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Best Star Wars RPG version?


kristof65
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So my son and his friends have asked me if I would run them a "Star Wars D&D game".

 

They were thinking that I would use 5e, but given that there are Star Wars specific RPGs out there, it seems picking one of those up would be a better idea.

 

Went to the local FLGS thinking I would just pick up whatever the latest version is, only to find out that there are apparently several different versions now available? I got seriously confused as to which was which (the FLGS shrink wraps their books) and just left with a couple of minis.

 

So what are the various versions? And in your opinion, what are the pros and cons of each version?

 

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2 hours ago, Clearman said:

Geek and Sundry does have a "which edition is right for you" article.

Good to know - I'll go look for it. 
 

 

2 hours ago, Clearman said:

I also though all the recent Fantasy Flight RPGs for Star Wars could be used together.

That would have been my hope, but it was hard to tell the way everything (including the West End Games d6 reprint) was all shoved together on the shelves and shrink wrapped. 

Rather than sit there and try to figure it out, I decided my fellow forumites would be knowledgeable and neutral enough to point me in the right directions. 

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I poked around on the Fantasy Flight website.  It wasn't very helpful.  It does say that each version/edition use the same dice and core mechanics, but they all have separately branded rule book, GM guide, supplements, and adventures. I could not find anything that definitively says they are all cross-compatible.

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FFL is the current license holder.  The funky dice system is a little complex, but works.  The main issue I run into is mixing jedi with non-jedi.  the xp cost to be a jedi or other force sensitive is much higher than what you'd need for competent regular folks.  i think it would work ok for an all-jedi or no-jedi party.  starship combat is abstract.

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47 minutes ago, Clearman said:

I poked around on the Fantasy Flight website.  It wasn't very helpful.  It does say that each version/edition use the same dice and core mechanics, but they all have separately branded rule book, GM guide, supplements, and adventures. I could not find anything that definitively says they are all cross-compatible.

I poked around at various places on the web after reading the Geek & Sundry articles, and found several people who said they are.  There are apparently some minor differences, but most are rules errata, rather than changes and the exact portion of the setting.  

I wound up picking up the Force Awakens Beginner set. We're going to run a one shot using that, then if they like it, I'll get the boys to tell me what type of characters and what time and area of the SW universe they want to play in before I pick up anything else. 

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I'm only really familiar with the SAGA edition, though I've played the D20 & WEG versions at one time or another. If you are looking literally for D&D in space, SAGA edition is the way to go. Mechanically it is somewhere between D&D 3e & 5e (a lot of us in the group thought that SAGA was how D&D 4e SHOULD have been implemented...). We had loads of fun with it, & jedi can do a lot of cool cinematic stuff with good choice of force powers, though there is a little bit of a learning curve. Unfortunately OOP however...

 

Damon.

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6 minutes ago, Lars Porsenna said:

Unfortunately OOP however...

That's the bulk of the reason I rejected the WotC versions from consideration. 

I'm running this for a group of boys who all also DM their own 5e games. I want to use a rule set they can easily pick up on their own.

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West End's D6 version is still available in an excellent two-pack of the Main Book and the sourcebook. It was good in the eighties and holds up excellently today. And if I was gonna start running a Star Wars game from scratch, for a group of kids, that would be the way I would go. It's quick to learn, it's intuitive, it's fast moving, it's fun, and it's CHEAP unless you start trying to root up the thousands of ancient splatbooks for the system.

WotC's D20 version is quite good, and picks up FAST if you're already familiar with D20 mechanics. More rules crunch than the D6 system, and there are sourcebooks for the expanded universe and the prequel trilogy. Downsides include the fact that it IS rules crunchier than D6, which some kids don't manage as well, and the fact that it's all currently out of print, meaning laying hands on all the materials in question can be a bit of a bear.

This brings us to Fantasy Flight's RPG, which is a good game, although I found it sort of unintuitive, but that could just be me, ancient grognard trying to learn new RPG system with weirdo dice with no numbers on them and do I need a CHEAT SHEET for these dratted dice? Pros are that it's in print and available, both in softback, hardback, and starter sets, can cover pretty much ANY time frame in the Star Wars universe with canon materials, and it's available everywhere. CONS include a system that seemed a bit convoluted to me, and the fact that every player is going to need a set of weirdo dice with little symbols on them... or they'll have to share with each other and/or the GM.

EDIT: ....and for ANY version of Star Wars RPGs, figures are NOT cheap these days.

 

Edited by Dr.Bedlam
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55 minutes ago, kristof65 said:

That's the bulk of the reason I rejected the WotC versions from consideration. 

I'm running this for a group of boys who all also DM their own 5e games. I want to use a rule set they can easily pick up on their own.

 

This is late, since you've already made your decision, but in case others lurk in at some point:

 

I think that @Werkrobotwerk might be right to suggest Scum & Villainy (even though it doesn't have the SW branding). The rules paradigm takes some getting used to, but once you do, it can be very cinematic and fast moving, and the feel seems quite consistent with the swashbuckling adventure of the better SW movies.

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20 minutes ago, Doug Sundseth said:

This is late, since you've already made your decision, but in case others lurk in at some point:

I would say I've made A decision, not necessarily my final one. 


I'm not a big fan of FFG's custom dice, which is why I only bought a $25 starter set that includes them, rather than a $60 core rule book, and the dice on top of that. 

If I don't like what I see in the starter set, I'll reconsider the West End reprint, and/or look into Scum & Villainy. 

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