Sylverthorne Posted January 3, 2020 Share Posted January 3, 2020 18 minutes ago, Rainbow Sculptor said: I'm looking at the foot she has on the chest... how is she getting her foot into that boot? I've worn boots like that; the instep isn't usually that narrow with a heel that high, unless there's something going on with the angle that's making it look funny? Love her, though, boots and all - would /not/ want to get on the wrong side of her! And the sporran! 20 minutes ago, Rainbow Sculptor said: Do like that sail; the effect is perfect. And the detail on her sleeve ! 6 Link to comment Share on other sites More sharing options...
paintybeard Posted January 3, 2020 Share Posted January 3, 2020 15 minutes ago, Sylverthorne said: Do like that sail; the effect is perfect. And the detail on her sleeve ! And a thumb stall for driving the sailmakers needle! That's just superb detailing. 6 Link to comment Share on other sites More sharing options...
ksbsnowowl Posted January 3, 2020 Share Posted January 3, 2020 I'll watch the episode tonight once it hits YouTube, and I'll try to snag the relevant screen shots. That Dragon Bust is going to make a mighty fine prow beast, if I say so myself. I hope he comes in two or three parts, separate from the plinth he is on. I plan to get three; one as a bust (as was intended), one for a sea serpent's head coming up out of the table top, and one as a figurehead for the pirate ship. Since the later two won't need their plinths, I was hoping/planning to just use them as terrain (easy thing to just plop a statue on top of, etc.), and they'd actually work well on their own to mark any entry gate to a noble's estate, or something of that nature. 5 2 Link to comment Share on other sites More sharing options...
aku-chan Posted January 3, 2020 Share Posted January 3, 2020 The human portion of the Brinewind expansion is looking increasingly desirable. 10 Link to comment Share on other sites More sharing options...
Joshinminn Posted January 3, 2020 Share Posted January 3, 2020 29 minutes ago, aku-chan said: The human portion of the Brinewind expansion is looking increasingly desirable. Agreed, the humans are incredible, rich with detail and character. I'd love to read a thread of each sculptor's process and thinking on every piece if it was available! 6 Link to comment Share on other sites More sharing options...
Glitterwolf Posted January 3, 2020 Share Posted January 3, 2020 2 hours ago, Rainbow Sculptor said: Those look awesome! 5 Link to comment Share on other sites More sharing options...
TGP Posted January 3, 2020 Share Posted January 3, 2020 1 hour ago, paintybeard said: 1 hour ago, Sylverthorne said: Do like that sail; the effect is perfect. And the detail on her sleeve ! And a thumb stall for driving the sailmakers needle! That's just superb detailing. I wonder if anybody will try to add a thread to the sail maker. I have seen a product that might be thin enough. This is Doug Cohen’s Model, not mine: Do you see the wires in the wings on this Nieuport? That stuff might work. That figure is about 65mm & I think the scale is maybe 1/32nd? But I bet “thread” for sail cloth is way thicker than for garments. 5 Link to comment Share on other sites More sharing options...
Popular Post Rainbow Sculptor Posted January 3, 2020 Popular Post Share Posted January 3, 2020 2 hours ago, Sylverthorne said: I'm looking at the foot she has on the chest... how is she getting her foot into that boot? I've worn boots like that; the instep isn't usually that narrow with a heel that high, unless there's something going on with the angle that's making it look funny? Love her, though, boots and all - would /not/ want to get on the wrong side of her! And the sporran! I totally agree with you in that those particular exaggerations are not very realistic in function. This was a challenging character/figure to create because I wanted her to read as feminine but also formidable and capable. There are some key features that allow a figure to read as feminine from a distance. Large breasts, tiny waists, flowy/curvy shapes, and thin joints (elbows, wrists, ankles). Since the costuming (and the character in this case) largely hid her chest and waist, and casting issues prevent me from making overly thin joint areas, I had to get creative. One of the ways I approached problem solving this was to include lots of flow, curl, and curve shape language throughout the figure. The way the cloth moves and the sash tails sway. The curls in her hair and the voluminous softness of the feathers in her hat. All of these design decisions were made to support the character personality within the limitations of production and art direction (which in this case was already provided). The one area I could exaggerate to help sell the femininity was in her lower legs. Exaggerating the backwards swoosh of the calf and a tall heel go a long way to communicating that effectively. As I said earlier the ankle joint itself couldn't be *too* thin due to production limitations but creating an exaggerated swooshy zig zag all the way down the lower leg (out for the calf, in for the ankle, out for the heel, in for the arch of the foot and back out for the toe) allowed me to give her some recognizable femininity easily read from a distance. A lot of miniature character design MUST focus on these types of exaggeration over realistic rendering in a lot of cases. We all try to create a good balance so that nothing feels "off", or breaks the suspension of disbelief, and we're always trying to improve. :) 23 8 Link to comment Share on other sites More sharing options...
kristof65 Posted January 3, 2020 Share Posted January 3, 2020 57 minutes ago, Rainbow Sculptor said: I totally agree with you in that those particular exaggerations are not very realistic in function. This was a challenging character/figure to create because I wanted her to read as feminine but also formidable and capable. There are some key features that allow a figure to read as feminine from a distance. Large breasts, tiny waists, flowy/curvy shapes, and thin joints (elbows, wrists, ankles). Since the costuming (and the character in this case) largely hid her chest and waist, and casting issues prevent me from making overly thin joint areas, I had to get creative. One of the ways I approached problem solving this was to include lots of flow, curl, and curve shape language throughout the figure. The way the cloth moves and the sash tails sway. The curls in her hair and the voluminous softness of the feathers in her hat. All of these design decisions were made to support the character personality within the limitations of production and art direction (which in this case was already provided). The one area I could exaggerate to help sell the femininity was in her lower legs. Exaggerating the backwards swoosh of the calf and a tall heel go a long way to communicating that effectively. As I said earlier the ankle joint itself couldn't be *too* thin due to production limitations but creating an exaggerated swooshy zig zag all the way down the lower leg (out for the calf, in for the ankle, out for the heel, in for the arch of the foot and back out for the toe) allowed me to give her some recognizable femininity easily read from a distance. A lot of miniature character design MUST focus on these types of exaggeration over realistic rendering in a lot of cases. We all try to create a good balance so that nothing feels "off", or breaks the suspension of disbelief, and we're always trying to improve. :) I love this explanation of the process. 10 Link to comment Share on other sites More sharing options...
Moderator TaleSpinner Posted January 3, 2020 Moderator Share Posted January 3, 2020 You guys should see what I had to do to the monkey's face to get it to print right and still look like a monkey. 5 11 2 Link to comment Share on other sites More sharing options...
Joshinminn Posted January 3, 2020 Share Posted January 3, 2020 51 minutes ago, TaleSpinner said: You guys should see what I had to do to the monkey's face to get it to print right and still look like a monkey. Go on! 4 1 Link to comment Share on other sites More sharing options...
Disciple of Sakura Posted January 3, 2020 Share Posted January 3, 2020 It's magic. Ain't gotta explain boots. Also, gorgeous minis, and thanks @Rainbow Sculptor for your explanation of process. 5 1 Link to comment Share on other sites More sharing options...
TheUncannyAK Posted January 3, 2020 Share Posted January 3, 2020 4 hours ago, Glitterwolf said: Those look awesome! Almost TOO awesome. 3 Link to comment Share on other sites More sharing options...
Corsair Posted January 3, 2020 Share Posted January 3, 2020 6 hours ago, ksbsnowowl said: I'll watch the episode tonight once it hits YouTube, and I'll try to snag the relevant screen shots. That Dragon Bust is going to make a mighty fine prow beast, if I say so myself. I hope he comes in two or three parts, separate from the plinth he is on. I plan to get three; one as a bust (as was intended), one for a sea serpent's head coming up out of the table top, and one as a figurehead for the pirate ship. Since the later two won't need their plinths, I was hoping/planning to just use them as terrain (easy thing to just plop a statue on top of, etc.), and they'd actually work well on their own to mark any entry gate to a noble's estate, or something of that nature. The dragon bust is separate from the plinth. Today's show had it shown without the base next to Sir Forscale. 4 Link to comment Share on other sites More sharing options...
ksbsnowowl Posted January 4, 2020 Share Posted January 4, 2020 6 hours ago, Corsair said: The dragon bust is separate from the plinth. Today's show had it shown without the base next to Sir Forscale. I assumed the final product would be separate, as it is an easy production cut to make for the molds, but you know what happens when you assume... 6 Link to comment Share on other sites More sharing options...
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