehicles, cavalry, and colossal monsters are generally not my thing, except for where they cross over with the above.  However, I do enjoy seeing the backers who do like this sort of thing get excited over it - the excitement is infectious, and I can't help feeling excited for everyone else!

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I'm letting my pledge ride at $600; I'll play around with the pledge manager to make the amount work. A year from now when the pledge manager is still open, maybe I'll toss in for a few extra goodies, but it'll all depend on how much progress I make with my massive collection via speedpainting. I'm pleased with what I've seen and am sure that I'll love what I get. 

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3 hours ago, ladystorm said:

Steps 5 & 6 are EXTREMELY over simplified.  

 

While I agree with dates removed, a line about how these two steps take the bulk of the time between party and delivery would help manage expectations better.

 

I would appreciate you, @Dan Goodchild, posting this as a rough unofficial timeline into the Info thread for us to refer back to later.

 

@Dan Goodchild  steps 5 and 6:

 

Both steps leave out rework cycles. At step 5 the model might go back to the artist to have something fixed / tweaked. 

 

There are some missing sub-steps in between 5 and 6 which involves deciding how the models will be divided into pieces, getting that approved (possible rework cycle there) and then there is the cutting of hugely expensive steel injection molds. 

 

At step six, test shots from the molds ...to approve scale, and detail fidelity, and the exact plastic mix... can happen. And there can be reworks at that stage if something isn’t up to snuff/fails. 

 

All of the ^ above is the case ^ individually for each model. So at 5 and 6 on your chart, there will be weeks where there will be some models at every one of those stages and sub stages. 

 

Now that is just my layman’s notion of what has to happen. (And why I think it is seriously more complicated.) I am sure @ladystorm will revise and extend my remarks as needed if I got something wrong. 

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29 minutes ago, Dan Goodchild said:

 

Heh. My wife and I have been bingeing DS9 on netflix and I'm coming up on that episode soon; one of my all-time favourites.

One of the best episodes of Trek ever!!

 

Number Based on 1000-1100 Reaper time today:     
Current Total Pledges:     $2,528,736
Current Total Backers:     16,718
Next Goal At    $2,545,000
To go to Next Goal    $16,264
Hours to next goal based on gains this hour:     2.8
Hours to next goal based on 24h Avg:     4.1
    
Gain in last Hour:     $5,831
New Backers This Hour:     15
Total Gain Today:     $46,273
Total Gain 24 Hours:     $94,376
Average Hourly Pledges Today:     $3,856
Average Hourly Pledges 24 Hours:     $3,932
Current Average Pledge:     $151.26
Average Hourly Backers Today:     7.1
Average Hourly Backers 24 Hours:     12.0
Previous Hour Total Pledges:     $2,522,905
Previous Hour Total Backers:     16,703
Backers to beat Bones 1    964
Days to hit Bones 1 based on 24 hour average    3.4
Backers to beat Bones 2    -1755
Backers to beat Bones 3    -3253
Backers to beat Bones 4    -520

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I think what's important to keep in mind with Dan's Timeline is that he's trying to help us clueless backers with figuring out the more public-facing steps in the process, so that backers know what to expect from their part of the process, and when to take action, and what their responsibilities as backers are at each of those steps.

 

The apparent over-simplification of those long and complicated steps is part of the reason why having even a vague time frame attached was kind of useful:  the average backer might be interested in knowing exactly how the sausage is made and that's awesome, but for the purposes of the timeline, what they really need to know, even if they don't know exactly how that process works, is that the process of developing and finalizing the art and sculpts and translating that into molds takes months and months of work after the Kickstarter ends, and those seemingly simple and innocuous steps in the middle will be the longest part of the whole process. 

 

In short, what the backers really need the timeline to communicate is that what the backers need to do through those steps is spend a lot of time waiting patiently for the artists and sculptors and production team to work their magic behind the scenes.

 

Those dates were a double-edged sword:  they communicated by implication a lot of that time and complexity and waiting, elegantly and simply and instantly, even if at the same time they also could be misunderstood to imply that this part is an exact science that can somehow be predicted to precisely conclude at a specific date and time that Reaper and its artists somehow promises backers to be finished on!

 

 

Edited by YronimosW
at war with clarity
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They updated the map. All they did was remove the red lock next to the big castle on the map. 

 

That returns the map to 15 locks (they added the one in the water for the ship).

 

Interestingly, they already added the ship to the Pledge Manager, despite it not being unlocked, yet. 

Edited by ksbsnowowl
Auto-corrupt doesn't play nice with the forum...
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8 minutes ago, YronimosW said:

The apparent over-simplification of those long and complicated steps is part of the reason why having even a vague time frame attached was kind of useful:  the average backer might be interested in knowing exactly how the sausage is made and that's awesome...

 

Having a totally separate chart for a breakdown of steps 5 and 6 is an approach very much worth considering. 

 

2 minutes ago, YronimosW said:

Sounds like Reaper are pretty confident that the ship goal will be reached.  I am, too :B):

 

 I get the feeling they are pretty determined to do the ship. 

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