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Well, well, dear friends. After months without knowing anything concrete about us (just the rumor of a big project) and as today is a day to celebrate love (for the miniatures), it is time to shed light and dissipate the fog around our secrecy.
As of today, we have two main themes to address.
-The first: NEW PROJECT
-The second: What about our current models and their stock?
Today we will only talk about the first topic. On Monday, with the next post, we'll talk about the second one.
1. NEW PROJECT.
It is a project of 3D PRINTABLE SCENERY (FDM), both for our Dwarfs of the Magmhorin Realm, and for the ancient Saurians of the Cuetzpal Empire. As good fans and collectors that we are, we know of the deficiencies that exist for both armies as far as buildings, statues and terrain, which represent faithfully and with a GREAT QUANTITY of details the places where they live and fight our favorite armies.
This is why we bring you enough pieces to assemble from a small skirmish to a Ziggurat of more than a meter and a half or a miniature city of Tenochtitlan. The renders we show you today are just two of the examples we have worked on, since all the pieces are modular and the limit is in your imagination (in the future we will show you different construction options).
As we have said a little bit above, this is a project EXCLUSIVELY of 3D files. Why? For three reasons:
- The cost of production and distribution of the set, as well as its weight (and its derived shipping costs and complications) would be totally unsustainable, neither for us as a small company, nor for you as backers.
- We want to offer a very affordable product for all pockets and adaptable to all needs, both in terms of scale, playability, printing time, printer availability, etc.
-The waiting period once the Pledge Manager is completed will be weeks instead of months.
Although we don't have an exact launch date yet, the project will most likely be released in early April, so keep your money in your pocket, because something VERY BIG is coming.
We have worked on this project at least SIX months to not leave anything in the air and the 3D modeling is almost finished (95%), as well as most of the printing tests too. During the next weeks we will be showing new renders, prints, painted models and videos, so you can see the infinite possibilities this set has.
We are VERY excited to share this new release with you, and hope you get as excited as we do. Any suggestions, ideas or comments are more than welcome.
As always, thank you very much for your support and patience during these months of waiting.
Welcome to the Great Wall draft page – the campaign is not live yet, but we will be gradually adding more and more information about the game here! We are incredibly excited to hear your feedback, so please let us know what you think. If it looks interesting to you - make sure to click the "Notify me on launch" button!
The Great Wall is a new major board game from Awaken Realms (creators of Nemesis, Tainted Grail, Etherfields and many other acclaimed products). Players will take the roles of generals of an ancient oriental empire who lead the defence against ruthless hordes. You will need to gather allied advisors, manage your workers, recruit armies and, together with other players, raise and defend the Great Wall! As the game progresses, you will often need to co-operate or negotiate with other players, but make no mistake – there can be only one winner!
This fresh worker (and soldier!) placement game for 1-4 players faces them with many difficult choices and often pushes them to interact with each other. You will be assigning your workers to eleven different locations, such as Tea House, Quarry, Messenger Post, or Barracks, using special Command cards that have additional effects. Production in locations activates ONLY when all their slots are filled, but filling them all by yourself can result in a penalty. On top of that, players can buy overseers who will give additional output every time a location becomes activated. This creates a lot of involving long- and short-term strategies.
Each player starts with one unique General, characterized by their asymmetric power, as well as the production level. From there, you will further customize your economic engine and fine-tune your strategy by recruiting advisors who provide additional bonuses.
Eventually, a Wall Defence phase beings, where players place previously build armies on Horde Cards – earning Honor (Victory points) and looting resources from the defeated troops. This requires smart management of three types of units: Archers, Spearmen and Cavalry. Players place these soldiers one by one, playing the Tactics cards that create another layer of interaction.
Gain meditation by shooting with the Zen Archer, then spend meditation on a Cavalry Squad Leader to move your Cavalry around the battlefield faster, and – finally – finish off by getting extra Honor for each of the Cavalry’s engagements thanks to the Banner Holder. There are endless possibilities for great combos and memorable plays.
On top of that, your Advisors and General might give your troops extra abilities, such as shooting twice or looting twice the resources!
All of the above makes the Great Wall one of our most strategically involving designs that will be appreciated by many different groups of players: those who love euro-styled games with their intricate economies and engine-building, those who love over-the-table play, bargaining and negotiations – and finally, those who simply like to wage war on a beautiful map.
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